130 lines
No EOL
5.6 KiB
C#
130 lines
No EOL
5.6 KiB
C#
using System.Reflection;
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using DataLoader;
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using Gamecraft.Blocks.BlockGroups;
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using Gamecraft.Wires;
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using HarmonyLib;
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using RobocraftX.Blocks;
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using RobocraftX.Character;
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using RobocraftX.Common;
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using RobocraftX.CR.MachineEditing.BoxSelect;
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using RobocraftX.Rendering;
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using RobocraftX.Rendering.GPUI;
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using Svelto.ECS;
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using Svelto.ECS.EntityStructs;
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using Unity.Mathematics;
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using TechbloxModdingAPI.Engines;
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using TechbloxModdingAPI.Utility;
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namespace TechbloxModdingAPI.Blocks.Engines
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{
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/// <summary>
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/// Engine which executes block placement actions
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/// </summary>
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public class PlacementEngine : IApiEngine
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{
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public bool IsInGame;
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public void Dispose()
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{
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IsInGame = false;
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}
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public void Ready()
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{
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IsInGame = true;
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}
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public EntitiesDB entitiesDB { get; set; }
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private static BlockEntityFactory _blockEntityFactory; //Injected from PlaceSingleBlockEngine
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private static IEntityFactory _entityFactory;
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public EntityInitializer PlaceBlock(BlockIDs block, float3 position, Player player, bool autoWire)
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{ //It appears that only the non-uniform scale has any visible effect, but if that's not given here it will be set to the uniform one
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return BuildBlock((ushort) block, position, autoWire, (player ?? Player.LocalPlayer).Id);
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}
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private EntityInitializer BuildBlock(ushort block, float3 position, bool autoWire, uint playerId)
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{
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if (_blockEntityFactory == null)
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throw new BlockException("The factory is null.");
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if(!FullGameFields._dataDb.ContainsKey<CubeListData>(block))
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throw new BlockException("Block with ID " + block + " not found!");
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//RobocraftX.CR.MachineEditing.PlaceSingleBlockEngine
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DBEntityStruct dbEntity = new DBEntityStruct {DBID = block};
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EntityInitializer structInitializer = _blockEntityFactory.Build(CommonExclusiveGroups.blockIDGeneratorClient.Next(), block); //The ghost block index is only used for triggers
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uint prefabAssetID = structInitializer.Has<PrefabAssetIDComponent>()
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? structInitializer.Get<PrefabAssetIDComponent>().prefabAssetID
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: throw new BlockException("Prefab asset ID not found!"); //Set by the game
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uint prefabId = PrefabsID.GetOrAddPrefabID((ushort) prefabAssetID, (byte) BlockMaterial.SteelBodywork, 1, false);
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structInitializer.Init(new GFXPrefabEntityStructGPUI(prefabId));
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structInitializer.Init(dbEntity);
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structInitializer.Init(new PositionEntityStruct {position = position});
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structInitializer.Init(new RotationEntityStruct {rotation = quaternion.identity});
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structInitializer.Init(new ScalingEntityStruct {scale = new float3(1, 1, 1)});
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structInitializer.Init(new GridRotationStruct
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{
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position = position,
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rotation = quaternion.identity
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});
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structInitializer.Init(new UniformBlockScaleEntityStruct {scaleFactor = 1});
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structInitializer.Get<CubeMaterialStruct>().materialId = (byte) BlockMaterial.SteelBodywork;
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var bssesopt = entitiesDB.QueryEntityOptional<BoxSelectStateEntityStruct>(new EGID(playerId,
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BoxSelectExclusiveGroups.BoxSelectVolumeExclusiveGroup));
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if (!bssesopt)
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throw new BlockException("Invalid player ID specified for block placement");
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structInitializer.Init(new BlockPlacementInfoStruct
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{
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loadedFromDisk = false,
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placedByBuildingDrone = bssesopt.Get().buildingDroneReference,
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triggerAutoWiring = autoWire && structInitializer.Has<BlockPortsStruct>()
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});
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int nextFilterId = BlockGroupUtility.NextFilterId;
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structInitializer.Init(new BlockGroupEntityComponent
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{
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currentBlockGroup = nextFilterId
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});
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_entityFactory.BuildEntity<BlockGroupEntityDescriptor>((uint) nextFilterId,
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BlockGroupExclusiveGroups.BlockGroupEntityGroup)
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.Init(new BlockGroupTransformEntityComponent
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{
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blockGroupGridRotation = quaternion.identity,
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blockGroupGridPosition = position
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});
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foreach (var group in CharacterExclusiveGroups.AllCharacters)
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{
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EGID playerEGID = new EGID(playerId, group);
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if (!entitiesDB.TryQueryEntitiesAndIndex<PickedBlockExtraDataStruct>(playerEGID, out uint index,
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out var array)) continue;
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ref PickedBlockExtraDataStruct pickedBlock = ref array[index];
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pickedBlock.placedBlockEntityID = structInitializer.EGID;
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pickedBlock.placedBlockWasAPickedBlock = false;
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}
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return structInitializer;
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}
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public string Name => "TechbloxModdingAPIPlacementGameEngine";
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public bool isRemovable => false;
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[HarmonyPatch]
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class FactoryObtainerPatch
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{
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static void Postfix(BlockEntityFactory blockEntityFactory, IEntityFactory entityFactory)
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{
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_blockEntityFactory = blockEntityFactory;
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_entityFactory = entityFactory;
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Logging.MetaDebugLog("Block entity factory injected.");
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}
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static MethodBase TargetMethod(Harmony instance)
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{
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return AccessTools.TypeByName("RobocraftX.CR.MachineEditing.PlaceSingleBlockEngine").GetConstructors()[0];
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}
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}
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}
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} |