TechbloxModdingAPI/TechbloxModdingAPI/Blocks/Engines/SignalEngine.cs

358 lines
12 KiB
C#

using System;
using Gamecraft.Wires;
using Svelto.DataStructures;
using Svelto.ECS;
using TechbloxModdingAPI.Common;
using TechbloxModdingAPI.Common.Engines;
using TechbloxModdingAPI.Engines;
using TechbloxModdingAPI.Utility;
using TechbloxModdingAPI.Utility.ECS;
namespace TechbloxModdingAPI.Blocks.Engines
{
/// <summary>
/// Engine which executes signal actions
/// </summary>
public class SignalEngine : IApiEngine, IFactoryEngine
{
public const float POSITIVE_HIGH = 1.0f;
public const float NEGATIVE_HIGH = -1.0f;
public const float HIGH = 1.0f;
public const float ZERO = 0.0f;
public string Name { get; } = "TechbloxModdingAPISignalGameEngine";
public EntitiesDB entitiesDB { set; private get; }
public IEntityFactory Factory { get; set; }
public bool isRemovable => false;
public bool IsInGame = false;
public void Dispose()
{
IsInGame = false;
}
public void Ready()
{
IsInGame = true;
}
// implementations for block wiring
public (WireEntityStruct Wire, EGID ID) CreateNewWire(EGID startBlock, byte startPort, EGID endBlock, byte endPort)
{
EGID wireEGID = new EGID(BuildModeWiresGroups.NewWireEntityId, BuildModeWiresGroups.WiresGroup.Group);
EntityInitializer wireInitializer = Factory.BuildEntity<WireEntityDescriptor>(wireEGID);
wireInitializer.Init(new WireEntityStruct
{
sourceBlockEGID = startBlock,
sourcePortUsage = startPort,
destinationBlockEGID = endBlock,
destinationPortUsage = endPort
});
return (wireInitializer.Get<WireEntityStruct>(), wireEGID);
}
public ref WireEntityStruct GetWire(EGID wire)
{
if (!entitiesDB.Exists<WireEntityStruct>(wire))
{
throw new WiringException($"Wire {wire} does not exist");
}
return ref entitiesDB.QueryEntity<WireEntityStruct>(wire);
}
public ref PortEntityStruct GetPort(EGID port)
{
if (!entitiesDB.Exists<PortEntityStruct>(port))
{
throw new WiringException($"Port {port} does not exist (yet?)");
}
return ref entitiesDB.QueryEntity<PortEntityStruct>(port);
}
public ref PortEntityStruct GetPortByOffset(BlockPortsStruct bps, byte portNumber, bool input)
{
ExclusiveGroup group = input
? NamedExclusiveGroup<BuildModeWiresGroups.InputPortsGroup>.Group
: NamedExclusiveGroup<BuildModeWiresGroups.OutputPortsGroup>.Group;
uint id = (input ? bps.firstInputID : bps.firstOutputID) + portNumber;
EGID egid = new EGID(id, group);
if (!entitiesDB.Exists<PortEntityStruct>(egid))
{
throw new WiringException("Port does not exist");
}
return ref entitiesDB.QueryEntity<PortEntityStruct>(egid);
}
public ref PortEntityStruct GetPortByOffset(Block block, byte portNumber, bool input)
{
var bps = entitiesDB.QueryEntityOptional<BlockPortsStruct>(block);
if (!bps)
{
throw new BlockException("Block does not exist");
}
return ref GetPortByOffset(bps, portNumber, input);
}
public ref T GetComponent<T>(EGID egid) where T : unmanaged, IEntityComponent
{
return ref entitiesDB.QueryEntity<T>(egid);
}
public bool Exists<T>(EGID egid) where T : struct, IEntityComponent
{
return entitiesDB.Exists<T>(egid);
}
public bool SetSignal(EGID blockID, float signal, out uint signalID, bool input = true)
{
signalID = GetSignalIDs(blockID, input)[0];
return SetSignal(signalID, signal);
}
public bool SetSignal(uint signalID, float signal, bool input = true)
{
var (array, count) = GetSignalStruct(signalID, out uint index, input);
if (count > 0) array[index].valueAsFloat = signal;
return false;
}
public float AddSignal(EGID blockID, float signal, out uint signalID, bool clamp = true, bool input = true)
{
signalID = GetSignalIDs(blockID, input)[0];
return AddSignal(signalID, signal, clamp, input);
}
public float AddSignal(uint signalID, float signal, bool clamp = true, bool input = true)
{
var (array, count) = GetSignalStruct(signalID, out uint index, input);
if (count > 0)
{
ref var channelData = ref array[index];
channelData.valueAsFloat += signal;
if (clamp)
{
if (channelData.valueAsFloat > POSITIVE_HIGH)
{
channelData.valueAsFloat = POSITIVE_HIGH;
}
else if (channelData.valueAsFloat < NEGATIVE_HIGH)
{
channelData.valueAsFloat = NEGATIVE_HIGH;
}
return channelData.valueAsFloat;
}
}
return signal;
}
public float GetSignal(EGID blockID, out uint signalID, bool input = true)
{
signalID = GetSignalIDs(blockID, input)[0];
return GetSignal(signalID, input);
}
public float GetSignal(uint signalID, bool input = true)
{
var (array, count) = GetSignalStruct(signalID, out uint index, input);
return count > 0 ? array[index].valueAsFloat : 0f;
}
public uint[] GetSignalIDs(EGID blockID, bool input = true)
{
ref BlockPortsStruct bps = ref entitiesDB.QueryEntity<BlockPortsStruct>(blockID);
uint[] signals;
if (input) {
signals = new uint[bps.inputCount];
for (uint i = 0u; i < bps.inputCount; i++)
{
signals[i] = bps.firstInputID + i;
}
} else {
signals = new uint[bps.outputCount];
for (uint i = 0u; i < bps.outputCount; i++)
{
signals[i] = bps.firstOutputID + i;
}
}
return signals;
}
public EGID[] GetSignalInputs(EGID blockID)
{
BlockPortsStruct ports = entitiesDB.QueryEntity<BlockPortsStruct>(blockID);
EGID[] inputs = new EGID[ports.inputCount];
for (uint i = 0; i < ports.inputCount; i++)
{
inputs[i] = new EGID(i + ports.firstInputID, NamedExclusiveGroup<BuildModeWiresGroups.InputPortsGroup>.Group);
}
return inputs;
}
public EGID[] GetSignalOutputs(EGID blockID)
{
BlockPortsStruct ports = entitiesDB.QueryEntity<BlockPortsStruct>(blockID);
EGID[] outputs = new EGID[ports.outputCount];
for (uint i = 0; i < ports.outputCount; i++)
{
outputs[i] = new EGID(i + ports.firstOutputID, NamedExclusiveGroup<BuildModeWiresGroups.OutputPortsGroup>.Group);
}
return outputs;
}
public OptionalRef<PortEntityStruct> MatchBlockIOToPort(Block block, byte portUsage, bool output)
{
return MatchBlockIOToPort(block.Id, portUsage, output);
}
public OptionalRef<PortEntityStruct> MatchBlockIOToPort(EGID block, byte portUsage, bool output)
{
if (!entitiesDB.Exists<BlockPortsStruct>(block))
return default;
var group = output
? NamedExclusiveGroup<BuildModeWiresGroups.OutputPortsGroup>.Group
: NamedExclusiveGroup<BuildModeWiresGroups.InputPortsGroup>.Group;
BlockPortsStruct ports = entitiesDB.QueryEntity<BlockPortsStruct>(block);
if (!entitiesDB.TryQueryMappedEntities<PortEntityStruct>(group, out var mapper))
return default;
for (uint i = 0; i < (output ? ports.outputCount : ports.inputCount); ++i)
{
uint entityID = (output ? ports.firstOutputID : ports.firstInputID) + i;
if (!mapper.TryGetArrayAndEntityIndex(entityID, out var index, out var array) ||
array[index].usage != portUsage) continue;
return new OptionalRef<PortEntityStruct>(array, index, new EGID(entityID, group));
}
return default;
}
public OptionalRef<WireEntityStruct> MatchPortToWire(PortEntityStruct port, EGID blockID, out EGID wireID)
{
var (wires, ids, count) = entitiesDB.QueryEntities<WireEntityStruct>(NamedExclusiveGroup<BuildModeWiresGroups.WiresGroup>.Group);
for (uint i = 0; i < count; i++)
{
if ((wires[i].destinationPortUsage == port.usage && wires[i].destinationBlockEGID == blockID)
|| (wires[i].sourcePortUsage == port.usage && wires[i].sourceBlockEGID == blockID))
{
wireID = new EGID(ids[i], BuildModeWiresGroups.WiresGroup.Group);
return new OptionalRef<WireEntityStruct>(wires, i);
}
}
wireID = default;
return default;
}
public EGID MatchBlocksToWire(EGID startBlock, EGID endBlock, byte startPort = byte.MaxValue, byte endPort = byte.MaxValue)
{
EGID[] startPorts;
if (startPort == byte.MaxValue)
{
// search all output ports on source block
startPorts = GetSignalOutputs(startBlock);
}
else
{
BlockPortsStruct ports = entitiesDB.QueryEntity<BlockPortsStruct>(startBlock);
startPorts = new EGID[] {new(ports.firstOutputID + startPort, NamedExclusiveGroup<BuildModeWiresGroups.OutputPortsGroup>.Group) };
}
EGID[] endPorts;
if (startPort == byte.MaxValue)
{
// search all input ports on destination block
endPorts = GetSignalInputs(endBlock);
}
else
{
BlockPortsStruct ports = entitiesDB.QueryEntity<BlockPortsStruct>(endBlock);
endPorts = new EGID[] {new(ports.firstInputID + endPort, NamedExclusiveGroup<BuildModeWiresGroups.InputPortsGroup>.Group) };
}
for (int endIndex = 0; endIndex < endPorts.Length; endIndex++)
{
PortEntityStruct endPES = entitiesDB.QueryEntity<PortEntityStruct>(endPorts[endIndex]);
for (int startIndex = 0; startIndex < startPorts.Length; startIndex++)
{
PortEntityStruct startPES = entitiesDB.QueryEntity<PortEntityStruct>(startPorts[startIndex]);
foreach (var wireOpt in entitiesDB.QueryEntitiesOptional<WireEntityStruct>(
NamedExclusiveGroup<BuildModeWiresGroups.WiresGroup>.Group))
{
var wire = wireOpt.Get();
if ((wire.destinationPortUsage == endPES.usage && wire.destinationBlockEGID == endBlock)
&& (wire.sourcePortUsage == startPES.usage && wire.sourceBlockEGID == startBlock))
{
return wireOpt.EGID;
}
}
}
}
return default;
}
public OptionalRef<ChannelDataStruct> GetChannelDataStruct(EGID portID)
{
var port = GetPort(portID);
var (channels, count) = entitiesDB.QueryEntities<ChannelDataStruct>(NamedExclusiveGroup<BuildModeWiresGroups.ChannelDataGroup>.Group);
return port.firstChannelIndexCachedInSim < count
? new OptionalRef<ChannelDataStruct>(channels, port.firstChannelIndexCachedInSim)
: default;
}
public EGID[] GetElectricBlocks()
{
var res = new FasterList<EGID>();
foreach (var ((coll, ids, count), _) in entitiesDB.QueryEntities<BlockPortsStruct>())
{
for (int i = 0; i < count; i++)
{
ref BlockPortsStruct s = ref coll[i];
//res.Add(s.ID); - TODO: Would need to search for the groups for each block
}
}
return res.ToArray();
}
public EGID[] WiredToInput(EGID block, byte port)
{
return entitiesDB
.QueryEntitiesOptional<WireEntityStruct>(NamedExclusiveGroup<BuildModeWiresGroups.WiresGroup>.Group)
.ToArray(wire => wire.ID,
wire => wire.Component.destinationPortUsage == port && wire.Component.destinationBlockEGID == block);
}
public EGID[] WiredToOutput(EGID block, byte port)
{
return entitiesDB
.QueryEntitiesOptional<WireEntityStruct>(NamedExclusiveGroup<BuildModeWiresGroups.WiresGroup>.Group)
.ToArray(wire => wire.ID,
wire => wire.Component.sourcePortUsage == port && wire.Component.sourceBlockEGID == block);
}
private EntityCollection<ChannelDataStruct> GetSignalStruct(uint signalID, out uint index, bool input = true)
{
ExclusiveGroup group = input
? NamedExclusiveGroup<BuildModeWiresGroups.InputPortsGroup>.Group
: NamedExclusiveGroup<BuildModeWiresGroups.OutputPortsGroup>.Group;
if (entitiesDB.Exists<PortEntityStruct>(signalID, group))
{
index = entitiesDB.QueryEntity<PortEntityStruct>(signalID, group).firstChannelIndexCachedInSim;
var channelData =
entitiesDB.QueryEntities<ChannelDataStruct>(NamedExclusiveGroup<BuildModeWiresGroups.ChannelDataGroup>.Group);
return channelData;
}
index = 0;
return default; //count: 0
}
}
}