- Probably should've committed more - Added new block IDs and a material (also fixed material names) - Added missing player states - Added a class to make every type public in the game's code, so we don't need to worry about internal components - We don't need to worry about anticheat so it should be fine - will need to be made into its own exe though - Fixed delayed entity publishing and set the limits based on the consumers (just 30 almost everywhere)
46 lines
No EOL
1.2 KiB
C#
46 lines
No EOL
1.2 KiB
C#
namespace TechbloxModdingAPI.Blocks
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{
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public enum BlockMaterial : byte
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{
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Default = byte.MaxValue,
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SteelBodywork = 0,
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RigidSteel,
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CarbonFiber,
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Plastic,
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Wood = 6,
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RigidSteelPainted,
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RigidSteelRustedPaint,
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RigidSteelHeavyRust,
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SteelBodyworkMetallicPaint,
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SteelBodyworkRustedPaint,
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SteelBodyworkHeavyRust,
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WoodVarnishedDark,
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Chrome,
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FenceChainLink,
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ConcreteUnpainted,
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Grid9x9,
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CeramicTileFloor,
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PlasticBumpy,
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PlasticDustySmeared,
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AluminiumGarageDoor,
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SteelRigidScratched,
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AluminiumBrushedTinted,
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AluminiumSheetStained,
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ConcretePaintedGrooves,
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PlasticSpecklySatin,
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SteelBodyworkPaintedChipped,
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WoodPainted,
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WoodRoughGrungy,
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Boundary,
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Emissive,
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AircraftPanelingRivetedPainted,
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AircraftPanelingRivetedMetallic,
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SteelBodyworkPearlescent,
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SteelBodyworkRadWrap,
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SteelBodyworkGlitter,
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BouncyRubber,
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BouncyRubberTieDye,
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BrickPainted,
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FuturisticPanelingRivetedPainted,
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}
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} |