using Svelto.ECS;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

using RobocraftX.SimulationModeState;

using GamecraftModdingAPI.Engines;

namespace GamecraftModdingAPI.Utility
{
    class GameStateEngine : IApiEngine
    {
        public string Name { get; } = "GamecraftModdingAPIGameStateGameEngine";

        public EntitiesDB entitiesDB { set; private get; }

        private bool _isInGame = false;

        public bool IsInGame { get { return _isInGame;  } }

		public bool isRemovable => false;

		public void Dispose()
        {
            _isInGame = false;
        }

        public void Ready()
        {
            _isInGame = true;
        }

        public bool IsBuildMode()
        {
            return _isInGame && TimeRunningModeUtil.IsTimeStoppedMode(entitiesDB);
        }

        public bool IsSimulationMode()
        {
			return _isInGame && TimeRunningModeUtil.IsTimeRunningMode(entitiesDB);
        }

    }
}