using RobocraftX.Common; using RobocraftX.UECS; using Svelto.ECS; using Svelto.ECS.EntityStructs; using Unity.Transforms; using Unity.Mathematics; using GamecraftModdingAPI.Utility; using GamecraftModdingAPI.Engines; namespace GamecraftModdingAPI.Blocks { /// <summary> /// Engine which executes block movement actions /// </summary> public class MovementEngine : IApiEngine { public string Name { get; } = "GamecraftModdingAPIMovementGameEngine"; public EntitiesDB entitiesDB { set; private get; } public bool isRemovable => false; public bool IsInGame = false; public void Dispose() { IsInGame = false; } public void Ready() { IsInGame = true; } // implementations for Movement static class public float3 MoveBlock(uint blockID, float3 vector) { ref PositionEntityStruct posStruct = ref this.entitiesDB.QueryEntity<PositionEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP); ref GridRotationStruct gridStruct = ref this.entitiesDB.QueryEntity<GridRotationStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP); ref LocalTransformEntityStruct transStruct = ref this.entitiesDB.QueryEntity<LocalTransformEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP); ref UECSPhysicsEntityStruct phyStruct = ref this.entitiesDB.QueryEntity<UECSPhysicsEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP); // main (persistent) position posStruct.position = vector; // placement grid position gridStruct.position = vector; // rendered position transStruct.position = vector; // collision position FullGameFields._physicsWorld.EntityManager.SetComponentData(phyStruct.uecsEntity, new Translation { Value = posStruct.position }); entitiesDB.QueryEntity<GridConnectionsEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP).isProcessed = false; return posStruct.position; } public float3 GetPosition(uint blockID) { ref PositionEntityStruct posStruct = ref this.entitiesDB.QueryEntity<PositionEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP); return posStruct.position; } } }