Copied DC code over, converted project, fixes
This commit is contained in:
parent
04233dffa0
commit
ef380a03bc
4 changed files with 97 additions and 17 deletions
1
GCDC/.gitignore
vendored
Normal file
1
GCDC/.gitignore
vendored
Normal file
|
@ -0,0 +1 @@
|
||||||
|
ref
|
|
@ -1,5 +1,5 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
<Project Sdk="Microsoft.NET.Sdk" ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
@ -9,7 +9,7 @@
|
||||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
<RootNamespace>GCDC</RootNamespace>
|
<RootNamespace>GCDC</RootNamespace>
|
||||||
<AssemblyName>GCDC</AssemblyName>
|
<AssemblyName>GCDC</AssemblyName>
|
||||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
<TargetFramework>netstandard20</TargetFramework>
|
||||||
<FileAlignment>512</FileAlignment>
|
<FileAlignment>512</FileAlignment>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
|
@ -44,6 +44,9 @@
|
||||||
<Reference Include="IllusionPlugin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
|
<Reference Include="IllusionPlugin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||||
<HintPath>IllusionPlugin.dll</HintPath>
|
<HintPath>IllusionPlugin.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||||
|
<HintPath>ref\Newtonsoft.Json.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
<Reference Include="Robocraft.MainGame.AutoEnterSimulation, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
<Reference Include="Robocraft.MainGame.AutoEnterSimulation, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||||
<HintPath>ref\Robocraft.MainGame.AutoEnterSimulation.dll</HintPath>
|
<HintPath>ref\Robocraft.MainGame.AutoEnterSimulation.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
@ -202,19 +205,14 @@
|
||||||
<HintPath>ref\uREPL.dll</HintPath>
|
<HintPath>ref\uREPL.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
|
||||||
<Compile Include="DiscordEngineInjectionPatch.cs" />
|
|
||||||
<Compile Include="GCDCPlugin.cs" />
|
|
||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
|
||||||
<Compile Include="TextBlockUpdateEngine.cs" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Content Include="IllusionPlugin.dll" />
|
<Content Include="IllusionPlugin.dll" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<PackageReference Include="Discord.Net.Core" Version="2.1.1" />
|
||||||
|
<PackageReference Include="Discord.Net.WebSocket" Version="2.1.1" />
|
||||||
<PackageReference Include="Lib.Harmony" Version="1.2.0.1" />
|
<PackageReference Include="Lib.Harmony" Version="1.2.0.1" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
||||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
Other similar extension points exist, see Microsoft.Common.targets.
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
<Target Name="BeforeBuild">
|
<Target Name="BeforeBuild">
|
||||||
|
|
|
@ -4,11 +4,7 @@ using System.Runtime.InteropServices;
|
||||||
// General Information about an assembly is controlled through the following
|
// General Information about an assembly is controlled through the following
|
||||||
// set of attributes. Change these attribute values to modify the information
|
// set of attributes. Change these attribute values to modify the information
|
||||||
// associated with an assembly.
|
// associated with an assembly.
|
||||||
[assembly: AssemblyTitle("GCDC")]
|
|
||||||
[assembly: AssemblyDescription("")]
|
[assembly: AssemblyDescription("")]
|
||||||
[assembly: AssemblyConfiguration("")]
|
|
||||||
[assembly: AssemblyCompany("")]
|
|
||||||
[assembly: AssemblyProduct("GCDC")]
|
|
||||||
[assembly: AssemblyCopyright("Copyright © 2019")]
|
[assembly: AssemblyCopyright("Copyright © 2019")]
|
||||||
[assembly: AssemblyTrademark("")]
|
[assembly: AssemblyTrademark("")]
|
||||||
[assembly: AssemblyCulture("")]
|
[assembly: AssemblyCulture("")]
|
||||||
|
@ -30,6 +26,4 @@ using System.Runtime.InteropServices;
|
||||||
//
|
//
|
||||||
// You can specify all the values or you can default the Build and Revision Numbers
|
// You can specify all the values or you can default the Build and Revision Numbers
|
||||||
// by using the '*' as shown below:
|
// by using the '*' as shown below:
|
||||||
// [assembly: AssemblyVersion("1.0.*")]
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
[assembly: AssemblyVersion("1.0.0.0")]
|
|
||||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
|
|
@ -1,5 +1,14 @@
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using System.Net.Http;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using Discord;
|
||||||
|
using Discord.WebSocket;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
using Newtonsoft.Json.Linq;
|
||||||
using RobocraftX.Blocks.GUI;
|
using RobocraftX.Blocks.GUI;
|
||||||
using RobocraftX.Common;
|
using RobocraftX.Common;
|
||||||
using RobocraftX.Common.Input;
|
using RobocraftX.Common.Input;
|
||||||
|
@ -9,14 +18,86 @@ using RobocraftX.StateSync;
|
||||||
using Svelto.ECS;
|
using Svelto.ECS;
|
||||||
using Svelto.ECS.Experimental;
|
using Svelto.ECS.Experimental;
|
||||||
using Unity.Jobs;
|
using Unity.Jobs;
|
||||||
|
using UnityEngine.Diagnostics;
|
||||||
using uREPL;
|
using uREPL;
|
||||||
|
|
||||||
namespace GCDC
|
namespace GCDC
|
||||||
{
|
{
|
||||||
public class TextBlockUpdateEngine : IQueryingEntitiesEngine, IEngine, IDeterministicSim
|
public class TextBlockUpdateEngine : IQueryingEntitiesEngine, IDeterministicSim, IInitializeOnBuildStart
|
||||||
{
|
{
|
||||||
|
private DiscordSocketClient _client;
|
||||||
public void Ready()
|
public void Ready()
|
||||||
{
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
/*Console.WriteLine("Current directory: " + Environment.CurrentDirectory);
|
||||||
|
Console.WriteLine(Assembly.LoadFrom("Discord.Net.WebSocket.dll")?.DefinedTypes?.Select(t => t.FullName)
|
||||||
|
.Aggregate((a, b) => a + "\n" + b));*/ //Spent a couple hours trying to figure out why it doesn't even load anymore - somehow I got a completely different System.Collections.Immutable.dll
|
||||||
|
if (!RuntimeCommands.HasRegistered("dc"))
|
||||||
|
RuntimeCommands.Register<string>("dc", AddMessage);
|
||||||
|
Start();
|
||||||
|
}
|
||||||
|
catch (TypeLoadException e)
|
||||||
|
{
|
||||||
|
Console.WriteLine("Type load exception for type: "+e.TypeName);
|
||||||
|
Console.WriteLine(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
_client=new DiscordSocketClient(new DiscordSocketConfig()
|
||||||
|
{
|
||||||
|
LogLevel = LogSeverity.Debug,
|
||||||
|
DefaultRetryMode = RetryMode.RetryRatelimit
|
||||||
|
});
|
||||||
|
_client.Log += msg=>
|
||||||
|
{
|
||||||
|
Log.Output(msg.Message);
|
||||||
|
//Window.selected.OutputLog(new Log.Data(msg.Message, "Discord", Log.Level.Verbose));
|
||||||
|
return Task.CompletedTask;
|
||||||
|
};
|
||||||
|
Setup();
|
||||||
|
}
|
||||||
|
private async void Setup()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
const string path = "discordToken.json";
|
||||||
|
const string notoken =
|
||||||
|
"Please add your bot token to the discordToken.json file in game files and run this again.";
|
||||||
|
if (!File.Exists(path))
|
||||||
|
{
|
||||||
|
var obj = new JObject {["token"] = "Put your token here"};
|
||||||
|
File.WriteAllText(path, obj.ToString());
|
||||||
|
Log.Error(notoken);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
string token;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
token = (string) JObject.Parse(File.ReadAllText(path))["token"];
|
||||||
|
if (token.Contains(" "))
|
||||||
|
{
|
||||||
|
Log.Error(notoken);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
catch (JsonReaderException exception)
|
||||||
|
{
|
||||||
|
Log.Error("Failed to read token! " + exception);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
await _client.LoginAsync(TokenType.Bot, token);
|
||||||
|
await _client.StartAsync();
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Log.Error(e.ToString());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEntitiesDB entitiesDB { get; set; }
|
public IEntitiesDB entitiesDB { get; set; }
|
||||||
|
@ -45,5 +126,11 @@ namespace GCDC
|
||||||
messages.Dequeue();
|
messages.Dequeue();
|
||||||
updatedTextBlock = false;
|
updatedTextBlock = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public JobHandle OnInitializeBuildMode()
|
||||||
|
{
|
||||||
|
updatedTextBlock = false; //Update text block
|
||||||
|
return new JobHandle();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in a new issue