Update to new GCIPA
This commit is contained in:
parent
62a0c2d242
commit
4b83042192
2 changed files with 204 additions and 218 deletions
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@ -2,7 +2,6 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using Gamecraft.Wires;
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using Gamecraft.Wires;
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using Gamecraft.Wires.ChannelsCommon;
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using GamecraftModdingAPI;
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using GamecraftModdingAPI;
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using GamecraftModdingAPI.Blocks;
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using GamecraftModdingAPI.Blocks;
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using GamecraftModdingAPI.Commands;
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using GamecraftModdingAPI.Commands;
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@ -16,12 +15,12 @@ using Main = GamecraftModdingAPI.Main;
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namespace BlockMod
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namespace BlockMod
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{
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{
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public class BlockMod : IPlugin
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public class BlockMod : IEnhancedPlugin
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{
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{
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private Block[] blocks = new Block[0];
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private Block[] blocks = new Block[0];
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private Block refBlock;
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private Block refBlock;
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public void OnApplicationStart()
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public override void OnApplicationStart()
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{
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{
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Main.Init();
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Main.Init();
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GameClient.SetDebugInfo("BlockModInfo", GetBlockInfo);
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GameClient.SetDebugInfo("BlockModInfo", GetBlockInfo);
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@ -156,11 +155,15 @@ namespace BlockMod
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float3 vel = body.Velocity;
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float3 vel = body.Velocity;
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float3 ave = body.AngularVelocity;
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float3 ave = body.AngularVelocity;
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float3 com = body.CenterOfMass;
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float3 com = body.CenterOfMass;
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Cluster cluster = body.Cluster;
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return $"Body at {pos.x:F} {pos.y:F} {pos.z:F}\n" +
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return $"Body at {pos.x:F} {pos.y:F} {pos.z:F}\n" +
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$"- Rotation: {rot.x:F}° {rot.y:F}° {rot.z:F}°\n" +
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$"- Rotation: {rot.x:F}° {rot.y:F}° {rot.z:F}°\n" +
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$"- Velocity: {vel.x:F} {vel.y:F} {vel.z:F}\n" +
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$"- Velocity: {vel.x:F} {vel.y:F} {vel.z:F}\n" +
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$"- Angular velocity: {ave.x:F} {ave.y:F} {ave.z:F}\n" +
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$"- Angular velocity: {ave.x:F} {ave.y:F} {ave.z:F}\n" +
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$"- {(body.Static ? "Static body" : $"Mass: {body.Mass:F} center: {com.x:F} {com.y:F} {com.z:F}")}";
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$"- {(body.Static ? "Static body" : $"Mass: {body.Mass:F} center: {com.x:F} {com.y:F} {com.z:F}")}\n" +
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$"- Volume: {body.Volume:F}\n" +
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$"- Chunk health: {body.CurrentHealth:F} / {body.InitialHealth:F} - Multiplier: {body.HealthMultiplier:F}\n" +
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$"- Cluster health: {cluster?.CurrentHealth:F} / {cluster?.InitialHealth:F} - Multiplier: {cluster?.HealthMultiplier:F}";
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}
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}
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private bool CheckNoBlocks(Block[] blocks)
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private bool CheckNoBlocks(Block[] blocks)
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@ -273,27 +276,7 @@ namespace BlockMod
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});
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});
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}
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}
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public void OnApplicationQuit()
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public override string Name { get; } = "BlockMod";
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{
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public override string Version { get; } = "v1.0.0";
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}
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public void OnLevelWasLoaded(int level)
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{
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}
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public void OnLevelWasInitialized(int level)
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{
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}
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public void OnUpdate()
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{
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}
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public void OnFixedUpdate()
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{
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}
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public string Name { get; } = "BlockMod";
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public string Version { get; } = "v1.0.0";
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}
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}
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}
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}
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@ -40,583 +40,586 @@
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<Private>True</Private>
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<Private>True</Private>
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</Reference>
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</Reference>
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<Reference Include="Analytics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="Analytics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Analytics.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Analytics.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Assembly-CSharp.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Assembly-CSharp.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Authentication, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="Authentication, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Authentication.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Authentication.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="BlockEntityFactory, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="BlockEntityFactory, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\BlockEntityFactory.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\BlockEntityFactory.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Blocks.HUDFeedbackBlocks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="Blocks.HUDFeedbackBlocks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Blocks.HUDFeedbackBlocks.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Blocks.HUDFeedbackBlocks.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="ClusterToWireConversion.Mock, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="ClusterToWireConversion.Mock, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\ClusterToWireConversion.Mock.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\ClusterToWireConversion.Mock.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="CommandLine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="CommandLine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\CommandLine.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\CommandLine.dll</HintPath>
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</Reference>
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<Reference Include="ConsoleCommand, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>D:\Games\SteamLibrary\steamapps\common\RobocraftX\GamecraftPreview_Data\Managed\ConsoleCommand.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="DataLoader, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="DataLoader, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\DataLoader.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\DataLoader.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="DDNA, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="DDNA, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\DDNA.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\DDNA.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="FMOD, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="FMOD, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\FMOD.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\FMOD.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="FullGame, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="FullGame, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\FullGame.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\FullGame.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Gamecraft.Blocks.ConsoleBlock, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="Gamecraft.Blocks.ConsoleBlock, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.ConsoleBlock.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.Blocks.ConsoleBlock.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Gamecraft.Blocks.GenericPhysicsBlocks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="Gamecraft.Blocks.GenericPhysicsBlocks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.GenericPhysicsBlocks.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.Blocks.GenericPhysicsBlocks.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Gamecraft.Blocks.LogicBlock, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="Gamecraft.Blocks.LogicBlock, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.LogicBlock.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.Blocks.LogicBlock.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Gamecraft.Blocks.TimerBlock, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="Gamecraft.Blocks.TimerBlock, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.TimerBlock.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.Blocks.TimerBlock.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Gamecraft.CharacterVulnerability, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="Gamecraft.CharacterVulnerability, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.CharacterVulnerability.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.CharacterVulnerability.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Gamecraft.CharacterVulnerabilityGui, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="Gamecraft.CharacterVulnerabilityGui, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.CharacterVulnerabilityGui.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.CharacterVulnerabilityGui.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Gamecraft.Effects, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="Gamecraft.Effects, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Effects.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.Effects.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Gamecraft.GUI.ConsoleBlock, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="Gamecraft.GUI.ConsoleBlock, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.ConsoleBlock.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.GUI.ConsoleBlock.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Gamecraft.GUI.GraphicsScreen, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="Gamecraft.GUI.GraphicsScreen, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.GraphicsScreen.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.GUI.GraphicsScreen.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Gamecraft.GUI.HUDFeedbackBlocks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="Gamecraft.GUI.HUDFeedbackBlocks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.HUDFeedbackBlocks.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.GUI.HUDFeedbackBlocks.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Gamecraft.GUI.Tweaks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="Gamecraft.GUI.Tweaks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.Tweaks.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.GUI.Tweaks.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Gamecraft.GUI.Wires, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="Gamecraft.GUI.Wires, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.Wires.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.GUI.Wires.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Gamecraft.GUI.Wires.Mockup, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="Gamecraft.GUI.Wires.Mockup, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.Wires.Mockup.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.GUI.Wires.Mockup.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Gamecraft.GUI.WorldSpaceGuis, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="Gamecraft.GUI.WorldSpaceGuis, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.WorldSpaceGuis.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.GUI.WorldSpaceGuis.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Gamecraft.Tweaks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="Gamecraft.Tweaks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Tweaks.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.Tweaks.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Gamecraft.Tweaks.Mockup, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="Gamecraft.Tweaks.Mockup, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Tweaks.Mockup.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.Tweaks.Mockup.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Gamecraft.Wires, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="Gamecraft.Wires, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Wires.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.Wires.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Gamecraft.Wires.Input, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="Gamecraft.Wires.Input, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Wires.Input.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.Wires.Input.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Gamecraft.Wires.Mockup, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="Gamecraft.Wires.Mockup, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Wires.Mockup.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.Wires.Mockup.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="GamecraftModdingAPI">
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<Reference Include="GamecraftModdingAPI">
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<HintPath>..\..\GamecraftModdingAPI\GamecraftModdingAPI\bin\Debug\net472\GamecraftModdingAPI.dll</HintPath>
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<HintPath>..\..\GamecraftModdingAPI\GamecraftModdingAPI\bin\Debug\net472\GamecraftModdingAPI.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="GameState, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\GameState.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\GameState.dll</HintPath>
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</Reference>
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<Reference Include="GPUInstancer, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="GPUInstancer, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\GPUInstancer.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\GPUInstancer.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Havok.Physics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="Havok.Physics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Havok.Physics.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Havok.Physics.dll</HintPath>
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</Reference>
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<Reference Include="Havok.Physics.Hybrid, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Havok.Physics.Hybrid.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Havok.Physics.Hybrid.dll</HintPath>
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</Reference>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\IllusionInjector.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\IllusionInjector.dll</HintPath>
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</Reference>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
<Reference Include="UnityEngine.UnityWebRequestTextureModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestWWWModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
<Reference Include="UnityEngine.UnityWebRequestWWWModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VehiclesModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
<Reference Include="UnityEngine.VehiclesModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.VehiclesModule.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.VehiclesModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VFXModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
<Reference Include="UnityEngine.VFXModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.VFXModule.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.VFXModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VideoModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
<Reference Include="UnityEngine.VideoModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.VideoModule.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.VideoModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VRModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
<Reference Include="UnityEngine.VRModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.VRModule.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.VRModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.WindModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
<Reference Include="UnityEngine.WindModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.WindModule.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.WindModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.XRModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
<Reference Include="UnityEngine.XRModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.XRModule.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.XRModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="uREPL, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
<Reference Include="uREPL, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\uREPL.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\uREPL.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="VisualProfiler, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
<Reference Include="VisualProfiler, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\VisualProfiler.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\VisualProfiler.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
|
Loading…
Reference in a new issue