using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

using Svelto.ECS;

namespace GamecraftModdingAPI.Events
{
    /// <summary>
    /// The event entity struct
    /// </summary>
    public struct ModEventEntityStruct : IEntityStruct
    {
        /// <summary>
        /// The type of event that has been emitted
        /// </summary>
        public object type;
    }
}