- Fixed compilation errors - Fixed patching errors and added missing anti-cheat patch - Added check to verify that the init data has been removed from blocks once they are placed in game - Removed block place event deduplication as it seems to be not needed anymore - Fixed async tests not properly running - Added Player.State - Attempted to fix seat entering/leaving (we can only send inputs in client code) - Fixed the weak dictionary ContainsKey returning true even if the item is no longer there
20 lines
502 B
C#
20 lines
502 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Svelto.ECS;
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using Svelto.ECS.Internal;
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using TechbloxModdingAPI.Events;
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namespace TechbloxModdingAPI.Engines
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{
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/// <summary>
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/// Engine interface to handle ModEventEntityStruct events emitted by IEventEmitterEngines.
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/// </summary>
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public interface IReactionaryEngine<T> : IApiEngine, IReactOnAddAndRemove<T> where T : unmanaged, IEntityComponent
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{
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}
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}
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