using System;

using RobocraftX.SaveAndLoad;
using Svelto.ECS;

using HarmonyLib;

namespace GamecraftModdingAPI.Persistence
{
	[HarmonyPatch(typeof(SaveAndLoadCompositionRoot), "Compose")]
    class SaveAndLoadCompositionRootPatch
    {
		public static EnginesRoot currentEnginesRoot;

		public static void Prefix(EnginesRoot enginesRoot)
		{
			currentEnginesRoot = enginesRoot;
			//SerializerManager.RegisterSerializers(enginesRoot);
		}
    }
}