NorbiPeti
93a0b2287a
- Fixed anticheat status error spam - Fixed IMGUI not actually running on OnGUI because that runner was changed in Svelto - Added player join and leave events - Made Game.Enter only trigger when both the game has finished loading *and* the local player has joined
52 lines
No EOL
1.4 KiB
C#
52 lines
No EOL
1.4 KiB
C#
using System;
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using Svelto.ECS;
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using TechbloxModdingAPI.Blocks;
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using TechbloxModdingAPI.Utility;
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namespace TechbloxModdingAPI
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{
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public partial class Player
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{
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internal WrappedHandler<PlayerSeatEventArgs> seatEntered;
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public event EventHandler<PlayerSeatEventArgs> SeatEntered
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{
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add => seatEntered += value;
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remove => seatEntered -= value;
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}
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internal WrappedHandler<PlayerSeatEventArgs> seatExited;
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public event EventHandler<PlayerSeatEventArgs> SeatExited
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{
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add => seatExited += value;
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remove => seatExited -= value;
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}
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internal static WrappedHandler<PlayerEventArgs> joined;
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public static event EventHandler<PlayerEventArgs> Joined
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{
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add => joined += value;
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remove => joined -= value;
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}
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internal static WrappedHandler<PlayerEventArgs> left;
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public static event EventHandler<PlayerEventArgs> Left
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{
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add => left += value;
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remove => left -= value;
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}
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}
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public struct PlayerSeatEventArgs
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{
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public EGID SeatId;
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public Seat Seat => (Seat)Block.New(SeatId);
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}
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public struct PlayerEventArgs
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{
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public EGID PlayerId;
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public Player Player => Player.GetInstance(PlayerId.entityID);
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}
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} |