Fix RC glass cube and revert temp text support
This commit is contained in:
parent
a0ab2ec9e7
commit
16f833ceda
4 changed files with 25 additions and 82 deletions
|
@ -160,22 +160,13 @@ namespace Pixi.Common
|
|||
for (int i = 0; i < optVONsArr.Length; i++)
|
||||
{
|
||||
ProcessedVoxelObjectNotation desc = optVONsArr[i];
|
||||
Block b;
|
||||
if (desc.block != BlockIDs.Invalid)
|
||||
{
|
||||
b = Block.PlaceNew(desc.block, desc.position, desc.rotation, desc.color.Color,
|
||||
Block b = Block.PlaceNew(desc.block, desc.position, desc.rotation, desc.color.Color,
|
||||
desc.color.Darkness, 1, desc.scale);
|
||||
}
|
||||
else
|
||||
{
|
||||
TextBlock tb = Block.PlaceNew<TextBlock>(BlockIDs.TextBlock, desc.position, desc.rotation,
|
||||
desc.color.Color, desc.color.Darkness, 1, desc.scale);
|
||||
tb.Text = desc.metadata;
|
||||
b = tb;
|
||||
}
|
||||
|
||||
blocks[i] = b;
|
||||
}
|
||||
}
|
||||
magicImporter.PostProcess(name, ref blocks);
|
||||
if (magicImporter.Optimisable && blockCountPreOptimisation > blocks.Length)
|
||||
{
|
||||
|
|
|
@ -44,7 +44,7 @@ namespace Pixi.Common
|
|||
if (origin == null) origin = origin_base;
|
||||
return new BlockJsonInfo
|
||||
{
|
||||
name = block.Type == BlockIDs.TextBlock ? block.Label : block.Type.ToString(),
|
||||
name = block.Type.ToString(),
|
||||
position = new float[3] { block.Position.x - origin[0], block.Position.y - origin[1], block.Position.z - origin[2]},
|
||||
rotation = new float[3] { block.Rotation.x, block.Rotation.y, block.Rotation.z },
|
||||
color = ColorSpaceUtility.UnquantizeToArray(block.Color),
|
||||
|
|
|
@ -231,81 +231,34 @@ namespace Pixi.Robots
|
|||
#endif
|
||||
}
|
||||
string cubeName = map[cubeId];
|
||||
|
||||
string gcName = cubeName.Contains("glass") || cubeName.Contains("windshield")
|
||||
? "Glass"
|
||||
: "Aluminium";
|
||||
if (cubeName.Contains("round"))
|
||||
gcName += "Rounded";
|
||||
|
||||
if (cubeName.Contains("cube"))
|
||||
{
|
||||
result.block = BlockIDs.AluminiumCube;
|
||||
result.rotation = float3.zero;
|
||||
}
|
||||
gcName += "Cube";
|
||||
else if (cubeName.Contains("prism") || cubeName.Contains("edge"))
|
||||
{
|
||||
if (cubeName.Contains("round"))
|
||||
{
|
||||
if (cubeName.Contains("glass") || cubeName.Contains("windshield"))
|
||||
{
|
||||
result.block = BlockIDs.GlassRoundedSlope;
|
||||
} else
|
||||
result.block = BlockIDs.AluminiumRoundedSlope;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (cubeName.Contains("glass") || cubeName.Contains("windshield"))
|
||||
{
|
||||
result.block = BlockIDs.GlassSlope;
|
||||
} else
|
||||
result.block = BlockIDs.AluminiumSlope;
|
||||
}
|
||||
}
|
||||
gcName += "Slope";
|
||||
else if (cubeName.Contains("inner"))
|
||||
{
|
||||
if (cubeName.Contains("round"))
|
||||
{
|
||||
if (cubeName.Contains("glass") || cubeName.Contains("windshield"))
|
||||
{
|
||||
result.block = BlockIDs.GlassRoundedSlicedCube;
|
||||
} else
|
||||
result.block = BlockIDs.AluminiumRoundedSlicedCube;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (cubeName.Contains("glass") || cubeName.Contains("windshield"))
|
||||
{
|
||||
result.block = BlockIDs.GlassSlicedCube;
|
||||
} else
|
||||
result.block = BlockIDs.AluminiumSlicedCube;
|
||||
}
|
||||
}
|
||||
gcName += "SlicedCube";
|
||||
else if (cubeName.Contains("tetra") || cubeName.Contains("corner"))
|
||||
{
|
||||
if (cubeName.Contains("round"))
|
||||
{
|
||||
if (cubeName.Contains("glass") || cubeName.Contains("windshield"))
|
||||
{
|
||||
result.block = BlockIDs.GlassRoundedCorner;
|
||||
} else
|
||||
result.block = BlockIDs.AluminiumRoundedCorner;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (cubeName.Contains("glass") || cubeName.Contains("windshield"))
|
||||
{
|
||||
result.block = BlockIDs.GlassCorner;
|
||||
} else
|
||||
result.block = BlockIDs.AluminiumCorner;
|
||||
}
|
||||
}
|
||||
gcName += "Corner";
|
||||
else if (cubeName.Contains("pyramid"))
|
||||
{
|
||||
result.block = BlockIDs.AluminiumPyramidSegment;
|
||||
}
|
||||
gcName += "PyramidSegment";
|
||||
else if (cubeName.Contains("cone"))
|
||||
{
|
||||
result.block = BlockIDs.AluminiumConeSegment;
|
||||
}
|
||||
gcName += "ConeSegment";
|
||||
else
|
||||
{
|
||||
result.block = BlockIDs.TextBlock;
|
||||
result.name = cubeName;
|
||||
return;
|
||||
}
|
||||
|
||||
BlockIDs id = VoxelObjectNotationUtility.NameToEnum(gcName);
|
||||
result.block = id;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
|
|
@ -134,8 +134,7 @@ namespace Pixi.Robots
|
|||
{
|
||||
Block block = blocks[c];
|
||||
// the goal is for this to never evaluate to true (ie all cubes are translated correctly)
|
||||
if (block.Type == BlockIDs.TextBlock &&
|
||||
(string.IsNullOrEmpty(block.Label) || block.Label == "Text Block"))
|
||||
if (block.Type == BlockIDs.TextBlock)
|
||||
{
|
||||
block.Specialise<TextBlock>().Text = textBlockInfo[name][textBlockInfoIndex];
|
||||
textBlockInfoIndex++;
|
||||
|
|
Loading…
Reference in a new issue