Update to Gamecraft 2020.05.14.16.20
This commit is contained in:
parent
4d2a4b20d0
commit
e66548b516
4 changed files with 63 additions and 81 deletions
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@ -1,7 +1,7 @@
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using System;
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using System.Reflection;
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using Gamecraft.Blocks.ConsoleBlock;
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using Harmony;
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using HarmonyLib;
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using RobocraftX;
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using RobocraftX.GUI.CommandLine;
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using RobocraftX.Multiplayer;
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@ -27,7 +27,7 @@ namespace GCDC
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Debug.Log("Not authoritative, not adding Discord engine");
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}
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static MethodBase TargetMethod(HarmonyInstance instance)
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static MethodBase TargetMethod()
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{
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return _ComposeMethodInfo(ConsoleBlockCompositionRoot.Compose);
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}
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117
GCDC/GCDC.csproj
117
GCDC/GCDC.csproj
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@ -9,7 +9,7 @@
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>GCDC</RootNamespace>
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<AssemblyName>GCDC</AssemblyName>
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<TargetFramework>netstandard20</TargetFramework>
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<TargetFramework>net472</TargetFramework>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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@ -33,179 +33,170 @@
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="BlockEntityFactory, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\BlockEntityFactory.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\BlockEntityFactory.dll</HintPath>
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</Reference>
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<Reference Include="CommandLine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\CommandLine.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\CommandLine.dll</HintPath>
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</Reference>
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<Reference Include="DataLoader, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\DataLoader.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\DataLoader.dll</HintPath>
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</Reference>
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<Reference Include="FullGame, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\FullGame.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\FullGame.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.Blocks.ConsoleBlock, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\Gamecraft.Blocks.ConsoleBlock.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.ConsoleBlock.dll</HintPath>
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</Reference>
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<Reference Include="GamecraftModdingAPI, Version=0.2.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="GamecraftModdingAPI, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\GamecraftModdingAPI\GamecraftModdingAPI\bin\Debug\net472\GamecraftModdingAPI.dll</HintPath>
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</Reference>
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<Reference Include="IllusionPlugin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>IllusionPlugin.dll</HintPath>
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</Reference>
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<Reference Include="MultiplayerNetworking, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\MultiplayerNetworking.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\MultiplayerNetworking.dll</HintPath>
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</Reference>
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<Reference Include="Newtonsoft.Json, Version=12.0.1.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\Newtonsoft.Json.dll</HintPath>
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</Reference>
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<Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\Newtonsoft.Json.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Newtonsoft.Json.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.AccountPreferences, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.AccountPreferences.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.AccountPreferences.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.Blocks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.Blocks.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Blocks.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.Blocks.Ghost, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.Blocks.Ghost.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Blocks.Ghost.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.Blocks.Triggers, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.Blocks.Triggers.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Blocks.Triggers.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.Character, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.Character.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Character.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.Common, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.Common.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Common.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.Crosshair, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.Crosshair.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Crosshair.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.FrontEnd, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.FrontEnd.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.FrontEnd.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.GUI, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.GUI.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.GUI.DebugDisplay, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.GUI.DebugDisplay.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.DebugDisplay.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.GUI.RemoveBlock, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.GUI.RemoveBlock.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.RemoveBlock.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.GUI.ScaleGhost, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.GUI.ScaleGhost.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.ScaleGhost.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.GUIs.WorkshopPrefabs, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.GUIs.WorkshopPrefabs.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.GUIs.WorkshopPrefabs.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.Input, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.Input.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Input.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.MachineEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.MachineEditor.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.MachineEditor.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.MainGame, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.MainGame.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.MainGame.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.MainSimulation, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.MainSimulation.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.MainSimulation.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.Multiplayer, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.Multiplayer.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Multiplayer.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.Multiplayer.NetworkEntityStream, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.Multiplayer.NetworkEntityStream.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Multiplayer.NetworkEntityStream.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.MultiplayerInput, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.MultiplayerInput.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.MultiplayerInput.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.Party, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.Party.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Party.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.PartyGui, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.PartyGui.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.PartyGui.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.Physics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.Physics.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Physics.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.PilotSeat, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.PilotSeat.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.PilotSeat.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.Player, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.Player.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Player.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.Rendering, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.Rendering.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Rendering.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.Rendering.Mock, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.Rendering.Mock.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Rendering.Mock.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.SaveAndLoad, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.SaveAndLoad.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.SaveAndLoad.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.SaveGameDialog, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.SaveGameDialog.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.SaveGameDialog.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.Serializers, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.Serializers.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Serializers.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.Services, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.Services.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Services.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.SignalHandling, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.SignalHandling.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.SignalHandling.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.StateSync, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX.StateSync.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.StateSync.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX_SpawnPoints, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX_SpawnPoints.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX_SpawnPoints.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX_TextBlock, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocraftX_TextBlock.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX_TextBlock.dll</HintPath>
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</Reference>
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<Reference Include="RobocratX.SimulationCompositionRoot, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\RobocratX.SimulationCompositionRoot.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocratX.SimulationCompositionRoot.dll</HintPath>
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</Reference>
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<Reference Include="Svelto.ECS, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\Svelto.ECS.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Svelto.ECS.dll</HintPath>
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</Reference>
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<Reference Include="Svelto.Tasks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\Svelto.Tasks.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Svelto.Tasks.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="Unity.Entities, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\Unity.Entities.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Entities.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Mathematics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\Unity.Mathematics.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Mathematics.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Physics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\Unity.Physics.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Physics.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\UnityEngine.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\UnityEngine.CoreModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="uREPL, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\uREPL.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\uREPL.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Content Include="IllusionPlugin.dll" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Discord.Net.Core" Version="2.1.1" />
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<PackageReference Include="Discord.Net.WebSocket" Version="2.1.1" />
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<PackageReference Include="Lib.Harmony" Version="1.2.0.1" />
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<PackageReference Include="Lib.Harmony" Version="2.0.1" />
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</ItemGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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@ -1,5 +1,5 @@
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using System.Reflection;
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using Harmony;
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using HarmonyLib;
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using IllusionPlugin;
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using UnityEngine;
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@ -9,14 +9,14 @@ namespace GCDC
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{
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public string Name { get; } = "GCDC";
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public string Version { get; } = "v0.0.1";
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public static HarmonyInstance harmony { get; protected set; }
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public static Harmony harmony { get; protected set; }
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public const string HarmonyID = "io.github.norbipeti.GCDC";
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public void OnApplicationStart()
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{
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if (harmony == null)
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{
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harmony = HarmonyInstance.Create(HarmonyID);
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harmony = new Harmony(HarmonyID);
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harmony.PatchAll(Assembly.GetExecutingAssembly());
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}
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@ -4,30 +4,20 @@ using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Net;
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using System.Net.Http;
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using System.Net.Mime;
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using System.Reflection;
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using System.Threading;
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using System.Threading.Tasks;
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using Discord;
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using Discord.WebSocket;
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using GamecraftModdingAPI.Utility;
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using GamecraftModdingAPI.Engines;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using RobocraftX.Common;
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using RobocraftX.Common.Input;
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using RobocraftX.Common.Utilities;
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using RobocraftX.SimulationModeState;
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using RobocraftX.StateSync;
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using Svelto.ECS;
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using Svelto.ECS.Experimental;
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using Unity.Jobs;
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using UnityEngine.Diagnostics;
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using uREPL;
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namespace GCDC
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{
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public class TextBlockUpdateEngine : IDeterministicSim, IInitializeOnBuildStart, IApiEngine
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public class TextBlockUpdateEngine : IDeterministicTimeStopped, IDeterministicTimeRunning, IApiEngine, IUnorderedInitializeOnTimeStoppedModeEntered
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{
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private string _token;
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private bool _running;
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@ -172,7 +162,7 @@ namespace GCDC
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updatedTextBlock = false;
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}
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public JobHandle OnInitializeBuildMode()
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public JobHandle OnInitializeTimeStoppedMode()
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{
|
||||
updatedTextBlock = false; //Update text block
|
||||
return new JobHandle();
|
||||
|
@ -185,5 +175,6 @@ namespace GCDC
|
|||
}
|
||||
|
||||
public string Name { get; } = "GCDCEngine";
|
||||
public bool isRemovable { get; } = false;
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue