TechbloxModdingAPI/TechbloxModdingAPI/Blocks/MovementEngine.cs
NorbiPeti 61184145a9
Start using new extension methods, code cleanup
Removed all of the different block property getter methods
2021-05-10 22:45:07 +02:00

67 lines
2.2 KiB
C#

using RobocraftX.Common;
using RobocraftX.UECS;
using Svelto.ECS;
using Svelto.ECS.EntityStructs;
using Unity.Transforms;
using Unity.Mathematics;
using TechbloxModdingAPI.Engines;
using TechbloxModdingAPI.Utility;
namespace TechbloxModdingAPI.Blocks
{
/// <summary>
/// Engine which executes block movement actions
/// </summary>
public class MovementEngine : IApiEngine
{
public string Name { get; } = "TechbloxModdingAPIMovementGameEngine";
public EntitiesDB entitiesDB { set; private get; }
public bool isRemovable => false;
public bool IsInGame = false;
public void Dispose()
{
IsInGame = false;
}
public void Ready()
{
IsInGame = true;
}
// implementations for Movement static class
internal float3 MoveBlock(Block block, float3 vector)
{
ref PositionEntityStruct posStruct = ref this.entitiesDB.QueryEntityOrDefault<PositionEntityStruct>(block);
ref GridRotationStruct gridStruct = ref this.entitiesDB.QueryEntityOrDefault<GridRotationStruct>(block);
ref LocalTransformEntityStruct transStruct = ref this.entitiesDB.QueryEntityOrDefault<LocalTransformEntityStruct>(block);
ref UECSPhysicsEntityStruct phyStruct = ref this.entitiesDB.QueryEntityOrDefault<UECSPhysicsEntityStruct>(block);
// main (persistent) position
posStruct.position = vector;
// placement grid position
gridStruct.position = vector;
// rendered position
transStruct.position = vector;
// collision position
if (phyStruct.ID != EGID.Empty)
{ //It exists
FullGameFields._physicsWorld.EntityManager.SetComponentData(phyStruct.uecsEntity, new Translation
{
Value = posStruct.position
});
}
entitiesDB.QueryEntityOrDefault<GridConnectionsEntityStruct>(block).isProcessed = false;
return posStruct.position;
}
internal float3 GetPosition(Block block)
{
return entitiesDB.QueryEntityOrDefault<PositionEntityStruct>(block).position;
}
}
}