General update and use web server
This commit is contained in:
parent
4afed491a6
commit
265c77fd1d
4 changed files with 162 additions and 85 deletions
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@ -7,7 +7,6 @@ using RobocraftX.GUI.CommandLine;
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using RobocraftX.Multiplayer;
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using RobocraftX.Services.MultiplayerNetworking;
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using RobocraftX.StateSync;
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using Svelto.Context;
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using Svelto.ECS;
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using Unity.Entities;
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using UnityEngine;
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@ -17,11 +16,11 @@ namespace GCDC
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[HarmonyPatch]
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public class DiscordEngineInjectionPatch
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{
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static void Postfix(EnginesRoot enginesRoot, ref StateSyncRegistrationHelper stateSyncReg, bool isAuthoritative)
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static void Postfix(EnginesRoot enginesRoot, in StateSyncRegistrationHelper stateSyncReg, bool isAuthoritative)
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{
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if (isAuthoritative)
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{
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stateSyncReg.AddEngine(new TextBlockUpdateEngine());
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stateSyncReg.AddDeterministicEngine(new TextBlockUpdateEngine());
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Debug.Log($"Added Discord text block update engine");
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}
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else
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@ -33,7 +32,7 @@ namespace GCDC
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return _ComposeMethodInfo(ConsoleBlockCompositionRoot.Compose);
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}
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private delegate void ComposeAction(EnginesRoot er, ref StateSyncRegistrationHelper ssrh,
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private delegate void ComposeAction(EnginesRoot er, in StateSyncRegistrationHelper ssrh,
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NetworkReceivers networkReceivers, NetworkSender networkSende, bool isAuthoritative);
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private static MethodInfo _ComposeMethodInfo(ComposeAction a)
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{
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@ -32,26 +32,35 @@
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="BlockEntityFactory, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\BlockEntityFactory.dll</HintPath>
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</Reference>
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<Reference Include="CommandLine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\CommandLine.dll</HintPath>
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</Reference>
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<Reference Include="DataLoader, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\DataLoader.dll</HintPath>
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</Reference>
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<Reference Include="FullGame, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\FullGame.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.Blocks.ConsoleBlock, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\Gamecraft.Blocks.ConsoleBlock.dll</HintPath>
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</Reference>
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<Reference Include="GamecraftModdingAPI, Version=0.2.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\GamecraftModdingAPI\GamecraftModdingAPI\bin\Debug\net472\GamecraftModdingAPI.dll</HintPath>
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</Reference>
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<Reference Include="IllusionPlugin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>IllusionPlugin.dll</HintPath>
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</Reference>
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<Reference Include="MultiplayerNetworking, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\MultiplayerNetworking.dll</HintPath>
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</Reference>
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<Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="Newtonsoft.Json, Version=12.0.1.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\Newtonsoft.Json.dll</HintPath>
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</Reference>
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<Reference Include="Robocraft.MainGame.AutoEnterSimulation, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\Robocraft.MainGame.AutoEnterSimulation.dll</HintPath>
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<Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\Newtonsoft.Json.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.AccountPreferences, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.AccountPreferences.dll</HintPath>
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@ -74,15 +83,9 @@
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<Reference Include="RobocraftX.Crosshair, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.Crosshair.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.EntityStreamUtility, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.EntityStreamUtility.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.FrontEnd, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.FrontEnd.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.GameSignalHandling, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.GameSignalHandling.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.GUI, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.GUI.dll</HintPath>
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</Reference>
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@ -95,18 +98,12 @@
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<Reference Include="RobocraftX.GUI.ScaleGhost, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.GUI.ScaleGhost.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.GUI.SignalLabel, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.GUI.SignalLabel.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.GUIs.WorkshopPrefabs, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.GUIs.WorkshopPrefabs.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.Input, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.Input.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.Inventory, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.Inventory.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.MachineEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.MachineEditor.dll</HintPath>
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</Reference>
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@ -140,9 +137,6 @@
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<Reference Include="RobocraftX.Player, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.Player.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.Priority, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.Priority.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.Rendering, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.Rendering.dll</HintPath>
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</Reference>
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@ -176,9 +170,6 @@
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<Reference Include="RobocratX.SimulationCompositionRoot, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocratX.SimulationCompositionRoot.dll</HintPath>
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</Reference>
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<Reference Include="Svelto.Common, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\Svelto.Common.dll</HintPath>
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</Reference>
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<Reference Include="Svelto.ECS, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\Svelto.ECS.dll</HintPath>
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</Reference>
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@ -192,6 +183,9 @@
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<Reference Include="Unity.Entities, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\Unity.Entities.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Mathematics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\Unity.Mathematics.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Physics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\Unity.Physics.dll</HintPath>
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</Reference>
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@ -1,15 +1,19 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Net;
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using System.Net.Http;
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using System.Net.Mime;
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using System.Reflection;
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using System.Threading;
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using System.Threading.Tasks;
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using Discord;
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using Discord.WebSocket;
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using GamecraftModdingAPI.Utility;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using RobocraftX.Blocks.GUI;
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using RobocraftX.Common;
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using RobocraftX.Common.Input;
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using RobocraftX.Common.Utilities;
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@ -23,84 +27,114 @@ using uREPL;
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namespace GCDC
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{
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public class TextBlockUpdateEngine : IQueryingEntitiesEngine, IDeterministicSim, IInitializeOnBuildStart
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public class TextBlockUpdateEngine : IDeterministicSim, IInitializeOnBuildStart, IApiEngine
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{
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private DiscordSocketClient _client;
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private string _token;
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private bool _running;
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private Thread _rect;
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public void Ready()
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{
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try
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{
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/*Console.WriteLine("Current directory: " + Environment.CurrentDirectory);
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Console.WriteLine(Assembly.LoadFrom("Discord.Net.WebSocket.dll")?.DefinedTypes?.Select(t => t.FullName)
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.Aggregate((a, b) => a + "\n" + b));*/ //Spent a couple hours trying to figure out why it doesn't even load anymore - somehow I got a completely different System.Collections.Immutable.dll
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if (!RuntimeCommands.HasRegistered("dc"))
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RuntimeCommands.Register<string>("dc", AddMessage);
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RuntimeCommands.Register<string>("dc", SendMessage);
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if (!RuntimeCommands.HasRegistered("dcsetup"))
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RuntimeCommands.Register<string>("dcsetup", Setup);
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if (File.Exists("gcdc.json"))
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{
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var jo = JObject.Load(new JsonTextReader(File.OpenText("gcdc.json")));
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_token = jo["token"]?.Value<string>();
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}
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if (_token != null)
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Start();
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}
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catch (TypeLoadException e)
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public void Setup(string token)
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{
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Console.WriteLine("Type load exception for type: "+e.TypeName);
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if (string.IsNullOrWhiteSpace(token))
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{
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Process.Start(
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"https://discordapp.com/oauth2/authorize?client_id=680138144812892371&redirect_uri=https%3A%2F%2Fgcdc.herokuapp.com%2Fapi%2Fusers%2Fregister&response_type=code&scope=identify&state=551075431336378398");
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Log.Output(
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"Please authorize the GCDC app on the page that should open. This connection is only used to avoid account spam and to display your Discord name.");
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}
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else
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{
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_token = token;
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try
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{
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if (JObject.Parse(WebUtils.Request("users/get?token=" + token))["response"].Value<string>() == "OK")
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{
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var jo = new JObject();
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jo["token"] = token;
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File.WriteAllText("gcdc.json", jo.ToString());
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Start();
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Log.Output(
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"Successfully logged in. You can now use a text block named Discord and the dc command.");
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}
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else
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Log.Error("Failed to verify login. Please try again.");
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}
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catch (Exception e)
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{
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Log.Error("Failed to verify login. Please try again. (Error logged.)");
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Console.WriteLine(e);
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}
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}
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}
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public void SendMessage(string message)
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{
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if (!_running)
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{
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Log.Error("Run dcsetup first.");
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return;
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}
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try
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{
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var parameters = "token=" + _token + "&message=" + message;
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var resp = JObject.Parse(WebUtils.Request("messages/send?" + parameters, ""));
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if (resp["response"]
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.Value<string>() == "OK")
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{
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AddMessage("<nobr><" + resp["username"] + "> " + message);
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Log.Output("Message sent");
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}
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else
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Log.Error("Failed to send message");
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}
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catch (Exception e)
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{
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Log.Error("Failed to send message (error logged).");
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Console.WriteLine(e);
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}
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}
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private void Start()
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public void Start()
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{
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_client=new DiscordSocketClient(new DiscordSocketConfig()
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if (_running) return;
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_running = true;
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_rect = new Thread(() =>
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{
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LogLevel = LogSeverity.Debug,
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DefaultRetryMode = RetryMode.RetryRatelimit
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});
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_client.Log += msg=>
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{
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Log.Output(msg.Message);
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//Window.selected.OutputLog(new Log.Data(msg.Message, "Discord", Log.Level.Verbose));
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return Task.CompletedTask;
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};
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Setup();
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}
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private async void Setup()
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Console.WriteLine("Starting DC receiver thread...");
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while (_running)
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{
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try
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{
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const string path = "discordToken.json";
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const string notoken =
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"Please add your bot token to the discordToken.json file in game files and run this again.";
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if (!File.Exists(path))
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string resp = WebUtils.Request("messages/get?token=" + _token);
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var jo = JObject.Parse(resp);
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AddMessage("<nobr><" + jo["username"] + "> " + jo["message"]);
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}
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catch (WebException)
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{
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var obj = new JObject {["token"] = "Put your token here"};
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File.WriteAllText(path, obj.ToString());
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Log.Error(notoken);
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return;
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// ignored
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}
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}
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}) {Name = "DC Receiver Thread"};
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_rect.Start();
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}
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string token;
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try
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{
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token = (string) JObject.Parse(File.ReadAllText(path))["token"];
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if (token.Contains(" "))
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{
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Log.Error(notoken);
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return;
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}
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}
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catch (JsonReaderException exception)
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{
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Log.Error("Failed to read token! " + exception);
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return;
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}
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await _client.LoginAsync(TokenType.Bot, token);
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await _client.StartAsync();
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}
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catch (Exception e)
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{
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Log.Error(e.ToString());
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}
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}
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public IEntitiesDB entitiesDB { get; set; }
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public EntitiesDB entitiesDB { get; set; }
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public string name { get; } = "GCDC-TextUpdate";
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private volatile Queue<string> messages = new Queue<string>();
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private volatile bool updatedTextBlock;
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@ -132,5 +166,13 @@ namespace GCDC
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updatedTextBlock = false; //Update text block
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return new JobHandle();
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}
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public void Dispose()
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{
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_running = false;
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_rect.Interrupt();
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}
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public string Name { get; } = "GCDCEngine";
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}
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}
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42
GCDC/WebUtils.cs
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42
GCDC/WebUtils.cs
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@ -0,0 +1,42 @@
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using System;
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using System.IO;
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using System.Net;
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using System.Text;
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namespace GCDC
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{
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public static class WebUtils
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{
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public static string Request(string url, string post = null)
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{
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WebRequest request = WebRequest.CreateHttp("https://gcdc.herokuapp.com/api/" + url);
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request.Method = post != null ? "POST" : "GET";
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Stream dataStream;
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if (post != null)
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{
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byte[] byteArray = Encoding.UTF8.GetBytes(post);
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request.ContentType = "application/x-www-form-urlencoded";
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request.ContentLength = byteArray.Length;
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dataStream = request.GetRequestStream();
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dataStream.Write(byteArray, 0, byteArray.Length);
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dataStream.Close();
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}
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WebResponse response = request.GetResponse();
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Console.WriteLine(((HttpWebResponse) response).StatusDescription);
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string responseFromServer;
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using (dataStream = response.GetResponseStream())
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{
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StreamReader reader = new StreamReader(dataStream);
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responseFromServer = reader.ReadToEnd();
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}
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response.Close();
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return responseFromServer;
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}
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}
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}
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