Copied DC code over, converted project, fixes
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04233dffa0
commit
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4 changed files with 97 additions and 17 deletions
1
GCDC/.gitignore
vendored
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1
GCDC/.gitignore
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@ -0,0 +1 @@
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ref
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project Sdk="Microsoft.NET.Sdk" ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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@ -9,7 +9,7 @@
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>GCDC</RootNamespace>
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<AssemblyName>GCDC</AssemblyName>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<TargetFramework>netstandard20</TargetFramework>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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@ -44,6 +44,9 @@
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<Reference Include="IllusionPlugin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>IllusionPlugin.dll</HintPath>
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</Reference>
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<Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\Newtonsoft.Json.dll</HintPath>
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</Reference>
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<Reference Include="Robocraft.MainGame.AutoEnterSimulation, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>ref\Robocraft.MainGame.AutoEnterSimulation.dll</HintPath>
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</Reference>
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@ -202,19 +205,14 @@
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<HintPath>ref\uREPL.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="DiscordEngineInjectionPatch.cs" />
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<Compile Include="GCDCPlugin.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="TextBlockUpdateEngine.cs" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="IllusionPlugin.dll" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Discord.Net.Core" Version="2.1.1" />
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<PackageReference Include="Discord.Net.WebSocket" Version="2.1.1" />
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<PackageReference Include="Lib.Harmony" Version="1.2.0.1" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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@ -4,11 +4,7 @@ using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("GCDC")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("GCDC")]
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[assembly: AssemblyCopyright("Copyright © 2019")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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@ -30,6 +26,4 @@ using System.Runtime.InteropServices;
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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// [assembly: AssemblyVersion("1.0.*")]
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@ -1,5 +1,14 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Net.Http;
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using System.Reflection;
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using System.Threading.Tasks;
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using Discord;
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using Discord.WebSocket;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using RobocraftX.Blocks.GUI;
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using RobocraftX.Common;
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using RobocraftX.Common.Input;
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@ -9,14 +18,86 @@ using RobocraftX.StateSync;
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using Svelto.ECS;
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using Svelto.ECS.Experimental;
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using Unity.Jobs;
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using UnityEngine.Diagnostics;
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using uREPL;
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namespace GCDC
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{
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public class TextBlockUpdateEngine : IQueryingEntitiesEngine, IEngine, IDeterministicSim
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public class TextBlockUpdateEngine : IQueryingEntitiesEngine, IDeterministicSim, IInitializeOnBuildStart
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{
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private DiscordSocketClient _client;
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public void Ready()
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{
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try
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{
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/*Console.WriteLine("Current directory: " + Environment.CurrentDirectory);
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Console.WriteLine(Assembly.LoadFrom("Discord.Net.WebSocket.dll")?.DefinedTypes?.Select(t => t.FullName)
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.Aggregate((a, b) => a + "\n" + b));*/ //Spent a couple hours trying to figure out why it doesn't even load anymore - somehow I got a completely different System.Collections.Immutable.dll
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if (!RuntimeCommands.HasRegistered("dc"))
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RuntimeCommands.Register<string>("dc", AddMessage);
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Start();
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}
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catch (TypeLoadException e)
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{
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Console.WriteLine("Type load exception for type: "+e.TypeName);
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Console.WriteLine(e);
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}
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}
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private void Start()
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{
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_client=new DiscordSocketClient(new DiscordSocketConfig()
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{
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LogLevel = LogSeverity.Debug,
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DefaultRetryMode = RetryMode.RetryRatelimit
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});
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_client.Log += msg=>
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{
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Log.Output(msg.Message);
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//Window.selected.OutputLog(new Log.Data(msg.Message, "Discord", Log.Level.Verbose));
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return Task.CompletedTask;
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};
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Setup();
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}
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private async void Setup()
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{
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try
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{
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const string path = "discordToken.json";
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const string notoken =
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"Please add your bot token to the discordToken.json file in game files and run this again.";
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if (!File.Exists(path))
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{
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var obj = new JObject {["token"] = "Put your token here"};
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File.WriteAllText(path, obj.ToString());
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Log.Error(notoken);
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return;
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}
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string token;
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try
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{
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token = (string) JObject.Parse(File.ReadAllText(path))["token"];
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if (token.Contains(" "))
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{
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Log.Error(notoken);
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return;
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}
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}
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catch (JsonReaderException exception)
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{
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Log.Error("Failed to read token! " + exception);
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return;
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}
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await _client.LoginAsync(TokenType.Bot, token);
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await _client.StartAsync();
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}
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catch (Exception e)
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{
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Log.Error(e.ToString());
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}
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}
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public IEntitiesDB entitiesDB { get; set; }
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@ -45,5 +126,11 @@ namespace GCDC
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messages.Dequeue();
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updatedTextBlock = false;
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}
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public JobHandle OnInitializeBuildMode()
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{
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updatedTextBlock = false; //Update text block
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return new JobHandle();
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}
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}
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}
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