TechbloxModdingAPI/TechbloxModdingAPI/Blocks/BlockMaterial.cs
NorbiPeti 23439abde3
Add new blocks and materials, make every type public in the game, fix entity publish
- Probably should've committed more
- Added new block IDs and a material (also fixed material names)
- Added missing player states
- Added a class to make every type public in the game's code, so we don't need to worry about internal components
- We don't need to worry about anticheat so it should be fine - will need to be made into its own exe though
- Fixed delayed entity publishing and set the limits based on the consumers (just 30 almost everywhere)
2022-10-04 01:47:09 +02:00

46 lines
No EOL
1.2 KiB
C#

namespace TechbloxModdingAPI.Blocks
{
public enum BlockMaterial : byte
{
Default = byte.MaxValue,
SteelBodywork = 0,
RigidSteel,
CarbonFiber,
Plastic,
Wood = 6,
RigidSteelPainted,
RigidSteelRustedPaint,
RigidSteelHeavyRust,
SteelBodyworkMetallicPaint,
SteelBodyworkRustedPaint,
SteelBodyworkHeavyRust,
WoodVarnishedDark,
Chrome,
FenceChainLink,
ConcreteUnpainted,
Grid9x9,
CeramicTileFloor,
PlasticBumpy,
PlasticDustySmeared,
AluminiumGarageDoor,
SteelRigidScratched,
AluminiumBrushedTinted,
AluminiumSheetStained,
ConcretePaintedGrooves,
PlasticSpecklySatin,
SteelBodyworkPaintedChipped,
WoodPainted,
WoodRoughGrungy,
Boundary,
Emissive,
AircraftPanelingRivetedPainted,
AircraftPanelingRivetedMetallic,
SteelBodyworkPearlescent,
SteelBodyworkRadWrap,
SteelBodyworkGlitter,
BouncyRubber,
BouncyRubberTieDye,
BrickPainted,
FuturisticPanelingRivetedPainted,
}
}