using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GamecraftModdingAPI.Utility { /// <summary> /// Utility to get the state of the current Gamecraft game /// </summary> public static class GameState { private static GameStateEngine gameEngine = new GameStateEngine(); /// <summary> /// Is the game in edit mode? /// </summary> /// <returns>Whether the game is in build mode</returns> public static bool IsBuildMode() { return gameEngine.IsBuildMode(); } /// <summary> /// Is the game in simulation mode? /// </summary> /// <returns>Whether the game is in simulation mode</returns> public static bool IsSimulationMode() { return gameEngine.IsSimulationMode(); } /// <summary> /// Is a game loaded? /// </summary> /// <returns>Whether Gamecraft has a game open (false = Main Menu)</returns> public static bool IsInGame() { return gameEngine.IsInGame; } public static void Init() { GameEngineManager.AddGameEngine(gameEngine); } } }