using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Svelto.ECS; namespace GamecraftModdingAPI.Engines { /// <summary> /// Base engine interface used by all GamecraftModdingAPI engines /// </summary> public interface IApiEngine : IEngine, IQueryingEntitiesEngine, IDisposable { /// <summary> /// The name of the engine /// </summary> string Name { get; } /// <summary> /// Whether the emitter can be removed with Manager.RemoveEventEmitter(name) /// </summary> bool isRemovable { get; } } }