General update and use web server

This commit is contained in:
Norbi Peti 2020-04-28 18:46:47 +02:00
parent 4afed491a6
commit 265c77fd1d
No known key found for this signature in database
GPG key ID: DBA4C4549A927E56
4 changed files with 162 additions and 85 deletions

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@ -7,7 +7,6 @@ using RobocraftX.GUI.CommandLine;
using RobocraftX.Multiplayer; using RobocraftX.Multiplayer;
using RobocraftX.Services.MultiplayerNetworking; using RobocraftX.Services.MultiplayerNetworking;
using RobocraftX.StateSync; using RobocraftX.StateSync;
using Svelto.Context;
using Svelto.ECS; using Svelto.ECS;
using Unity.Entities; using Unity.Entities;
using UnityEngine; using UnityEngine;
@ -17,11 +16,11 @@ namespace GCDC
[HarmonyPatch] [HarmonyPatch]
public class DiscordEngineInjectionPatch public class DiscordEngineInjectionPatch
{ {
static void Postfix(EnginesRoot enginesRoot, ref StateSyncRegistrationHelper stateSyncReg, bool isAuthoritative) static void Postfix(EnginesRoot enginesRoot, in StateSyncRegistrationHelper stateSyncReg, bool isAuthoritative)
{ {
if (isAuthoritative) if (isAuthoritative)
{ {
stateSyncReg.AddEngine(new TextBlockUpdateEngine()); stateSyncReg.AddDeterministicEngine(new TextBlockUpdateEngine());
Debug.Log($"Added Discord text block update engine"); Debug.Log($"Added Discord text block update engine");
} }
else else
@ -33,7 +32,7 @@ namespace GCDC
return _ComposeMethodInfo(ConsoleBlockCompositionRoot.Compose); return _ComposeMethodInfo(ConsoleBlockCompositionRoot.Compose);
} }
private delegate void ComposeAction(EnginesRoot er, ref StateSyncRegistrationHelper ssrh, private delegate void ComposeAction(EnginesRoot er, in StateSyncRegistrationHelper ssrh,
NetworkReceivers networkReceivers, NetworkSender networkSende, bool isAuthoritative); NetworkReceivers networkReceivers, NetworkSender networkSende, bool isAuthoritative);
private static MethodInfo _ComposeMethodInfo(ComposeAction a) private static MethodInfo _ComposeMethodInfo(ComposeAction a)
{ {

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@ -32,26 +32,35 @@
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="BlockEntityFactory, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\BlockEntityFactory.dll</HintPath>
</Reference>
<Reference Include="CommandLine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> <Reference Include="CommandLine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\CommandLine.dll</HintPath> <HintPath>ref\CommandLine.dll</HintPath>
</Reference> </Reference>
<Reference Include="DataLoader, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\DataLoader.dll</HintPath>
</Reference>
<Reference Include="FullGame, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> <Reference Include="FullGame, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\FullGame.dll</HintPath> <HintPath>ref\FullGame.dll</HintPath>
</Reference> </Reference>
<Reference Include="Gamecraft.Blocks.ConsoleBlock, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> <Reference Include="Gamecraft.Blocks.ConsoleBlock, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\Gamecraft.Blocks.ConsoleBlock.dll</HintPath> <HintPath>ref\Gamecraft.Blocks.ConsoleBlock.dll</HintPath>
</Reference> </Reference>
<Reference Include="GamecraftModdingAPI, Version=0.2.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\GamecraftModdingAPI\GamecraftModdingAPI\bin\Debug\net472\GamecraftModdingAPI.dll</HintPath>
</Reference>
<Reference Include="IllusionPlugin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null"> <Reference Include="IllusionPlugin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>IllusionPlugin.dll</HintPath> <HintPath>IllusionPlugin.dll</HintPath>
</Reference> </Reference>
<Reference Include="MultiplayerNetworking, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> <Reference Include="MultiplayerNetworking, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\MultiplayerNetworking.dll</HintPath> <HintPath>ref\MultiplayerNetworking.dll</HintPath>
</Reference> </Reference>
<Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=null"> <Reference Include="Newtonsoft.Json, Version=12.0.1.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\Newtonsoft.Json.dll</HintPath> <HintPath>ref\Newtonsoft.Json.dll</HintPath>
</Reference> </Reference>
<Reference Include="Robocraft.MainGame.AutoEnterSimulation, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> <Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\Robocraft.MainGame.AutoEnterSimulation.dll</HintPath> <HintPath>ref\Newtonsoft.Json.dll</HintPath>
</Reference> </Reference>
<Reference Include="RobocraftX.AccountPreferences, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> <Reference Include="RobocraftX.AccountPreferences, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.AccountPreferences.dll</HintPath> <HintPath>ref\RobocraftX.AccountPreferences.dll</HintPath>
@ -74,15 +83,9 @@
<Reference Include="RobocraftX.Crosshair, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> <Reference Include="RobocraftX.Crosshair, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.Crosshair.dll</HintPath> <HintPath>ref\RobocraftX.Crosshair.dll</HintPath>
</Reference> </Reference>
<Reference Include="RobocraftX.EntityStreamUtility, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.EntityStreamUtility.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.FrontEnd, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> <Reference Include="RobocraftX.FrontEnd, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.FrontEnd.dll</HintPath> <HintPath>ref\RobocraftX.FrontEnd.dll</HintPath>
</Reference> </Reference>
<Reference Include="RobocraftX.GameSignalHandling, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.GameSignalHandling.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.GUI, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> <Reference Include="RobocraftX.GUI, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.GUI.dll</HintPath> <HintPath>ref\RobocraftX.GUI.dll</HintPath>
</Reference> </Reference>
@ -95,18 +98,12 @@
<Reference Include="RobocraftX.GUI.ScaleGhost, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> <Reference Include="RobocraftX.GUI.ScaleGhost, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.GUI.ScaleGhost.dll</HintPath> <HintPath>ref\RobocraftX.GUI.ScaleGhost.dll</HintPath>
</Reference> </Reference>
<Reference Include="RobocraftX.GUI.SignalLabel, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.GUI.SignalLabel.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.GUIs.WorkshopPrefabs, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> <Reference Include="RobocraftX.GUIs.WorkshopPrefabs, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.GUIs.WorkshopPrefabs.dll</HintPath> <HintPath>ref\RobocraftX.GUIs.WorkshopPrefabs.dll</HintPath>
</Reference> </Reference>
<Reference Include="RobocraftX.Input, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> <Reference Include="RobocraftX.Input, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.Input.dll</HintPath> <HintPath>ref\RobocraftX.Input.dll</HintPath>
</Reference> </Reference>
<Reference Include="RobocraftX.Inventory, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.Inventory.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.MachineEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> <Reference Include="RobocraftX.MachineEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.MachineEditor.dll</HintPath> <HintPath>ref\RobocraftX.MachineEditor.dll</HintPath>
</Reference> </Reference>
@ -140,9 +137,6 @@
<Reference Include="RobocraftX.Player, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> <Reference Include="RobocraftX.Player, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.Player.dll</HintPath> <HintPath>ref\RobocraftX.Player.dll</HintPath>
</Reference> </Reference>
<Reference Include="RobocraftX.Priority, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.Priority.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Rendering, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> <Reference Include="RobocraftX.Rendering, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.Rendering.dll</HintPath> <HintPath>ref\RobocraftX.Rendering.dll</HintPath>
</Reference> </Reference>
@ -176,9 +170,6 @@
<Reference Include="RobocratX.SimulationCompositionRoot, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> <Reference Include="RobocratX.SimulationCompositionRoot, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocratX.SimulationCompositionRoot.dll</HintPath> <HintPath>ref\RobocratX.SimulationCompositionRoot.dll</HintPath>
</Reference> </Reference>
<Reference Include="Svelto.Common, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\Svelto.Common.dll</HintPath>
</Reference>
<Reference Include="Svelto.ECS, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> <Reference Include="Svelto.ECS, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\Svelto.ECS.dll</HintPath> <HintPath>ref\Svelto.ECS.dll</HintPath>
</Reference> </Reference>
@ -192,6 +183,9 @@
<Reference Include="Unity.Entities, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> <Reference Include="Unity.Entities, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\Unity.Entities.dll</HintPath> <HintPath>ref\Unity.Entities.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Mathematics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\Unity.Mathematics.dll</HintPath>
</Reference>
<Reference Include="Unity.Physics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> <Reference Include="Unity.Physics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\Unity.Physics.dll</HintPath> <HintPath>ref\Unity.Physics.dll</HintPath>
</Reference> </Reference>

View file

@ -1,15 +1,19 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Net;
using System.Net.Http; using System.Net.Http;
using System.Net.Mime;
using System.Reflection; using System.Reflection;
using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
using Discord; using Discord;
using Discord.WebSocket; using Discord.WebSocket;
using GamecraftModdingAPI.Utility;
using Newtonsoft.Json; using Newtonsoft.Json;
using Newtonsoft.Json.Linq; using Newtonsoft.Json.Linq;
using RobocraftX.Blocks.GUI;
using RobocraftX.Common; using RobocraftX.Common;
using RobocraftX.Common.Input; using RobocraftX.Common.Input;
using RobocraftX.Common.Utilities; using RobocraftX.Common.Utilities;
@ -23,84 +27,114 @@ using uREPL;
namespace GCDC namespace GCDC
{ {
public class TextBlockUpdateEngine : IQueryingEntitiesEngine, IDeterministicSim, IInitializeOnBuildStart public class TextBlockUpdateEngine : IDeterministicSim, IInitializeOnBuildStart, IApiEngine
{ {
private DiscordSocketClient _client; private string _token;
private bool _running;
private Thread _rect;
public void Ready() public void Ready()
{ {
if (!RuntimeCommands.HasRegistered("dc"))
RuntimeCommands.Register<string>("dc", SendMessage);
if (!RuntimeCommands.HasRegistered("dcsetup"))
RuntimeCommands.Register<string>("dcsetup", Setup);
if (File.Exists("gcdc.json"))
{
var jo = JObject.Load(new JsonTextReader(File.OpenText("gcdc.json")));
_token = jo["token"]?.Value<string>();
}
if (_token != null)
Start();
}
public void Setup(string token)
{
if (string.IsNullOrWhiteSpace(token))
{
Process.Start(
"https://discordapp.com/oauth2/authorize?client_id=680138144812892371&redirect_uri=https%3A%2F%2Fgcdc.herokuapp.com%2Fapi%2Fusers%2Fregister&response_type=code&scope=identify&state=551075431336378398");
Log.Output(
"Please authorize the GCDC app on the page that should open. This connection is only used to avoid account spam and to display your Discord name.");
}
else
{
_token = token;
try
{
if (JObject.Parse(WebUtils.Request("users/get?token=" + token))["response"].Value<string>() == "OK")
{
var jo = new JObject();
jo["token"] = token;
File.WriteAllText("gcdc.json", jo.ToString());
Start();
Log.Output(
"Successfully logged in. You can now use a text block named Discord and the dc command.");
}
else
Log.Error("Failed to verify login. Please try again.");
}
catch (Exception e)
{
Log.Error("Failed to verify login. Please try again. (Error logged.)");
Console.WriteLine(e);
}
}
}
public void SendMessage(string message)
{
if (!_running)
{
Log.Error("Run dcsetup first.");
return;
}
try try
{ {
/*Console.WriteLine("Current directory: " + Environment.CurrentDirectory); var parameters = "token=" + _token + "&message=" + message;
Console.WriteLine(Assembly.LoadFrom("Discord.Net.WebSocket.dll")?.DefinedTypes?.Select(t => t.FullName) var resp = JObject.Parse(WebUtils.Request("messages/send?" + parameters, ""));
.Aggregate((a, b) => a + "\n" + b));*/ //Spent a couple hours trying to figure out why it doesn't even load anymore - somehow I got a completely different System.Collections.Immutable.dll if (resp["response"]
if (!RuntimeCommands.HasRegistered("dc")) .Value<string>() == "OK")
RuntimeCommands.Register<string>("dc", AddMessage); {
Start(); AddMessage("<nobr><" + resp["username"] + "> " + message);
Log.Output("Message sent");
}
else
Log.Error("Failed to send message");
} }
catch (TypeLoadException e) catch (Exception e)
{ {
Console.WriteLine("Type load exception for type: "+e.TypeName); Log.Error("Failed to send message (error logged).");
Console.WriteLine(e); Console.WriteLine(e);
} }
} }
private void Start() public void Start()
{ {
_client=new DiscordSocketClient(new DiscordSocketConfig() if (_running) return;
_running = true;
_rect = new Thread(() =>
{ {
LogLevel = LogSeverity.Debug, Console.WriteLine("Starting DC receiver thread...");
DefaultRetryMode = RetryMode.RetryRatelimit while (_running)
});
_client.Log += msg=>
{
Log.Output(msg.Message);
//Window.selected.OutputLog(new Log.Data(msg.Message, "Discord", Log.Level.Verbose));
return Task.CompletedTask;
};
Setup();
}
private async void Setup()
{
try
{
const string path = "discordToken.json";
const string notoken =
"Please add your bot token to the discordToken.json file in game files and run this again.";
if (!File.Exists(path))
{ {
var obj = new JObject {["token"] = "Put your token here"}; try
File.WriteAllText(path, obj.ToString());
Log.Error(notoken);
return;
}
string token;
try
{
token = (string) JObject.Parse(File.ReadAllText(path))["token"];
if (token.Contains(" "))
{ {
Log.Error(notoken); string resp = WebUtils.Request("messages/get?token=" + _token);
return; var jo = JObject.Parse(resp);
AddMessage("<nobr><" + jo["username"] + "> " + jo["message"]);
}
catch (WebException)
{
// ignored
} }
} }
catch (JsonReaderException exception) }) {Name = "DC Receiver Thread"};
{ _rect.Start();
Log.Error("Failed to read token! " + exception);
return;
}
await _client.LoginAsync(TokenType.Bot, token);
await _client.StartAsync();
}
catch (Exception e)
{
Log.Error(e.ToString());
}
} }
public IEntitiesDB entitiesDB { get; set; } public EntitiesDB entitiesDB { get; set; }
public string name { get; } = "GCDC-TextUpdate"; public string name { get; } = "GCDC-TextUpdate";
private volatile Queue<string> messages = new Queue<string>(); private volatile Queue<string> messages = new Queue<string>();
private volatile bool updatedTextBlock; private volatile bool updatedTextBlock;
@ -132,5 +166,13 @@ namespace GCDC
updatedTextBlock = false; //Update text block updatedTextBlock = false; //Update text block
return new JobHandle(); return new JobHandle();
} }
public void Dispose()
{
_running = false;
_rect.Interrupt();
}
public string Name { get; } = "GCDCEngine";
} }
} }

42
GCDC/WebUtils.cs Normal file
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@ -0,0 +1,42 @@
using System;
using System.IO;
using System.Net;
using System.Text;
namespace GCDC
{
public static class WebUtils
{
public static string Request(string url, string post = null)
{
WebRequest request = WebRequest.CreateHttp("https://gcdc.herokuapp.com/api/" + url);
request.Method = post != null ? "POST" : "GET";
Stream dataStream;
if (post != null)
{
byte[] byteArray = Encoding.UTF8.GetBytes(post);
request.ContentType = "application/x-www-form-urlencoded";
request.ContentLength = byteArray.Length;
dataStream = request.GetRequestStream();
dataStream.Write(byteArray, 0, byteArray.Length);
dataStream.Close();
}
WebResponse response = request.GetResponse();
Console.WriteLine(((HttpWebResponse) response).StatusDescription);
string responseFromServer;
using (dataStream = response.GetResponseStream())
{
StreamReader reader = new StreamReader(dataStream);
responseFromServer = reader.ReadToEnd();
}
response.Close();
return responseFromServer;
}
}
}