using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Reflection;

using HarmonyLib;
using RobocraftX;
using RobocraftX.CR.MainGame;
using Svelto.ECS;

using GamecraftModdingAPI.Utility;

namespace GamecraftModdingAPI.Events
{
    /// <summary>
    /// Patch of RobocraftX.FullGameCompositionRoot.ActivateGame()
	/// (scheduled for execution during RobocraftX.FullGameCompositionRoot.SwitchToGame())
    /// </summary>
	[HarmonyPatch(typeof(FullGameCompositionRoot), "SwitchToGame")]
    class GameSwitchedToPatch
    {
		public static void Prefix()
        {
			GameActivatedComposePatch.IsGameSwitching = true;
        }
    }
}