TechbloxModdingAPI/TechbloxModdingAPI/App/GameMenuEngine.cs
NorbiPeti aa947eaba1 Update to Techblox 2021.09.27.15.17
Fixed block name print regex
Made Game.WorkshopId obsolete as it's removed from the game
Fixed removing blocks
2021-10-02 00:01:47 +02:00

134 lines
4.2 KiB
C#

using System;
using HarmonyLib;
using RobocraftX;
using RobocraftX.Common;
using RobocraftX.GUI;
using RobocraftX.GUI.MyGamesScreen;
using Svelto.ECS;
using Svelto.ECS.Experimental;
using Techblox.Services.Machines;
using TechbloxModdingAPI.Engines;
using TechbloxModdingAPI.Utility;
namespace TechbloxModdingAPI.App
{
public class GameMenuEngine : IFactoryEngine
{
public IEntityFactory Factory { set; private get; }
public string Name => "TechbloxModdingAPIGameInfoGameEngine";
public bool isRemovable => false;
public EntitiesDB entitiesDB { set; private get; }
public void Dispose()
{
IsInMenu = false;
}
public void Ready()
{
IsInMenu = true;
}
// game functionality
public bool IsInMenu
{
get;
private set;
} = false;
public bool CreateMyGame(EGID id, string path = "", uint thumbnailId = 0, string gameName = "", string creatorName = "", string description = "", long createdDate = 0L)
{
EntityInitializer eci = Factory.BuildEntity<MyGameDataEntityDescriptor_DamnItFJWhyDidYouMakeThisInternal>(id);
eci.Init(new MyGameDataEntityStruct
{
SavedGamePath = new ECSString(path),
ThumbnailId = thumbnailId,
GameName = new ECSString(gameName),
CreatorName = new ECSString(creatorName),
GameDescription = new ECSString(description),
CreatedDate = createdDate,
});
// entitiesDB.PublishEntityChange<MyGameDataEntityStruct>(id); // this will always fail
return true;
}
public uint HighestID()
{
EntityCollection<MyGameDataEntityStruct> games = entitiesDB.QueryEntities<MyGameDataEntityStruct>(MyGamesScreenExclusiveGroups.MyGames);
var gamesB = games.ToBuffer().buffer;
uint max = 0;
for (int i = 0; i < games.count; i++)
{
if (gamesB[i].ID.entityID > max)
{
max = gamesB[i].ID.entityID;
}
}
return max;
}
public bool EnterGame(EGID id)
{
if (!ExistsGameInfo(id)) return false;
ref MyGameDataEntityStruct mgdes = ref GetGameInfo(id);
return EnterGame(mgdes.GameName, mgdes.SavedGamePath);
}
public bool EnterGame(string gameName, string path, bool autoEnterSim = false)
{
GameMode.CurrentMode = autoEnterSim ? RCXMode.Play : RCXMode.Build;
GameMode.SaveGameDetails = new SaveGameDetails(MachineStorageId.CreateNew().ToString(),
SaveGameMode.NewSave, gameName, path);
// the private FullGameCompositionRoot.SwitchToGame() method gets passed to menu items for this reason
AccessTools.Method(typeof(FullGameCompositionRoot), "SwitchToGame").Invoke(FullGameFields.Instance, Array.Empty<object>());
return true;
}
public bool SetGameName(EGID id, string name)
{
if (!ExistsGameInfo(id)) return false;
GetGameInfo(id).GameName.Set(name);
GetGameViewInfo(id).MyGamesSlotComponent.GameName = StringUtil.SanitiseString(name);
return true;
}
public bool SetGameDescription(EGID id, string name)
{
if (!ExistsGameInfo(id)) return false;
GetGameInfo(id).GameDescription.Set(name);
GetGameViewInfo(id).MyGamesSlotComponent.GameDescription = StringUtil.SanitiseString(name);
return true;
}
public bool ExistsGameInfo(EGID id)
{
return entitiesDB.Exists<MyGameDataEntityStruct>(id);
}
public ref MyGameDataEntityStruct GetGameInfo(EGID id)
{
return ref GetComponent<MyGameDataEntityStruct>(id);
}
public dynamic GetGameViewInfo(EGID id)
{
dynamic structOptional = AccessTools.Method("TechbloxModdingAPI.Utility.NativeApiExtensions:QueryEntityOptional", new []{typeof(EntitiesDB), typeof(EGID)})
.MakeGenericMethod(AccessTools.TypeByName("RobocraftX.GUI.MyGamesScreen.MyGamesSlotEntityViewStruct"))
.Invoke(null, new object[] {entitiesDB, new EGID(id.entityID, MyGamesScreenExclusiveGroups.GameSlotGuiEntities)});
if (structOptional == null) throw new Exception("Could not get game slot entity");
return structOptional ? structOptional : null;
}
public ref T GetComponent<T>(EGID id) where T: unmanaged, IEntityComponent
{
return ref entitiesDB.QueryEntity<T>(id);
}
}
internal class MyGameDataEntityDescriptor_DamnItFJWhyDidYouMakeThisInternal : GenericEntityDescriptor<MyGameDataEntityStruct> { }
}