using System;

using RobocraftX.Blocks;
using Svelto.ECS;
using Unity.Mathematics;

using GamecraftModdingAPI.Utility;
using RobocraftX.Common;

namespace GamecraftModdingAPI.Blocks
{
	public class Piston : SignalingBlock
    {
        public Piston(EGID id) : base(id)
        {
        }

		public Piston(uint id) : base(new EGID(id, CommonExclusiveGroups.PISTON_BLOCK_GROUP))
        {
        }

        // custom piston properties

        /// <summary>
        /// The piston's max extension distance.
        /// </summary>
        public float MaximumExtension
        {
	        get => BlockEngine.GetBlockInfo(this, (PistonReadOnlyStruct st) => st.maxDeviation);

			set
			{
				BlockEngine.SetBlockInfo(this, (ref PistonReadOnlyStruct st, float val) => st.maxDeviation = val,
					value);
			}
		}

		/// <summary>
        /// The piston's max extension force.
        /// </summary>
        public float MaximumForce
		{
			get => BlockEngine.GetBlockInfo(this, (PistonReadOnlyStruct st) => st.maxForce);

            set
            {
	            BlockEngine.SetBlockInfo(this, (ref PistonReadOnlyStruct st, float val) => st.maxForce = val, value);
            }
        }
    }
}