Multi-thread optimisation algorithm
This commit is contained in:
parent
5e0d2a514c
commit
03c429fa72
2 changed files with 217 additions and 113 deletions
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@ -19,7 +19,7 @@ namespace Pixi.Common
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{
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{
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public static class ColorSpaceUtility
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public static class ColorSpaceUtility
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{
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{
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private const float optimal_delta = 0.2f;
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private const float optimal_delta = 0.1f;
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private static Dictionary<BlockColor, float[]> colorMap = null;
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private static Dictionary<BlockColor, float[]> colorMap = null;
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@ -50,14 +50,14 @@ namespace Pixi.Common
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if (geometricClosest < optimal_delta)
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if (geometricClosest < optimal_delta)
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{
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{
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#if DEBUG
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#if DEBUG
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Logging.MetaLog($"Final delta ({closest[0]},{closest[1]},{closest[2]}) t:{geometricClosest}");
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//Logging.MetaLog($"Final delta ({closest[0]},{closest[1]},{closest[2]}) t:{geometricClosest}");
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#endif
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#endif
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return c;
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return c;
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}
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}
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}
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}
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}
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}
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#if DEBUG
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#if DEBUG
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Logging.MetaLog($"Final delta ({closest[0]},{closest[1]},{closest[2]}) t:{geometricClosest}");
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//Logging.MetaLog($"Final delta ({closest[0]},{closest[1]},{closest[2]}) t:{geometricClosest}");
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#endif
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#endif
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return c;
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return c;
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}
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}
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@ -1,7 +1,9 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Runtime.CompilerServices;
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using System.Threading;
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using UnityEngine;
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using UnityEngine;
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using Unity.Mathematics;
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using Unity.Mathematics;
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using Svelto.ECS;
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using Svelto.ECS;
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@ -10,6 +12,7 @@ using GamecraftModdingAPI;
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using GamecraftModdingAPI.Blocks;
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using GamecraftModdingAPI.Blocks;
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using GamecraftModdingAPI.Commands;
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using GamecraftModdingAPI.Commands;
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using GamecraftModdingAPI.Utility;
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using GamecraftModdingAPI.Utility;
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using Svelto.DataStructures;
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namespace Pixi.Common
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namespace Pixi.Common
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{
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{
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@ -40,6 +43,8 @@ namespace Pixi.Common
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public string Description { get; } = "Import something into Gamecraft using magic. Usage: Pixi \"myfile.png\"";
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public string Description { get; } = "Import something into Gamecraft using magic. Usage: Pixi \"myfile.png\"";
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public Dictionary<int, Importer[]> importers = new Dictionary<int, Importer[]>();
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public Dictionary<int, Importer[]> importers = new Dictionary<int, Importer[]>();
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public static ThreadSafeDictionary<int, bool> optimisableBlockCache = new ThreadSafeDictionary<int, bool>();
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public const float BLOCK_SIZE = 0.2f;
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public const float BLOCK_SIZE = 0.2f;
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@ -47,6 +52,52 @@ namespace Pixi.Common
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public static int OPTIMISATION_PASSES = 2;
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public static int OPTIMISATION_PASSES = 2;
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public static int GROUP_SIZE = 64;
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// optimisation algorithm constants
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private static float3[] cornerMultiplicands1 = new float3[8]
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{
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new float3(1, 1, 1),
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new float3(1, 1, -1),
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new float3(-1, 1, 1),
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new float3(-1, 1, -1),
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new float3(-1, -1, 1),
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new float3(-1, -1, -1),
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new float3(1, -1, 1),
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new float3(1, -1, -1),
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};
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private static float3[] cornerMultiplicands2 = new float3[8]
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{
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new float3(1, 1, 1),
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new float3(1, 1, -1),
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new float3(1, -1, 1),
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new float3(1, -1, -1),
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new float3(-1, 1, 1),
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new float3(-1, 1, -1),
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new float3(-1, -1, 1),
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new float3(-1, -1, -1),
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};
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private static int[][] cornerFaceMappings = new int[][]
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{
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new int[] {0, 1, 2, 3}, // top
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new int[] {2, 3, 4, 5}, // left
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new int[] {4, 5, 6, 7}, // bottom
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new int[] {6, 7, 0, 1}, // right
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new int[] {0, 2, 4, 6}, // back
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new int[] {1, 3, 5, 7}, // front
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};
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private static int[][] oppositeFaceMappings = new int[][]
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{
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new int[] {6, 7, 4, 5}, // bottom
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new int[] {0, 1, 6, 7}, // right
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new int[] {2, 3, 0, 1}, // top
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new int[] {4, 5, 2, 3}, // left
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new int[] {1, 3, 5, 7}, // front
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new int[] {0, 2, 4, 6}, // back
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};
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public CommandRoot()
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public CommandRoot()
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{
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{
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CommandManager.AddCommand(this);
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CommandManager.AddCommand(this);
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@ -144,7 +195,7 @@ namespace Pixi.Common
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{
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{
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for (int pass = 0; pass < OPTIMISATION_PASSES; pass++)
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for (int pass = 0; pass < OPTIMISATION_PASSES; pass++)
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{
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{
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OptimiseBlocks(ref optVONs);
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OptimiseBlocks(ref optVONs, (pass + 1) * GROUP_SIZE);
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#if DEBUG
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#if DEBUG
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Logging.MetaLog($"Optimisation pass {pass} completed");
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Logging.MetaLog($"Optimisation pass {pass} completed");
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#endif
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#endif
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@ -179,7 +230,66 @@ namespace Pixi.Common
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}
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}
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private void OptimiseBlocks(ref List<ProcessedVoxelObjectNotation> optVONs)
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private void OptimiseBlocks(ref List<ProcessedVoxelObjectNotation> optVONs, int chunkSize)
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{
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// Reduce blocks to place to reduce lag while placing and from excessive blocks in the world.
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// Blocks are reduced by grouping similar blocks that are touching (before they're placed)
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// multithreaded because this is an expensive (slow) operation
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int item = 0;
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ProcessedVoxelObjectNotation[][] groups = new ProcessedVoxelObjectNotation[optVONs.Count / chunkSize][];
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Thread[] tasks = new Thread[groups.Length];
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while (item < groups.Length)
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{
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groups[item] = new ProcessedVoxelObjectNotation[chunkSize];
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optVONs.CopyTo(item * chunkSize, groups[item], 0, chunkSize);
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int tmpItem = item; // scope is dumb
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tasks[item] = new Thread(() =>
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{
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groups[tmpItem] = groupBlocksBestEffort(groups[tmpItem], tmpItem);
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});
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tasks[item].Start();
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item++;
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}
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#if DEBUG
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Logging.MetaLog($"Created {groups.Length} + 1? groups");
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#endif
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// final group
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ProcessedVoxelObjectNotation[] finalGroup = null;
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Thread finalThread = null;
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if (optVONs.Count > item * chunkSize)
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{
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//finalGroup = optVONs.GetRange(item * GROUP_SIZE, optVONs.Count - (item * GROUP_SIZE)).ToArray();
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finalGroup = new ProcessedVoxelObjectNotation[optVONs.Count - (item * chunkSize)];
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optVONs.CopyTo(item * chunkSize, finalGroup, 0, optVONs.Count - (item * chunkSize));
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finalThread = new Thread(() =>
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{
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finalGroup = groupBlocksBestEffort(finalGroup, -1);
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});
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finalThread.Start();
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}
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// gather results
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List<ProcessedVoxelObjectNotation> result = new List<ProcessedVoxelObjectNotation>();
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for (int i = 0; i < groups.Length; i++)
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{
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#if DEBUG
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Logging.MetaLog($"Waiting for completion of task {i}");
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#endif
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tasks[i].Join();
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result.AddRange(groups[i]);
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}
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if (finalThread != null)
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{
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#if DEBUG
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Logging.MetaLog($"Waiting for completion of final task");
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#endif
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finalThread.Join();
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result.AddRange(finalGroup);
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}
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optVONs = result;
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}
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private static ProcessedVoxelObjectNotation[] groupBlocksBestEffort(ProcessedVoxelObjectNotation[] blocksToOptimise, int id)
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{
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{
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// a really complicated algorithm to determine if two similar blocks are touching (before they're placed)
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// a really complicated algorithm to determine if two similar blocks are touching (before they're placed)
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// the general concept:
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// the general concept:
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@ -194,89 +304,99 @@ namespace Pixi.Common
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// this means it's not safe to assume that block A's common face (top) can be swapped with block B's non-common opposite face (top) to get the merged block
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// this means it's not safe to assume that block A's common face (top) can be swapped with block B's non-common opposite face (top) to get the merged block
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//
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//
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// note2: this does not work with blocks which aren't cubes (i.e. any block where rotation matters)
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// note2: this does not work with blocks which aren't cubes (i.e. any block where rotation matters)
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// TODO multithread this expensive operation
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try
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int item = 0;
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while (item < optVONs.Count)
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{
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{
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bool isItemUpdated = false;
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#if DEBUG
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ProcessedVoxelObjectNotation itemVON = optVONs[item];
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Stopwatch timer = Stopwatch.StartNew();
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if (isOptimisableBlock(itemVON.block))
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#endif
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FasterList<ProcessedVoxelObjectNotation> optVONs = new FasterList<ProcessedVoxelObjectNotation>(blocksToOptimise);
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int item = 0;
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while (item < optVONs.count - 1)
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{
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{
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float3[] itemCorners = calculateCorners(itemVON);
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#if DEBUG
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int seeker = item + 1; // despite this, assume that seeker goes thru the entire list (not just blocks after item)
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Logging.MetaLog($"({id}) Now grouping item {item}/{optVONs.count} ({100f * item/(float)optVONs.count}%)");
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while (seeker < optVONs.Count)
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#endif
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bool isItemUpdated = false;
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ProcessedVoxelObjectNotation itemVON = optVONs[item];
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if (isOptimisableBlock(itemVON.block))
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{
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{
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if (seeker == item)
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float3[] itemCorners = calculateCorners(itemVON);
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int seeker = item + 1; // despite this, assume that seeker goes thru the entire list (not just blocks after item)
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while (seeker < optVONs.count)
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{
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{
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seeker++;
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if (seeker == item)
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}
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else
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{
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ProcessedVoxelObjectNotation seekerVON = optVONs[seeker];
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//Logging.MetaLog($"Comparing {itemVON} and {seekerVON}");
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float3[] seekerCorners = calculateCorners(seekerVON);
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int[][] mapping = findMatchingCorners(itemCorners, seekerCorners);
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if (mapping.Length != 0
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&& itemVON.block == seekerVON.block
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&& itemVON.color.Color == seekerVON.color.Color
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&& itemVON.color.Darkness == seekerVON.color.Darkness
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&& isOptimisableBlock(seekerVON.block)) // match found
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{
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// switch out corners based on mapping
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//Logging.MetaLog($"Corners {float3ArrToString(itemCorners)}\nand {float3ArrToString(seekerCorners)}");
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//Logging.MetaLog($"Mappings (len:{mapping[0].Length}) {mapping[0][0]} -> {mapping[1][0]}\n{mapping[0][1]} -> {mapping[1][1]}\n{mapping[0][2]} -> {mapping[1][2]}\n{mapping[0][3]} -> {mapping[1][3]}\n");
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for (byte i = 0; i < 4; i++)
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{
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itemCorners[mapping[0][i]] = seekerCorners[mapping[1][i]];
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}
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// remove 2nd block, since it's now part of the 1st block
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//Logging.MetaLog($"Removing {seekerVON}");
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optVONs.RemoveAt(seeker);
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if (seeker < item)
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{
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item--; // note: this will never become less than 0
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}
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isItemUpdated = true;
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// regenerate info
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//Logging.MetaLog($"Final corners {float3ArrToString(itemCorners)}");
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updateVonFromCorners(itemCorners, ref itemVON);
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itemCorners = calculateCorners(itemVON);
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//Logging.MetaLog($"Merged block is {itemVON}");
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}
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else
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{
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{
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seeker++;
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seeker++;
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}
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}
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else
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{
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ProcessedVoxelObjectNotation seekerVON = optVONs[seeker];
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//Logging.MetaLog($"Comparing {itemVON} and {seekerVON}");
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float3[] seekerCorners = calculateCorners(seekerVON);
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int[][] mapping = findMatchingCorners(itemCorners, seekerCorners);
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if (mapping.Length != 0
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&& itemVON.block == seekerVON.block
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&& itemVON.color.Color == seekerVON.color.Color
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&& itemVON.color.Darkness == seekerVON.color.Darkness
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&& isOptimisableBlock(seekerVON.block)) // match found
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{
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// switch out corners based on mapping
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//Logging.MetaLog($"Corners {float3ArrToString(itemCorners)}\nand {float3ArrToString(seekerCorners)}");
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//Logging.MetaLog($"Mappings (len:{mapping[0].Length}) {mapping[0][0]} -> {mapping[1][0]}\n{mapping[0][1]} -> {mapping[1][1]}\n{mapping[0][2]} -> {mapping[1][2]}\n{mapping[0][3]} -> {mapping[1][3]}\n");
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for (byte i = 0; i < 4; i++)
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{
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itemCorners[mapping[0][i]] = seekerCorners[mapping[1][i]];
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}
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// remove 2nd block, since it's now part of the 1st block
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//Logging.MetaLog($"Removing {seekerVON}");
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optVONs.RemoveAt(seeker);
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if (seeker < item)
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{
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item--; // note: this will never become less than 0
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}
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isItemUpdated = true;
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// regenerate info
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//Logging.MetaLog($"Final corners {float3ArrToString(itemCorners)}");
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updateVonFromCorners(itemCorners, ref itemVON);
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itemCorners = calculateCorners(itemVON);
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//Logging.MetaLog($"Merged block is {itemVON}");
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}
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else
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{
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seeker++;
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}
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}
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}
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}
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}
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if (isItemUpdated)
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if (isItemUpdated)
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{
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{
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optVONs[item] = itemVON;
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optVONs[item] = itemVON;
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//Logging.MetaLog($"Optimised block is now {itemVON}");
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//Logging.MetaLog($"Optimised block is now {itemVON}");
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}
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item++;
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}
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else
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{
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item++;
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}
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}
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item++;
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}
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else
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{
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item++;
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}
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}
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#if DEBUG
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timer.Stop();
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Logging.MetaLog($"({id}) Completed best effort grouping of range in {timer.ElapsedMilliseconds}ms");
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#endif
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return optVONs.ToArray();
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}
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}
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catch (Exception e)
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{
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Logging.MetaLog($"({id}) Exception occured...\n{e.ToString()}");
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}
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return blocksToOptimise;
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}
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}
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private float3[] calculateCorners(ProcessedVoxelObjectNotation von)
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static float3[] calculateCorners(ProcessedVoxelObjectNotation von)
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{
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{
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float3[] cornerMultiplicands = new float3[8]
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{
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new float3(1, 1, 1),
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new float3(1, 1, -1),
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new float3(-1, 1, 1),
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new float3(-1, 1, -1),
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new float3(-1, -1, 1),
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new float3(-1, -1, -1),
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new float3(1, -1, 1),
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|
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new float3(1, -1, -1),
|
|
||||||
};
|
|
||||||
float3[] corners = new float3[8];
|
float3[] corners = new float3[8];
|
||||||
Quaternion rotation = Quaternion.Euler(von.rotation);
|
Quaternion rotation = Quaternion.Euler(von.rotation);
|
||||||
float3 rotatedScale = rotation * von.scale;
|
float3 rotatedScale = rotation * von.scale;
|
||||||
|
@ -284,24 +404,14 @@ namespace Pixi.Common
|
||||||
// generate corners
|
// generate corners
|
||||||
for (int i = 0; i < corners.Length; i++)
|
for (int i = 0; i < corners.Length; i++)
|
||||||
{
|
{
|
||||||
corners[i] = trueCenter + BLOCK_SIZE * (cornerMultiplicands[i] * rotatedScale / 2);
|
corners[i] = trueCenter + BLOCK_SIZE * (cornerMultiplicands1[i] * rotatedScale / 2);
|
||||||
}
|
}
|
||||||
return corners;
|
return corners;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateVonFromCorners(float3[] corners, ref ProcessedVoxelObjectNotation von)
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
private static void updateVonFromCorners(float3[] corners, ref ProcessedVoxelObjectNotation von)
|
||||||
{
|
{
|
||||||
float3[] cornerMultiplicands = new float3[8]
|
|
||||||
{
|
|
||||||
new float3(1, 1, 1),
|
|
||||||
new float3(1, 1, -1),
|
|
||||||
new float3(1, -1, 1),
|
|
||||||
new float3(1, -1, -1),
|
|
||||||
new float3(-1, 1, 1),
|
|
||||||
new float3(-1, 1, -1),
|
|
||||||
new float3(-1, -1, 1),
|
|
||||||
new float3(-1, -1, -1),
|
|
||||||
};
|
|
||||||
float3 newCenter = sumOfFloat3Arr(corners) / corners.Length;
|
float3 newCenter = sumOfFloat3Arr(corners) / corners.Length;
|
||||||
float3 newPosition = newCenter;
|
float3 newPosition = newCenter;
|
||||||
Quaternion rot = Quaternion.Euler(von.rotation);
|
Quaternion rot = Quaternion.Euler(von.rotation);
|
||||||
|
@ -311,26 +421,9 @@ namespace Pixi.Common
|
||||||
//Logging.MetaLog($"Updated VON scale {von.scale} (absolute {rotatedScale})");
|
//Logging.MetaLog($"Updated VON scale {von.scale} (absolute {rotatedScale})");
|
||||||
}
|
}
|
||||||
|
|
||||||
private int[][] findMatchingCorners(float3[] corners1, float3[] corners2)
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
private static int[][] findMatchingCorners(float3[] corners1, float3[] corners2)
|
||||||
{
|
{
|
||||||
int[][] cornerFaceMappings = new int[][]
|
|
||||||
{
|
|
||||||
new int[] {0, 1, 2, 3}, // top
|
|
||||||
new int[] {2, 3, 4, 5}, // left
|
|
||||||
new int[] {4, 5, 6, 7}, // bottom
|
|
||||||
new int[] {6, 7, 0, 1}, // right
|
|
||||||
new int[] {0, 2, 4, 6}, // back
|
|
||||||
new int[] {1, 3, 5, 7}, // front
|
|
||||||
};
|
|
||||||
int[][] oppositeFaceMappings = new int[][]
|
|
||||||
{
|
|
||||||
new int[] {6, 7, 4, 5}, // bottom
|
|
||||||
new int[] {0, 1, 6, 7}, // right
|
|
||||||
new int[] {2, 3, 0, 1}, // top
|
|
||||||
new int[] {4, 5, 2, 3}, // left
|
|
||||||
new int[] {1, 3, 5, 7}, // front
|
|
||||||
new int[] {0, 2, 4, 6}, // back
|
|
||||||
};
|
|
||||||
float3[][] faces1 = facesFromCorners(corners1);
|
float3[][] faces1 = facesFromCorners(corners1);
|
||||||
float3[][] faces2 = facesFromCorners(corners2);
|
float3[][] faces2 = facesFromCorners(corners2);
|
||||||
for (byte i = 0; i < faces1.Length; i++)
|
for (byte i = 0; i < faces1.Length; i++)
|
||||||
|
@ -355,7 +448,8 @@ namespace Pixi.Common
|
||||||
}
|
}
|
||||||
|
|
||||||
// this assumes the corners are in the order that calculateCorners outputs
|
// this assumes the corners are in the order that calculateCorners outputs
|
||||||
private float3[][] facesFromCorners(float3[] corners)
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
private static float3[][] facesFromCorners(float3[] corners)
|
||||||
{
|
{
|
||||||
return new float3[][]
|
return new float3[][]
|
||||||
{
|
{
|
||||||
|
@ -368,7 +462,8 @@ namespace Pixi.Common
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
private int[] matchFace(float3[] face1, float3[] face2)
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
private static int[] matchFace(float3[] face1, float3[] face2)
|
||||||
{
|
{
|
||||||
int[] result = new int[4];
|
int[] result = new int[4];
|
||||||
byte count = 0;
|
byte count = 0;
|
||||||
|
@ -396,7 +491,8 @@ namespace Pixi.Common
|
||||||
return new int[0];
|
return new int[0];
|
||||||
}
|
}
|
||||||
|
|
||||||
private float3 sumOfFloat3Arr(float3[] arr)
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
private static float3 sumOfFloat3Arr(float3[] arr)
|
||||||
{
|
{
|
||||||
float3 total = float3.zero;
|
float3 total = float3.zero;
|
||||||
for (int i = 0; i < arr.Length; i++)
|
for (int i = 0; i < arr.Length; i++)
|
||||||
|
@ -408,12 +504,19 @@ namespace Pixi.Common
|
||||||
}
|
}
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
private bool isOptimisableBlock(BlockIDs block)
|
private static bool isOptimisableBlock(BlockIDs block)
|
||||||
{
|
{
|
||||||
return block.ToString().EndsWith("Cube", StringComparison.InvariantCultureIgnoreCase);
|
if (optimisableBlockCache.ContainsKey((int) block))
|
||||||
|
{
|
||||||
|
return optimisableBlockCache[(int) block];
|
||||||
|
}
|
||||||
|
|
||||||
|
bool result = block.ToString().EndsWith("Cube", StringComparison.InvariantCultureIgnoreCase);
|
||||||
|
optimisableBlockCache[(int) block] = result;
|
||||||
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
private string float3ArrToString(float3[] arr)
|
private static string float3ArrToString(float3[] arr)
|
||||||
{
|
{
|
||||||
string result = "[";
|
string result = "[";
|
||||||
foreach (float3 f in arr)
|
foreach (float3 f in arr)
|
||||||
|
@ -434,10 +537,11 @@ namespace Pixi.Common
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
#if DEBUG
|
#if DEBUG
|
||||||
Logging.CommandLogError("RIP\n" + e);
|
Logging.CommandLogError("RIP Pixi\n" + e);
|
||||||
#else
|
#else
|
||||||
Logging.CommandLogError("Pixi failed (reason: " + e.Message + ")");
|
Logging.CommandLogError("Pixi failed (reason: " + e.Message + ")");
|
||||||
#endif
|
#endif
|
||||||
|
Logging.LogWarning("Pixi Error\n" + e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue