Convert to new GCIPA
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1 changed files with 5 additions and 15 deletions
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@ -15,16 +15,16 @@ using Pixi.Robots;
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namespace Pixi
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namespace Pixi
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{
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{
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public class PixiPlugin : IPlugin // the Illusion Plugin Architecture (IPA) will ignore classes that don't implement IPlugin'
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public class PixiPlugin : IEnhancedPlugin // the Illusion Plugin Architecture (IPA) will ignore classes that don't implement IPlugin'
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{
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{
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public string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name; // Pixi
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public override string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name; // Pixi
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// To change the name, change the project's name
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// To change the name, change the project's name
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public string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString();
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public override string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString();
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// To change the version, change <Version>#.#.#</Version> in Pixi.csproj
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// To change the version, change <Version>#.#.#</Version> in Pixi.csproj
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// called when Gamecraft shuts down
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// called when Gamecraft shuts down
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public void OnApplicationQuit()
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public override void OnApplicationQuit()
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{
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{
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// Shutdown this mod
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// Shutdown this mod
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Logging.LogDebug($"{Name} has shutdown");
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Logging.LogDebug($"{Name} has shutdown");
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@ -34,7 +34,7 @@ namespace Pixi
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}
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}
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// called when Gamecraft starts up
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// called when Gamecraft starts up
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public void OnApplicationStart()
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public override void OnApplicationStart()
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{
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{
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// Initialize the Gamecraft modding API first
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// Initialize the Gamecraft modding API first
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GamecraftModdingAPI.Main.Init();
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GamecraftModdingAPI.Main.Init();
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@ -55,15 +55,5 @@ namespace Pixi
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RobotCommands.CreatePartDumpCommand();
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RobotCommands.CreatePartDumpCommand();
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#endif
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#endif
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}
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}
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// unused methods
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public void OnFixedUpdate() { } // called once per physics update
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public void OnLevelWasInitialized(int level) { } // called after a level is initialized
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public void OnLevelWasLoaded(int level) { } // called after a level is loaded
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public void OnUpdate() { } // called once per rendered frame (frame update)
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}
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}
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}
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}
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