using System;

using RobocraftX.Blocks;
using Svelto.ECS;
using Unity.Mathematics;

using GamecraftModdingAPI.Utility;

namespace GamecraftModdingAPI.Blocks
{
	public class Servo : Block
    {
        /// <summary>
        /// Places a new servo.
        /// Any valid servo type is accepted.
        /// This re-implements Block.PlaceNew(...)
        /// </summary>
        public static new Servo PlaceNew(BlockIDs block, float3 position,
            float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
            int uscale = 1, float3 scale = default, Player player = null)
        {
			if (!(block == BlockIDs.ServoAxle || block == BlockIDs.ServoHinge || block == BlockIDs.ServoPiston))
            {
				throw new BlockTypeException($"Block is not a {nameof(Servo)} block");
            }
            if (PlacementEngine.IsInGame && GameState.IsBuildMode())
            {
                EGID id = PlacementEngine.PlaceBlock(block, color, darkness,
                                                     position, uscale, scale, player, rotation);
				return new Servo(id);
            }

            return null;
        }

		public Servo(EGID id) : base(id)
        {
            if (!BlockEngine.GetBlockInfoExists<ServoReadOnlyStruct>(this.Id))
            {
                throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
            }
        }

		public Servo(uint id) : base(id)
        {
			if (!BlockEngine.GetBlockInfoExists<ServoReadOnlyStruct>(this.Id))
            {
                throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
            }
        }

        // custom servo properties

        /// <summary>
        /// The servo's minimum angle.
        /// </summary>
        public float MinimumAngle
		{
			get => BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id).minDeviation;

			set
			{
				ref ServoReadOnlyStruct servo = ref BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id);
				servo.minDeviation = value;
			}
		}

		/// <summary>
        /// The servo's maximum angle.
        /// </summary>
        public float MaximumAngle
        {
            get => BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id).maxDeviation;

            set
            {
                ref ServoReadOnlyStruct servo = ref BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id);
                servo.maxDeviation = value;
            }
        }

		/// <summary>
        /// The servo's maximum force.
        /// </summary>
        public float MaximumForce
        {
			get => BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id).maxForce;

            set
            {
                ref ServoReadOnlyStruct servo = ref BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id);
				servo.maxForce = value;
            }
        }

		/// <summary>
        /// The servo's direction.
        /// </summary>
        public bool Reverse
        {
			get => BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id).reverse;

            set
            {
                ref ServoReadOnlyStruct servo = ref BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id);
				servo.reverse = value;
            }
        }
    }
}