TechbloxModdingAPI/TechbloxModdingAPI/Tests/TechbloxModdingAPIPluginTest.cs
NorbiPeti e8515ef42b
Fix events not firing and event exception handling
Copying to Plugins folder on build
Registering deterministic game engines automatically
Each event handler is wrapped so if one fails it will still trigger the rest
2021-05-23 20:53:55 +02:00

280 lines
9.8 KiB
C#

using System;
using System.Diagnostics;
using System.Reflection;
using System.Text;
using TechbloxModdingAPI.App;
using HarmonyLib;
using IllusionInjector;
// test
using RobocraftX.FrontEnd;
using Unity.Mathematics;
using UnityEngine;
using RobocraftX.Common.Input;
using TechbloxModdingAPI.Blocks;
using TechbloxModdingAPI.Commands;
using TechbloxModdingAPI.Input;
using TechbloxModdingAPI.Interface.IMGUI;
using TechbloxModdingAPI.Players;
using TechbloxModdingAPI.Utility;
namespace TechbloxModdingAPI.Tests
{
#if DEBUG
// unused by design
/// <summary>
/// Modding API implemented as a standalone IPA Plugin.
/// Ideally, TechbloxModdingAPI should be loaded by another mod; not itself
/// </summary>
public class TechbloxModdingAPIPluginTest : IllusionPlugin.IEnhancedPlugin
{
private static Harmony harmony { get; set; }
public override string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name;
public override string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString();
public string HarmonyID { get; } = "org.git.exmods.modtainers.techbloxmoddingapi";
public override void OnApplicationQuit()
{
Main.Shutdown();
}
public override void OnApplicationStart()
{
FileLog.Reset();
Harmony.DEBUG = true;
Main.Init();
Logging.MetaDebugLog($"Version group id {(uint)ApiExclusiveGroups.versionGroup}");
// disable background music
Logging.MetaDebugLog("Audio Mixers: " + string.Join(",", AudioTools.GetMixers()));
//AudioTools.SetVolume(0.0f, "Music"); // The game now sets this from settings again after this is called :(
//Utility.VersionTracking.Enable();//(very) unstable
// debug/test handlers
Client.EnterMenu += (sender, args) => throw new Exception("Test handler always throws an exception!");
// debug/test commands
if (Dependency.Hell("ExtraCommands"))
{
CommandBuilder.Builder()
.Name("Exit")
.Description("Close Techblox immediately, without any prompts")
.Action(() => { UnityEngine.Application.Quit(); })
.Build();
CommandBuilder.Builder()
.Name("SetFOV")
.Description("Set the player camera's field of view")
.Action((float d) => { UnityEngine.Camera.main.fieldOfView = d; })
.Build();
CommandBuilder.Builder()
.Name("MoveLastBlock")
.Description("Move the most-recently-placed block, and any connected blocks by the given offset")
.Action((float x, float y, float z) =>
{
if (GameState.IsBuildMode())
foreach (var block in Block.GetLastPlacedBlock().GetConnectedCubes())
block.Position += new Unity.Mathematics.float3(x, y, z);
else
Logging.CommandLogError("Blocks can only be moved in Build mode!");
}).Build();
CommandBuilder.Builder()
.Name("PlaceAluminium")
.Description("Place a block of aluminium at the given coordinates")
.Action((float x, float y, float z) =>
{
var block = Block.PlaceNew(BlockIDs.Cube, new float3(x, y, z));
Logging.CommandLog("Block placed with type: " + block.Type);
})
.Build();
CommandBuilder.Builder()
.Name("PlaceAluminiumLots")
.Description("Place a lot of blocks of aluminium at the given coordinates")
.Action((float x, float y, float z) =>
{
Logging.CommandLog("Starting...");
var sw = Stopwatch.StartNew();
for (int i = 0; i < 100; i++)
for (int j = 0; j < 100; j++)
Block.PlaceNew(BlockIDs.Cube, new float3(x + i, y, z + j));
sw.Stop();
Logging.CommandLog("Finished in " + sw.ElapsedMilliseconds + "ms");
})
.Build();
Block b = null;
CommandBuilder.Builder("moveBlockInSim", "Run in build mode first while looking at a block, then in sim to move it up")
.Action(() =>
{
if (b == null)
{
b = new Player(PlayerType.Local).GetBlockLookedAt();
Logging.CommandLog("Block saved: " + b);
}
else
Logging.CommandLog("Block moved to: " + (b.GetSimBody().Position += new float3(0, 2, 0)));
}).Build();
CommandBuilder.Builder("Error", "Throw an error to make sure SimpleCustomCommandEngine's wrapper catches it.")
.Action(() => { throw new Exception("Error Command always throws an error"); })
.Build();
CommandBuilder.Builder("ColorBlock",
"Change color of the block looked at if there's any.")
.Action<string>(str =>
{
if (!Enum.TryParse(str, out BlockColors color))
{
Logging.CommandLog("Color " + str + " not found! Interpreting as 4 color values.");
var s = str.Split(' ');
new Player(PlayerType.Local).GetBlockLookedAt().CustomColor = new float4(float.Parse(s[0]),
float.Parse(s[1]), float.Parse(s[2]), float.Parse(s[3]));
return;
}
new Player(PlayerType.Local).GetBlockLookedAt().Color = color;
Logging.CommandLog("Colored block to " + color);
}).Build();
CommandBuilder.Builder("MoveBlockByID", "Gets a block based on its object identifier and teleports it up.")
.Action<char>(ch =>
{
foreach (var body in SimBody.GetFromObjectID(ch))
{
Logging.CommandLog("SimBody: " + body);
body.Position += new float3(0, 10, 0);
foreach (var bodyConnectedBody in body.GetConnectedBodies())
{
Logging.CommandLog("Moving " + bodyConnectedBody);
bodyConnectedBody.Position += new float3(0, 10, 0);
}
}
}).Build();
CommandBuilder.Builder("TestChunkHealth", "Sets the chunk looked at to the given health.")
.Action((float val, float max) =>
{
var body = new Player(PlayerType.Local).GetSimBodyLookedAt();
if (body == null) return;
body.CurrentHealth = val;
body.InitialHealth = max;
Logging.CommandLog("Health set to: " + val);
}).Build();
CommandBuilder.Builder("placeBlockGroup", "Places some blocks in a group")
.Action((float x, float y, float z) =>
{
var pos = new float3(x, y, z);
var group = BlockGroup.Create(new Block(BlockIDs.Cube, pos) {Color = BlockColors.Aqua});
new Block(BlockIDs.Cube, pos += new float3(1, 0, 0))
{Color = BlockColors.Blue, BlockGroup = group};
new Block(BlockIDs.Cube, pos += new float3(1, 0, 0))
{Color = BlockColors.Green, BlockGroup = group};
new Block(BlockIDs.Cube, pos + new float3(1, 0, 0))
{Color = BlockColors.Lime, BlockGroup = group};
}).Build();
CommandBuilder.Builder("placeCustomBlock", "Places a custom block, needs a custom catalog and assets.")
.Action((float x, float y, float z) =>
{
Logging.CommandLog("Block placed: " +
Block.PlaceNew((BlockIDs) 500, new float3(0, 0, 0)));
}).Build();
CommandBuilder.Builder("toggleTimeMode", "Enters or exits simulation.")
.Action((float x, float y, float z) =>
{
Game.CurrentGame().ToggleTimeMode();
}).Build();
GameClient.SetDebugInfo("InstalledMods", InstalledMods);
Block.Placed += (sender, args) =>
Logging.MetaDebugLog("Placed block " + args.Block);
Block.Removed += (sender, args) =>
Logging.MetaDebugLog("Removed block " + args.Block);
}
// dependency test
if (Dependency.Hell("TechbloxScripting", new Version("0.0.1.0")))
{
Logging.LogWarning("You're in TechbloxScripting dependency hell");
}
else
{
Logging.Log("Compatible TechbloxScripting detected");
}
// Interface test
/*Group uiGroup = new Group(new Rect(20, 20, 200, 500), "TechbloxModdingAPI_UITestGroup", true);
var button = new Button("TEST");
button.OnClick += (b, __) => { Logging.MetaDebugLog($"Click on {((Interface.IMGUI.Button)b).Name}");};
var button2 = new Button("TEST2");
button2.OnClick += (b, __) => { Logging.MetaDebugLog($"Click on {((Interface.IMGUI.Button)b).Name}");};
Text uiText = new Text("This is text!", multiline: true);
uiText.OnEdit += (t, txt) => { Logging.MetaDebugLog($"Text in {((Text)t).Name} is now '{txt}'"); };
Label uiLabel = new Label("Label!");
Image uiImg = new Image(name:"Behold this texture!");
uiImg.Enabled = false;
uiGroup.AddElement(button);
uiGroup.AddElement(button2);
uiGroup.AddElement(uiText);
uiGroup.AddElement(uiLabel);
uiGroup.AddElement(uiImg);*/
/*Addressables.LoadAssetAsync<Texture2D>("Assets/Art/Textures/UI/FrontEndMap/RCX_Blue_Background_5k.jpg")
.Completed +=
handle =>
{
uiImg.Texture = handle.Result;
uiImg.Enabled = true;
Logging.MetaDebugLog($"Got blue bg asset {handle.Result}");
};*/
/*((FasterList<GuiInputMap.GuiInputMapElement>)AccessTools.Property(typeof(GuiInputMap), "GuiInputsButtonDown").GetValue(null))
.Add(new GuiInputMap.GuiInputMapElement(RewiredConsts.Action.ToggleCommandLine, GuiIn))*/
#if TEST
TestRoot.RunTests();
#endif
}
private string modsString;
private string InstalledMods()
{
if (modsString != null) return modsString;
StringBuilder sb = new StringBuilder("Installed mods:");
foreach (var plugin in PluginManager.Plugins)
sb.Append("\n" + plugin.Name + " - " + plugin.Version);
return modsString = sb.ToString();
}
public override void OnUpdate()
{
if (UnityEngine.Input.GetKeyDown(KeyCode.End))
{
Console.WriteLine("Pressed button to toggle console");
FakeInput.CustomInput(new LocalInputEntityStruct {commandLineToggleInput = true});
}
}
[HarmonyPatch]
public class MinimumSpecsPatch
{
public static bool Prefix()
{
return false;
}
public static MethodInfo TargetMethod()
{
return ((Action) MinimumSpecsCheck.CheckRequirementsMet).Method;
}
}
}
#endif
}