using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

using Harmony;
using RobocraftX;

using GamecraftModdingAPI.Utility;

namespace GamecraftModdingAPI.Events
{
    /// <summary>
    /// Patch of RobocraftX.FullGameCompositionRoot.ReloadGame()
    /// </summary>
    [HarmonyPatch(typeof(FullGameCompositionRoot), "ReloadGame")]
    class GameReloadedPatch
    {
        public static void Postfix()
        {
			GameActivatedComposePatch.IsGameReloading = true;
        }
    }
}