Add info for common unsupported audio types
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4 changed files with 40 additions and 1 deletions
37
Pixi/Audio/AudioFakeImporter.cs
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37
Pixi/Audio/AudioFakeImporter.cs
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@ -0,0 +1,37 @@
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using System;
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using GamecraftModdingAPI;
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using GamecraftModdingAPI.Utility;
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using Pixi.Common;
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namespace Pixi.Audio
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{
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public class AudioFakeImporter : Importer
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{
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public int Priority { get; } = 0;
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public bool Optimisable { get; } = false;
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public string Name { get; } = "AudioWarning~Spell";
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public BlueprintProvider BlueprintProvider { get; } = null;
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public bool Qualifies(string name)
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{
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return name.EndsWith(".flac", StringComparison.InvariantCultureIgnoreCase)
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|| name.EndsWith(".ogg", StringComparison.InvariantCultureIgnoreCase)
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|| name.EndsWith(".mp3", StringComparison.InvariantCultureIgnoreCase)
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|| name.EndsWith(".wav", StringComparison.InvariantCultureIgnoreCase)
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|| name.EndsWith(".aac", StringComparison.InvariantCultureIgnoreCase);
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}
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public BlockJsonInfo[] Import(string name)
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{
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Logging.CommandLogWarning($"Audio importing only works with MIDI (.mid) files, which '{name}' is not.\nThere are many converters online, but for best quality use a MIDI file made from a music transcription.\nFor example, musescore.com has lots of good transcriptions and they offer a 30-day free trial.");
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return null;
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}
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public void PreProcess(string name, ref ProcessedVoxelObjectNotation[] blocks)
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{
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}
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public void PostProcess(string name, ref Block[] blocks)
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{
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}
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}
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}
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@ -314,6 +314,7 @@ namespace Pixi.Common
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count++;
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}
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}
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yield return asyncHandle.Continue();
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}
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}
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}
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@ -157,7 +157,7 @@ namespace Pixi.Common
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#endif
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// import blocks
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BlockJsonInfo[] blocksInfo = magicImporter.Import(name);
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if (blocksInfo.Length == 0)
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if (blocksInfo == null || blocksInfo.Length == 0)
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{
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#if DEBUG
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Logging.CommandLogError($"Importer {magicImporter.Name} didn't provide any blocks to import. Mission Aborted!");
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@ -57,6 +57,7 @@ namespace Pixi
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#endif
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// Audio functionality
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root.Inject(new MidiImporter());
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root.Inject(new AudioFakeImporter());
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}
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}
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}
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