using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

using Svelto.ECS;
using RobocraftX.Common;

namespace GamecraftModdingAPI.Blocks
{
    /// <summary>
    /// ExclusiveGroups and IDs used with blocks
    /// </summary>
    public static class BlockIdentifiers
    {
        /// <summary>
        /// Blocks placed by the player
        /// </summary>
        public static ExclusiveGroup OWNED_BLOCKS { get { return CommonExclusiveGroups.OWNED_BLOCKS_GROUP; } }

        /// <summary>
        /// Extra parts used in functional blocks
        /// </summary>
        public static ExclusiveGroup FUNCTIONAL_BLOCK_PARTS { get { return CommonExclusiveGroups.FUNCTIONAL_BLOCK_PART_GROUP; } }

        /// <summary>
        /// Blocks which are disabled in Simulation mode
        /// </summary>
        public static ExclusiveGroup SIM_BLOCKS_DISABLED { get { return CommonExclusiveGroups.BLOCKS_DISABLED_IN_SIM_GROUP; } }

        public static ExclusiveGroup SPAWN_POINTS { get { return CommonExclusiveGroups.SPAWN_POINTS_GROUP; } }

        public static ExclusiveGroup SPAWN_POINTS_DISABLED {  get { return CommonExclusiveGroups.SPAWN_POINTS_DISABLED_GROUP; } }

        public static ExclusiveGroup OUTPUT_SIGNAL_CHANNELS { get { return CommonExclusiveGroups.CHANNEL_OUTPUT_SIGNAL_GROUPS; } }

        /// <summary>
        /// The ID of the most recently placed block
        /// </summary>
        public static uint LatestBlockID { get { return CommonExclusiveGroups.CurrentBlockEntityID - 1; } }
    }
}