Refactor Pixi import system as per issue #5
This commit is contained in:
parent
acb0c59967
commit
244be3468b
20 changed files with 1233 additions and 490 deletions
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@ -1,17 +0,0 @@
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using System;
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using GamecraftModdingAPI.Blocks;
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namespace Pixi.Common
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{
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public struct BlockInfo
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{
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public BlockIDs block;
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public BlockColors color;
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public byte darkness;
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public bool visible;
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}
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}
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@ -1,4 +1,9 @@
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using System;
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using Unity.Mathematics;
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using GamecraftModdingAPI.Blocks;
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namespace Pixi.Common
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{
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public struct BlockJsonInfo
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@ -12,5 +17,25 @@ namespace Pixi.Common
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public float[] color;
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public float[] scale;
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internal ProcessedVoxelObjectNotation Process()
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{
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BlockIDs block = ConversionUtility.BlockIDsToEnum(name);
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return new ProcessedVoxelObjectNotation
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{
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block = block,
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blueprint = block == BlockIDs.Invalid,
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color = ColorSpaceUtility.QuantizeToBlockColor(color),
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metadata = name,
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position = ConversionUtility.FloatArrayToFloat3(position),
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rotation = ConversionUtility.FloatArrayToFloat3(rotation),
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scale = ConversionUtility.FloatArrayToFloat3(scale),
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};
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}
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public override string ToString()
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{
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return $"BlockJsonInfo {{ name:{name}, color:(r{color[0]},g{color[1]},b{color[2]}), position:({position[0]},{position[1]},{position[2]}), rotation:({rotation[0]},{rotation[1]},{rotation[2]}), scale:({scale[0]},{scale[1]},{scale[2]})}}";
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}
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}
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}
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9
Pixi/Common/BlueprintProvider.cs
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9
Pixi/Common/BlueprintProvider.cs
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namespace Pixi.Common
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{
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public interface BlueprintProvider
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{
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string Name { get; }
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BlockJsonInfo[] Blueprint(string name, BlockJsonInfo root);
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}
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}
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65
Pixi/Common/BlueprintUtility.cs
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65
Pixi/Common/BlueprintUtility.cs
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using System;
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using System.IO;
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using System.Collections.Generic;
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using System.Reflection;
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using Newtonsoft.Json;
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namespace Pixi.Common
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{
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public static class BlueprintUtility
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{
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public static Dictionary<string, BlockJsonInfo[]> ParseBlueprintFile(string name)
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{
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StreamReader bluemap = new StreamReader(File.OpenRead(name));
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return JsonConvert.DeserializeObject<Dictionary<string, BlockJsonInfo[]>>(bluemap.ReadToEnd());
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}
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public static Dictionary<string, BlockJsonInfo[]> ParseBlueprintResource(string name)
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{
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StreamReader bluemap = new StreamReader(Assembly.GetExecutingAssembly().GetManifestResourceStream(name));
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return JsonConvert.DeserializeObject<Dictionary<string, BlockJsonInfo[]>>(bluemap.ReadToEnd());
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}
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public static ProcessedVoxelObjectNotation[][] ProcessAndExpandBlocks(string name, BlockJsonInfo[] blocks, BlueprintProvider blueprints)
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{
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List<ProcessedVoxelObjectNotation[]> expandedBlocks = new List<ProcessedVoxelObjectNotation[]>();
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for (int i = 0; i < blocks.Length; i++)
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{
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ProcessedVoxelObjectNotation root = blocks[i].Process();
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if (root.blueprint)
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{
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if (blueprints == null)
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{
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throw new NullReferenceException("Blueprint block info found but BlueprintProvider is null");
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}
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BlockJsonInfo[] blueprint = blueprints.Blueprint(name, blocks[i]);
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ProcessedVoxelObjectNotation[] expanded = new ProcessedVoxelObjectNotation[blueprint.Length];
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for (int j = 0; j < expanded.Length; j++)
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{
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expanded[j] = blueprint[j].Process();
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}
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expandedBlocks.Add(expanded);
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}
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else
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{
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expandedBlocks.Add(new ProcessedVoxelObjectNotation[]{root});
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}
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}
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return expandedBlocks.ToArray();
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}
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public static ProcessedVoxelObjectNotation[] ProcessBlocks(BlockJsonInfo[] blocks)
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{
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ProcessedVoxelObjectNotation[] procBlocks = new ProcessedVoxelObjectNotation[blocks.Length];
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for (int i = 0; i < blocks.Length; i++)
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{
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procBlocks[i] = blocks[i].Process();
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}
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return procBlocks;
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}
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}
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}
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444
Pixi/Common/CommandRoot.cs
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444
Pixi/Common/CommandRoot.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using UnityEngine;
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using Unity.Mathematics;
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using Svelto.ECS;
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using GamecraftModdingAPI;
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using GamecraftModdingAPI.Blocks;
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using GamecraftModdingAPI.Commands;
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using GamecraftModdingAPI.Utility;
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namespace Pixi.Common
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{
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/// <summary>
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/// Command implementation.
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/// CommandRoot.Pixi is the root of all Pixi calls from the CLI
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/// </summary>
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public class CommandRoot : ICustomCommandEngine
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{
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public void Ready()
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{
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CommandRegistrationHelper.Register<string>(Name, (name) => tryOrCommandLogError(() => this.Pixi(null, name)), Description);
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CommandRegistrationHelper.Register<string, string>(Name+"2", this.Pixi, "Import something into Gamecraft using magic. Usage: Pixi \"importer\" \"myfile.png\"");
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}
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public EntitiesDB entitiesDB { get; set; }
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public void Dispose()
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{
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CommandRegistrationHelper.Unregister(Name);
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CommandRegistrationHelper.Unregister(Name+"2");
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}
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public string Name { get; } = "Pixi";
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public bool isRemovable { get; } = false;
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public string Description { get; } = "Import something into Gamecraft using magic. Usage: Pixi \"myfile.png\"";
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public Dictionary<int, Importer[]> importers = new Dictionary<int, Importer[]>();
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public const float BLOCK_SIZE = 0.2f;
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public const float DELTA = BLOCK_SIZE / 2048;
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public static int OPTIMISATION_PASSES = 2;
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public CommandRoot()
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{
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CommandManager.AddCommand(this);
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}
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public void Inject(Importer imp)
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{
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if (importers.ContainsKey(imp.Priority))
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{
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// extend array by 1 and place imp at the end
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Importer[] oldArr = importers[imp.Priority];
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Importer[] newArr = new Importer[oldArr.Length + 1];
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for (int i = 0; i < oldArr.Length; i++)
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{
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newArr[i] = oldArr[i];
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}
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newArr[oldArr.Length] = imp;
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importers[imp.Priority] = newArr;
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}
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else
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{
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importers[imp.Priority] = new Importer[] {imp};
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}
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}
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private void Pixi(string importerName, string name)
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{
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// organise priorities
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int[] priorities = importers.Keys.ToArray();
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Array.Sort(priorities);
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Array.Reverse(priorities); // higher priorities go first
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// find relevant importer
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Importer magicImporter = null;
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foreach (int p in priorities)
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{
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Importer[] imps = importers[p];
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for (int i = 0; i < imps.Length; i++)
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{
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//Logging.MetaLog($"Now checking importer {imps[i].Name}");
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if ((importerName == null && imps[i].Qualifies(name))
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|| (importerName != null && imps[i].Name.Contains(importerName)))
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{
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magicImporter = imps[i];
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break;
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}
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}
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if (magicImporter != null) break;
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}
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if (magicImporter == null)
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{
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Logging.CommandLogError("Unsupported file or string.");
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return;
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}
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#if DEBUG
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Logging.MetaLog($"Using '{magicImporter.Name}' to import '{name}'");
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#endif
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// import blocks
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BlockJsonInfo[] blocksInfo = magicImporter.Import(name);
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if (blocksInfo.Length == 0)
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{
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#if DEBUG
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Logging.CommandLogError($"Importer {magicImporter.Name} didn't provide any blocks to import. Mission Aborted!");
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#endif
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return;
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}
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ProcessedVoxelObjectNotation[][] procVONs;
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BlueprintProvider blueprintProvider = magicImporter.BlueprintProvider;
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if (blueprintProvider == null)
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{
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// convert block info to API-compatible format
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procVONs = new ProcessedVoxelObjectNotation[][] {BlueprintUtility.ProcessBlocks(blocksInfo)};
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}
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else
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{
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// expand blueprints and convert block info
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procVONs = BlueprintUtility.ProcessAndExpandBlocks(name, blocksInfo, magicImporter.BlueprintProvider);
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}
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// reduce block placements by grouping neighbouring similar blocks
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// (after flattening block data representation)
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List<ProcessedVoxelObjectNotation> optVONs = new List<ProcessedVoxelObjectNotation>();
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for (int arr = 0; arr < procVONs.Length; arr++)
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{
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for (int elem = 0; elem < procVONs[arr].Length; elem++)
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{
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optVONs.Add(procVONs[arr][elem]);
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}
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}
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#if DEBUG
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Logging.MetaLog($"Imported {optVONs.Count} blocks for '{name}'");
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#endif
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int blockCountPreOptimisation = optVONs.Count;
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if (magicImporter.Optimisable)
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{
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for (int pass = 0; pass < OPTIMISATION_PASSES; pass++)
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{
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OptimiseBlocks(ref optVONs);
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#if DEBUG
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Logging.MetaLog($"Optimisation pass {pass} completed");
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#endif
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}
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#if DEBUG
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Logging.MetaLog($"Optimised down to {optVONs.Count} blocks for '{name}'");
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#endif
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}
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ProcessedVoxelObjectNotation[] optVONsArr = optVONs.ToArray();
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magicImporter.PreProcess(name, ref optVONsArr);
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// place blocks
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Block[] blocks = new Block[optVONsArr.Length];
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for (int i = 0; i < optVONsArr.Length; i++)
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{
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ProcessedVoxelObjectNotation desc = optVONsArr[i];
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if (desc.block != BlockIDs.Invalid)
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{
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Block b = Block.PlaceNew(desc.block, desc.position, desc.rotation, desc.color.Color,
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desc.color.Darkness, 1, desc.scale);
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blocks[i] = b;
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}
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}
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magicImporter.PostProcess(name, ref blocks);
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if (magicImporter.Optimisable && blockCountPreOptimisation > blocks.Length)
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{
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Logging.CommandLog($"Imported {blocks.Length} blocks using {magicImporter.Name} ({blockCountPreOptimisation/blocks.Length}x ratio)");
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}
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else
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{
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Logging.CommandLog($"Imported {blocks.Length} blocks using {magicImporter.Name}");
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}
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}
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private void OptimiseBlocks(ref List<ProcessedVoxelObjectNotation> optVONs)
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{
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// a really complicated algorithm to determine if two similar blocks are touching (before they're placed)
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// the general concept:
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// two blocks are touching when they have a common face (equal to 4 corners on the cube, where the 4 corners aren't completely opposite each other)
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// between the two blocks, the 8 corners that aren't in common are the corners for the merged block
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//
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// to merge the 2 blocks, switch out the 4 common corners of one block with the nearest non-common corners from the other block
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// i.e. swap the common face on block A with the face opposite the common face of block B
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// to prevent a nonsensical face (rotated compared to other faces), the corners of the face should be swapped out with the corresponding corner which shares an edge
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//
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// note: e.g. if common face on block A is its top, the common face of block B is not necessarily the bottom face because blocks can be rotated differently
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// this means it's not safe to assume that block A's common face (top) can be swapped with block B's non-common opposite face (top) to get the merged block
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//
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// note2: this does not work with blocks which aren't cubes (i.e. any block where rotation matters)
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// TODO multithread this expensive operation
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int item = 0;
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while (item < optVONs.Count)
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{
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bool isItemUpdated = false;
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ProcessedVoxelObjectNotation itemVON = optVONs[item];
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if (isOptimisableBlock(itemVON.block))
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{
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float3[] itemCorners = calculateCorners(itemVON);
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int seeker = item + 1; // despite this, assume that seeker goes thru the entire list (not just blocks after item)
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while (seeker < optVONs.Count)
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{
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if (seeker == item)
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{
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seeker++;
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}
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else
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{
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ProcessedVoxelObjectNotation seekerVON = optVONs[seeker];
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//Logging.MetaLog($"Comparing {itemVON} and {seekerVON}");
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float3[] seekerCorners = calculateCorners(seekerVON);
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int[][] mapping = findMatchingCorners(itemCorners, seekerCorners);
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if (mapping.Length != 0
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&& itemVON.block == seekerVON.block
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&& itemVON.color.Color == seekerVON.color.Color
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&& itemVON.color.Darkness == seekerVON.color.Darkness
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&& isOptimisableBlock(seekerVON.block)) // match found
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{
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// switch out corners based on mapping
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//Logging.MetaLog($"Corners {float3ArrToString(itemCorners)}\nand {float3ArrToString(seekerCorners)}");
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//Logging.MetaLog($"Mappings (len:{mapping[0].Length}) {mapping[0][0]} -> {mapping[1][0]}\n{mapping[0][1]} -> {mapping[1][1]}\n{mapping[0][2]} -> {mapping[1][2]}\n{mapping[0][3]} -> {mapping[1][3]}\n");
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for (byte i = 0; i < 4; i++)
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{
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itemCorners[mapping[0][i]] = seekerCorners[mapping[1][i]];
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}
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// remove 2nd block, since it's now part of the 1st block
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//Logging.MetaLog($"Removing {seekerVON}");
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optVONs.RemoveAt(seeker);
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if (seeker < item)
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{
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item--; // note: this will never become less than 0
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}
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isItemUpdated = true;
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// regenerate info
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//Logging.MetaLog($"Final corners {float3ArrToString(itemCorners)}");
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updateVonFromCorners(itemCorners, ref itemVON);
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itemCorners = calculateCorners(itemVON);
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//Logging.MetaLog($"Merged block is {itemVON}");
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}
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else
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{
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seeker++;
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}
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}
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}
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if (isItemUpdated)
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{
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optVONs[item] = itemVON;
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//Logging.MetaLog($"Optimised block is now {itemVON}");
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}
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item++;
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}
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else
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{
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item++;
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}
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}
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}
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private float3[] calculateCorners(ProcessedVoxelObjectNotation von)
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{
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float3[] cornerMultiplicands = new float3[8]
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{
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new float3(1, 1, 1),
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new float3(1, 1, -1),
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new float3(-1, 1, 1),
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new float3(-1, 1, -1),
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new float3(-1, -1, 1),
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new float3(-1, -1, -1),
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new float3(1, -1, 1),
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new float3(1, -1, -1),
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};
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float3[] corners = new float3[8];
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Quaternion rotation = Quaternion.Euler(von.rotation);
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float3 rotatedScale = rotation * von.scale;
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float3 trueCenter = von.position;
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// generate corners
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for (int i = 0; i < corners.Length; i++)
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{
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corners[i] = trueCenter + BLOCK_SIZE * (cornerMultiplicands[i] * rotatedScale / 2);
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}
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return corners;
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}
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private void updateVonFromCorners(float3[] corners, ref ProcessedVoxelObjectNotation von)
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{
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float3[] cornerMultiplicands = new float3[8]
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{
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new float3(1, 1, 1),
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new float3(1, 1, -1),
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new float3(1, -1, 1),
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new float3(1, -1, -1),
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new float3(-1, 1, 1),
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new float3(-1, 1, -1),
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new float3(-1, -1, 1),
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new float3(-1, -1, -1),
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};
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float3 newCenter = sumOfFloat3Arr(corners) / corners.Length;
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float3 newPosition = newCenter;
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Quaternion rot = Quaternion.Euler(von.rotation);
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float3 rotatedScale = 2 * (corners[0] - newCenter) / BLOCK_SIZE;
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von.scale = Quaternion.Inverse(rot) * rotatedScale;
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von.position = newPosition;
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//Logging.MetaLog($"Updated VON scale {von.scale} (absolute {rotatedScale})");
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}
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private int[][] findMatchingCorners(float3[] corners1, float3[] corners2)
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{
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int[][] cornerFaceMappings = new int[][]
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{
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new int[] {0, 1, 2, 3}, // top
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new int[] {2, 3, 4, 5}, // left
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new int[] {4, 5, 6, 7}, // bottom
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new int[] {6, 7, 0, 1}, // right
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new int[] {0, 2, 4, 6}, // back
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new int[] {1, 3, 5, 7}, // front
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};
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int[][] oppositeFaceMappings = new int[][]
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{
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new int[] {6, 7, 4, 5}, // bottom
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new int[] {0, 1, 6, 7}, // right
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new int[] {2, 3, 0, 1}, // top
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new int[] {4, 5, 2, 3}, // left
|
||||
new int[] {1, 3, 5, 7}, // front
|
||||
new int[] {0, 2, 4, 6}, // back
|
||||
};
|
||||
float3[][] faces1 = facesFromCorners(corners1);
|
||||
float3[][] faces2 = facesFromCorners(corners2);
|
||||
for (byte i = 0; i < faces1.Length; i++)
|
||||
{
|
||||
for (byte j = 0; j < faces2.Length; j++)
|
||||
{
|
||||
//Logging.MetaLog($"Checking faces {float3ArrToString(faces1[i])} and {float3ArrToString(faces2[j])}");
|
||||
int[] match = matchFace(faces1[i], faces2[j]);
|
||||
if (match.Length != 0)
|
||||
{
|
||||
//Logging.MetaLog($"Matched faces {float3ArrToString(faces1[i])} and {float3ArrToString(faces2[j])}");
|
||||
// translate from face mapping to corner mapping
|
||||
for (byte k = 0; k < match.Length; k++)
|
||||
{
|
||||
match[k] = oppositeFaceMappings[j][match[k]];
|
||||
}
|
||||
return new int[][] {cornerFaceMappings[i], match}; // {{itemCorners index}, {seekerCorners index}}
|
||||
}
|
||||
}
|
||||
}
|
||||
return new int[0][];
|
||||
}
|
||||
|
||||
// this assumes the corners are in the order that calculateCorners outputs
|
||||
private float3[][] facesFromCorners(float3[] corners)
|
||||
{
|
||||
return new float3[][]
|
||||
{
|
||||
new float3[] {corners[0], corners[1], corners[2], corners[3]}, // top
|
||||
new float3[] {corners[2], corners[3], corners[4], corners[5]}, // left
|
||||
new float3[] {corners[4], corners[5], corners[6], corners[7]}, // bottom
|
||||
new float3[] {corners[6], corners[7], corners[0], corners[1]}, // right
|
||||
new float3[] {corners[0], corners[2], corners[4], corners[6]}, // back
|
||||
new float3[] {corners[1], corners[3], corners[5], corners[7]}, // front
|
||||
};
|
||||
}
|
||||
|
||||
private int[] matchFace(float3[] face1, float3[] face2)
|
||||
{
|
||||
int[] result = new int[4];
|
||||
byte count = 0;
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
for (int j = 0; j < 4; j++)
|
||||
{
|
||||
//Logging.MetaLog($"Comparing {face1[i]} and {face1[i]} ({Mathf.Abs(face1[i].x - face2[j].x)} & {Mathf.Abs(face1[i].y - face2[j].y)} & {Mathf.Abs(face1[i].z - face2[j].z)} vs {DELTA})");
|
||||
// if (face1[i] == face2[j])
|
||||
if (Mathf.Abs(face1[i].x - face2[j].x) < DELTA
|
||||
&& Mathf.Abs(face1[i].y - face2[j].y) < DELTA
|
||||
&& Mathf.Abs(face1[i].z - face2[j].z) < DELTA)
|
||||
{
|
||||
count++;
|
||||
result[i] = j; // map corners to each other
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
//Logging.MetaLog($"matched {count}/4");
|
||||
if (count == 4)
|
||||
{
|
||||
return result;
|
||||
}
|
||||
return new int[0];
|
||||
}
|
||||
|
||||
private float3 sumOfFloat3Arr(float3[] arr)
|
||||
{
|
||||
float3 total = float3.zero;
|
||||
for (int i = 0; i < arr.Length; i++)
|
||||
{
|
||||
total += arr[i];
|
||||
}
|
||||
|
||||
return total;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private bool isOptimisableBlock(BlockIDs block)
|
||||
{
|
||||
return block.ToString().EndsWith("Cube", StringComparison.InvariantCultureIgnoreCase);
|
||||
}
|
||||
|
||||
private string float3ArrToString(float3[] arr)
|
||||
{
|
||||
string result = "[";
|
||||
foreach (float3 f in arr)
|
||||
{
|
||||
result += f.ToString() + ", ";
|
||||
}
|
||||
|
||||
return result.Substring(0, result.Length - 2) + "]";
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void tryOrCommandLogError(Action toTry)
|
||||
{
|
||||
try
|
||||
{
|
||||
toTry();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
#if DEBUG
|
||||
Logging.CommandLogError("RIP\n" + e);
|
||||
#else
|
||||
Logging.CommandLogError("Pixi failed (reason: " + e.Message + ")");
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
46
Pixi/Common/ConversionUtility.cs
Normal file
46
Pixi/Common/ConversionUtility.cs
Normal file
|
@ -0,0 +1,46 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
using Unity.Mathematics;
|
||||
|
||||
using GamecraftModdingAPI.Blocks;
|
||||
|
||||
namespace Pixi.Common
|
||||
{
|
||||
public static class ConversionUtility
|
||||
{
|
||||
private static Dictionary<string, BlockIDs> blockEnumMap = null;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void loadBlockEnumMap()
|
||||
{
|
||||
blockEnumMap = new Dictionary<string, BlockIDs>();
|
||||
foreach(BlockIDs e in Enum.GetValues(typeof(BlockIDs)))
|
||||
{
|
||||
blockEnumMap[e.ToString()] = e;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static BlockIDs BlockIDsToEnum(string name)
|
||||
{
|
||||
if (blockEnumMap == null) loadBlockEnumMap();
|
||||
if (blockEnumMap.ContainsKey(name)) return blockEnumMap[name];
|
||||
return BlockIDs.Invalid;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float3 FloatArrayToFloat3(float[] vec)
|
||||
{
|
||||
if (vec.Length < 3) return float3.zero;
|
||||
return new float3(vec[0], vec[1], vec[2]);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float[] Float3ToFloatArray(float3 vec)
|
||||
{
|
||||
return new float[3] {vec.x, vec.y, vec.z};
|
||||
}
|
||||
}
|
||||
}
|
27
Pixi/Common/Importer.cs
Normal file
27
Pixi/Common/Importer.cs
Normal file
|
@ -0,0 +1,27 @@
|
|||
using GamecraftModdingAPI;
|
||||
|
||||
namespace Pixi.Common
|
||||
{
|
||||
/// <summary>
|
||||
/// Thing importer.
|
||||
/// This imports the thing by converting it to a common block format that Pixi can understand.
|
||||
/// </summary>
|
||||
public interface Importer
|
||||
{
|
||||
int Priority { get; }
|
||||
|
||||
bool Optimisable { get; }
|
||||
|
||||
string Name { get; }
|
||||
|
||||
BlueprintProvider BlueprintProvider { get; }
|
||||
|
||||
bool Qualifies(string name);
|
||||
|
||||
BlockJsonInfo[] Import(string name);
|
||||
|
||||
void PreProcess(string name, ref ProcessedVoxelObjectNotation[] blocks);
|
||||
|
||||
void PostProcess(string name, ref Block[] blocks);
|
||||
}
|
||||
}
|
40
Pixi/Common/ProcessedVoxelObjectNotation.cs
Normal file
40
Pixi/Common/ProcessedVoxelObjectNotation.cs
Normal file
|
@ -0,0 +1,40 @@
|
|||
using Unity.Mathematics;
|
||||
|
||||
using GamecraftModdingAPI.Blocks;
|
||||
|
||||
namespace Pixi.Common
|
||||
{
|
||||
public struct ProcessedVoxelObjectNotation
|
||||
{
|
||||
public BlockIDs block;
|
||||
|
||||
public BlockColor color;
|
||||
|
||||
public bool blueprint;
|
||||
|
||||
public float3 position;
|
||||
|
||||
public float3 rotation;
|
||||
|
||||
public float3 scale;
|
||||
|
||||
public string metadata;
|
||||
|
||||
internal BlockJsonInfo VoxelObjectNotation()
|
||||
{
|
||||
return new BlockJsonInfo
|
||||
{
|
||||
name = block == BlockIDs.Invalid ? metadata.Split(' ')[0] : block.ToString(),
|
||||
color = ColorSpaceUtility.UnquantizeToArray(color),
|
||||
position = ConversionUtility.Float3ToFloatArray(position),
|
||||
rotation = ConversionUtility.Float3ToFloatArray(rotation),
|
||||
scale = ConversionUtility.Float3ToFloatArray(scale),
|
||||
};
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"ProcessedVoxelObjectNotation {{ block:{block}, color:{color.Color}-{color.Darkness}, blueprint:{blueprint}, position:{position}, rotation:{rotation}, scale:{scale}}} ({metadata})";
|
||||
}
|
||||
}
|
||||
}
|
94
Pixi/Images/ImageCanvasImporter.cs
Normal file
94
Pixi/Images/ImageCanvasImporter.cs
Normal file
|
@ -0,0 +1,94 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
using Unity.Mathematics;
|
||||
using UnityEngine;
|
||||
|
||||
using GamecraftModdingAPI;
|
||||
using GamecraftModdingAPI.Blocks;
|
||||
using GamecraftModdingAPI.Players;
|
||||
using GamecraftModdingAPI.Utility;
|
||||
using Pixi.Common;
|
||||
|
||||
namespace Pixi.Images
|
||||
{
|
||||
public class ImageCanvasImporter : Importer
|
||||
{
|
||||
public static float3 Rotation = float3.zero;
|
||||
|
||||
public static uint Thiccness = 1;
|
||||
|
||||
public int Priority { get; } = 1;
|
||||
|
||||
public bool Optimisable { get; } = true;
|
||||
|
||||
public string Name { get; } = "ImageCanvas~Spell";
|
||||
|
||||
public BlueprintProvider BlueprintProvider { get; } = null;
|
||||
|
||||
public bool Qualifies(string name)
|
||||
{
|
||||
//Logging.MetaLog($"Qualifies received name {name}");
|
||||
return name.EndsWith(".png", StringComparison.InvariantCultureIgnoreCase)
|
||||
|| name.EndsWith(".jpg", StringComparison.InvariantCultureIgnoreCase);
|
||||
}
|
||||
|
||||
public BlockJsonInfo[] Import(string name)
|
||||
{
|
||||
// Load image file and convert to Gamecraft blocks
|
||||
Texture2D img = new Texture2D(64, 64);
|
||||
// load file into texture
|
||||
try
|
||||
{
|
||||
byte[] imgData = File.ReadAllBytes(name);
|
||||
img.LoadImage(imgData);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logging.CommandLogError($"Failed to load picture data. Reason: {e.Message}");
|
||||
Logging.MetaLog(e.Message + "\n" + e.StackTrace);
|
||||
return new BlockJsonInfo[0];
|
||||
}
|
||||
//Logging.CommandLog($"Image size: {img.width}x{img.height}");
|
||||
Player p = new Player(PlayerType.Local);
|
||||
string pickedBlock = p.SelectedBlock == BlockIDs.Invalid ? BlockIDs.AluminiumCube.ToString() : p.SelectedBlock.ToString();
|
||||
Quaternion imgRotation = Quaternion.Euler(Rotation);
|
||||
|
||||
BlockJsonInfo[] blocks = new BlockJsonInfo[img.width * img.height];
|
||||
// convert the image to blocks
|
||||
// optimisation occurs later
|
||||
for (int x = 0; x < img.width; x++)
|
||||
{
|
||||
for (int y = 0; y < img.height; y++)
|
||||
{
|
||||
Color pixel = img.GetPixel(x, y);
|
||||
float3 position = (imgRotation * (new float3((x * CommandRoot.BLOCK_SIZE),y * CommandRoot.BLOCK_SIZE,0)));
|
||||
BlockJsonInfo qPixel = new BlockJsonInfo
|
||||
{
|
||||
name = pixel.a > 0.75 ? pickedBlock : BlockIDs.GlassCube.ToString(),
|
||||
color = new float[] {pixel.r, pixel.g, pixel.b},
|
||||
rotation = ConversionUtility.Float3ToFloatArray(Rotation),
|
||||
position = ConversionUtility.Float3ToFloatArray(position),
|
||||
scale = new float[] { 1, 1, Thiccness},
|
||||
};
|
||||
if (pixel.a < 0.5f) qPixel.name = BlockIDs.Invalid.ToString();
|
||||
blocks[(x * img.height) + y] = qPixel;
|
||||
}
|
||||
}
|
||||
return blocks;
|
||||
}
|
||||
|
||||
public void PreProcess(string name, ref ProcessedVoxelObjectNotation[] blocks)
|
||||
{
|
||||
Player p = new Player(PlayerType.Local);
|
||||
float3 pos = p.Position;
|
||||
for (int i = 0; i < blocks.Length; i++)
|
||||
{
|
||||
blocks[i].position += pos;
|
||||
}
|
||||
}
|
||||
|
||||
public void PostProcess(string name, ref Block[] blocks) { }
|
||||
}
|
||||
}
|
83
Pixi/Images/ImageCommandImporter.cs
Normal file
83
Pixi/Images/ImageCommandImporter.cs
Normal file
|
@ -0,0 +1,83 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
using Unity.Mathematics;
|
||||
using UnityEngine;
|
||||
|
||||
using GamecraftModdingAPI;
|
||||
using GamecraftModdingAPI.Blocks;
|
||||
using GamecraftModdingAPI.Players;
|
||||
using GamecraftModdingAPI.Utility;
|
||||
using Pixi.Common;
|
||||
|
||||
namespace Pixi.Images
|
||||
{
|
||||
public class ImageCommandImporter : Importer
|
||||
{
|
||||
public int Priority { get; } = 0;
|
||||
|
||||
public bool Optimisable { get; } = false;
|
||||
|
||||
public string Name { get; } = "ImageConsole~Spell";
|
||||
|
||||
public BlueprintProvider BlueprintProvider { get; } = null;
|
||||
|
||||
private Dictionary<string, string> commandBlockContents = new Dictionary<string, string>();
|
||||
|
||||
public bool Qualifies(string name)
|
||||
{
|
||||
return name.EndsWith(".png", StringComparison.InvariantCultureIgnoreCase)
|
||||
|| name.EndsWith(".jpg", StringComparison.InvariantCultureIgnoreCase);
|
||||
}
|
||||
|
||||
public BlockJsonInfo[] Import(string name)
|
||||
{
|
||||
// Thanks to Nullpersona for the idea
|
||||
// Load image file and convert to Gamecraft blocks
|
||||
Texture2D img = new Texture2D(64, 64);
|
||||
// load file into texture
|
||||
try
|
||||
{
|
||||
byte[] imgData = File.ReadAllBytes(name);
|
||||
img.LoadImage(imgData);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logging.CommandLogError($"Failed to load picture data. Reason: {e.Message}");
|
||||
Logging.MetaLog(e.Message + "\n" + e.StackTrace);
|
||||
return new BlockJsonInfo[0];
|
||||
}
|
||||
string text = PixelUtility.TextureToString(img); // conversion
|
||||
// save console's command
|
||||
commandBlockContents[name] = text;
|
||||
return new BlockJsonInfo[]
|
||||
{
|
||||
new BlockJsonInfo {name = "ConsoleBlock"}
|
||||
};
|
||||
}
|
||||
|
||||
public void PreProcess(string name, ref ProcessedVoxelObjectNotation[] blocks)
|
||||
{
|
||||
Player p = new Player(PlayerType.Local);
|
||||
float3 pos = p.Position;
|
||||
for (int i = 0; i < blocks.Length; i++)
|
||||
{
|
||||
blocks[i].position += pos;
|
||||
}
|
||||
}
|
||||
|
||||
public void PostProcess(string name, ref Block[] blocks)
|
||||
{
|
||||
// populate console block
|
||||
AsyncUtils.WaitForSubmission(); // just in case
|
||||
ConsoleBlock cb = blocks[0].Specialise<ConsoleBlock>();
|
||||
cb.Command = "ChangeTextBlockCommand";
|
||||
cb.Arg1 = "TextBlockID";
|
||||
cb.Arg2 = commandBlockContents[name];
|
||||
cb.Arg3 = "";
|
||||
commandBlockContents.Remove(name);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,230 +0,0 @@
|
|||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Security.Cryptography;
|
||||
|
||||
using UnityEngine;
|
||||
using Unity.Mathematics;
|
||||
using Svelto.ECS.Experimental;
|
||||
using Svelto.ECS;
|
||||
|
||||
using GamecraftModdingAPI.Blocks;
|
||||
using GamecraftModdingAPI.Commands;
|
||||
using GamecraftModdingAPI.Players;
|
||||
using GamecraftModdingAPI.Utility;
|
||||
using GamecraftModdingAPI;
|
||||
|
||||
using Pixi.Common;
|
||||
|
||||
namespace Pixi.Images
|
||||
{
|
||||
public static class ImageCommands
|
||||
{
|
||||
public const uint PIXEL_WARNING_THRESHOLD = 25_000;
|
||||
// hash length to display after Pixi in text block id field
|
||||
public const uint HASH_LENGTH = 6;
|
||||
|
||||
private static double blockSize = 0.2;
|
||||
|
||||
private static uint thiccness = 1;
|
||||
|
||||
public static float3 Rotation = float3.zero;
|
||||
|
||||
public static void CreateThiccCommand()
|
||||
{
|
||||
CommandBuilder.Builder()
|
||||
.Name("PixiThicc")
|
||||
.Description("Set the image thickness for Pixi2D. Use this if you'd like add depth to a 2D image after importing.")
|
||||
.Action<int>((d) => {
|
||||
if (d > 0)
|
||||
{
|
||||
thiccness = (uint)d;
|
||||
}
|
||||
else Logging.CommandLogError("");
|
||||
})
|
||||
.Build();
|
||||
}
|
||||
|
||||
public static void CreateImportCommand()
|
||||
{
|
||||
CommandBuilder.Builder()
|
||||
.Name("Pixi2D")
|
||||
.Description("Converts an image to blocks. Larger images will freeze your game until conversion completes.")
|
||||
.Action<string>(Pixelate2DFile)
|
||||
.Build();
|
||||
}
|
||||
|
||||
public static void CreateTextCommand()
|
||||
{
|
||||
CommandBuilder.Builder()
|
||||
.Name("PixiText")
|
||||
.Description("Converts an image to coloured text in a new text block. Larger images may cause save issues.")
|
||||
.Action<string>(Pixelate2DFileToTextBlock)
|
||||
.Build();
|
||||
}
|
||||
|
||||
public static void CreateTextConsoleCommand()
|
||||
{
|
||||
CommandBuilder.Builder()
|
||||
.Name("PixiConsole")
|
||||
.Description("Converts an image to a ChangeTextBlockCommand in a new console block. The first parameter is the image filepath and the second parameter is the text block id. Larger images may cause save issues.")
|
||||
.Action<string, string>(Pixelate2DFileToCommand)
|
||||
.Build();
|
||||
}
|
||||
|
||||
public static void Pixelate2DFile(string filepath)
|
||||
{
|
||||
// Load image file and convert to Gamecraft blocks
|
||||
Texture2D img = new Texture2D(64, 64);
|
||||
// load file into texture
|
||||
try
|
||||
{
|
||||
byte[] imgData = File.ReadAllBytes(filepath);
|
||||
img.LoadImage(imgData);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logging.CommandLogError($"Failed to load picture data. Reason: {e.Message}");
|
||||
Logging.MetaLog(e.Message + "\n" + e.StackTrace);
|
||||
return;
|
||||
}
|
||||
Logging.CommandLog($"Image size: {img.width}x{img.height}");
|
||||
Player p = new Player(PlayerType.Local);
|
||||
float3 position = p.Position;
|
||||
BlockIDs pickedBlock = p.SelectedBlock == BlockIDs.Invalid ? BlockIDs.AluminiumCube : p.SelectedBlock;
|
||||
uint blockCount = 0;
|
||||
Quaternion imgRotation = Quaternion.Euler(Rotation);
|
||||
position += (float3)(imgRotation * new float3(1f, (float)blockSize, 0f));
|
||||
float3 basePosition = position;
|
||||
Stopwatch timer = Stopwatch.StartNew();
|
||||
// convert the image to blocks
|
||||
// this groups same-colored pixels in the same column into a single block to reduce the block count
|
||||
// any further pixel-grouping optimisations (eg 2D grouping) risk increasing conversion time higher than O(x*y)
|
||||
for (int x = 0; x < img.width; x++)
|
||||
{
|
||||
BlockInfo qVoxel = new BlockInfo
|
||||
{
|
||||
block = BlockIDs.AbsoluteMathsBlock, // impossible canvas block
|
||||
color = BlockColors.Default,
|
||||
darkness = 10,
|
||||
visible = false,
|
||||
};
|
||||
float3 scale = new float3(1, 1, thiccness);
|
||||
//position.x += (float)(blockSize);
|
||||
for (int y = 0; y < img.height; y++)
|
||||
{
|
||||
//position.y += (float)blockSize;
|
||||
Color pixel = img.GetPixel(x, y);
|
||||
BlockInfo qPixel = PixelUtility.QuantizePixel(pixel);
|
||||
if (qPixel.darkness != qVoxel.darkness
|
||||
|| qPixel.color != qVoxel.color
|
||||
|| qPixel.visible != qVoxel.visible
|
||||
|| qPixel.block != qVoxel.block)
|
||||
{
|
||||
if (y != 0)
|
||||
{
|
||||
if (qVoxel.visible)
|
||||
{
|
||||
position = basePosition + (float3)(imgRotation * (new float3(0,1,0) * (float)((y * blockSize + (y - scale.y) * blockSize) / 2) + new float3(1, 0, 0) * (float)(x * blockSize)));
|
||||
BlockIDs blockType = qVoxel.block == BlockIDs.AluminiumCube ? pickedBlock : qVoxel.block;
|
||||
Block.PlaceNew(blockType, position, rotation: Rotation,color: qVoxel.color, darkness: qVoxel.darkness, scale: scale);
|
||||
blockCount++;
|
||||
}
|
||||
scale = new float3(1, 1, thiccness);
|
||||
}
|
||||
qVoxel = qPixel;
|
||||
}
|
||||
else
|
||||
{
|
||||
scale.y += 1;
|
||||
}
|
||||
|
||||
}
|
||||
if (qVoxel.visible)
|
||||
{
|
||||
position = basePosition + (float3)(imgRotation * (new float3(0, 1, 0) * (float)((img.height * blockSize + (img.height - scale.y) * blockSize) / 2) + new float3(1, 0, 0) * (float)(x * blockSize)));
|
||||
BlockIDs blockType = qVoxel.block == BlockIDs.AluminiumCube ? pickedBlock : qVoxel.block;
|
||||
Block.PlaceNew(blockType, position, rotation: Rotation, color: qVoxel.color, darkness: qVoxel.darkness, scale: scale);
|
||||
blockCount++;
|
||||
}
|
||||
//position.y = zero_y;
|
||||
}
|
||||
timer.Stop();
|
||||
Logging.CommandLog($"Placed {img.width}x{img.height} image beside you ({blockCount} blocks total, {blockCount * 100 / (img.width * img.height)}%)");
|
||||
Logging.MetaLog($"Placed {blockCount} in {timer.ElapsedMilliseconds}ms (saved {(img.width * img.height) - blockCount} blocks -- {blockCount * 100 / (img.width * img.height)}% original size) for {filepath}");
|
||||
}
|
||||
|
||||
public static void Pixelate2DFileToTextBlock(string filepath)
|
||||
{
|
||||
// Thanks to TheGreenGoblin for the idea (and the working Python implementation for reference)
|
||||
// Load image file and convert to Gamecraft blocks
|
||||
Texture2D img = new Texture2D(64, 64);
|
||||
// load file into texture
|
||||
try
|
||||
{
|
||||
byte[] imgData = File.ReadAllBytes(filepath);
|
||||
img.LoadImage(imgData);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logging.CommandLogError($"Failed to load picture data. Reason: {e.Message}");
|
||||
Logging.MetaLog(e.Message + "\n" + e.StackTrace);
|
||||
return;
|
||||
}
|
||||
float3 position = new Player(PlayerType.Local).Position;
|
||||
position.x += 1f;
|
||||
position.y += (float)blockSize;
|
||||
Stopwatch timer = Stopwatch.StartNew();
|
||||
string text = PixelUtility.TextureToString(img);
|
||||
TextBlock textBlock = TextBlock.PlaceNew(position, scale: new float3(Mathf.Ceil(img.width / 16), 1, Mathf.Ceil(img.height / 16)));
|
||||
textBlock.Text = text;
|
||||
byte[] textHash;
|
||||
using (HashAlgorithm hasher = SHA256.Create())
|
||||
textHash = hasher.ComputeHash(Encoding.UTF8.GetBytes(text));
|
||||
string textId = "Pixi_";
|
||||
// every byte converts to 2 hexadecimal characters so hash length needs to be halved
|
||||
for (int i = 0; i < HASH_LENGTH/2 && i < textHash.Length; i++)
|
||||
{
|
||||
textId += textHash[i].ToString("X2");
|
||||
}
|
||||
textBlock.TextBlockId = textId;
|
||||
timer.Stop();
|
||||
Logging.CommandLog($"Placed {img.width}x{img.height} image in text block named {textId} beside you ({text.Length} characters)");
|
||||
Logging.MetaLog($"Completed image text block {textId} synthesis in {timer.ElapsedMilliseconds}ms containing {text.Length} characters for {img.width*img.height} pixels");
|
||||
}
|
||||
|
||||
public static void Pixelate2DFileToCommand(string filepath, string textBlockId)
|
||||
{
|
||||
// Thanks to Nullpersonan for the idea
|
||||
// Load image file and convert to Gamecraft blocks
|
||||
Texture2D img = new Texture2D(64, 64);
|
||||
// load file into texture
|
||||
try
|
||||
{
|
||||
byte[] imgData = File.ReadAllBytes(filepath);
|
||||
img.LoadImage(imgData);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logging.CommandLogError($"Failed to load picture data. Reason: {e.Message}");
|
||||
Logging.MetaLog(e.Message + "\n" + e.StackTrace);
|
||||
return;
|
||||
}
|
||||
float3 position = new Player(PlayerType.Local).Position;
|
||||
position.x += 1f;
|
||||
position.y += (float)blockSize;
|
||||
Stopwatch timer = Stopwatch.StartNew();
|
||||
float zero_y = position.y;
|
||||
string text = PixelUtility.TextureToString(img); // conversion
|
||||
ConsoleBlock console = ConsoleBlock.PlaceNew(position);
|
||||
// set console's command
|
||||
console.Command = "ChangeTextBlockCommand";
|
||||
console.Arg1 = textBlockId;
|
||||
console.Arg2 = text;
|
||||
console.Arg3 = "";
|
||||
Logging.CommandLog($"Placed {img.width}x{img.height} image in console block beside you ({text.Length} characters)");
|
||||
Logging.MetaLog($"Completed image console block {textBlockId} synthesis in {timer.ElapsedMilliseconds}ms containing {text.Length} characters for {img.width * img.height} pixels");
|
||||
}
|
||||
}
|
||||
}
|
97
Pixi/Images/ImageTextBlockImporter.cs
Normal file
97
Pixi/Images/ImageTextBlockImporter.cs
Normal file
|
@ -0,0 +1,97 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using Unity.Mathematics;
|
||||
using UnityEngine;
|
||||
|
||||
using GamecraftModdingAPI;
|
||||
using GamecraftModdingAPI.Blocks;
|
||||
using GamecraftModdingAPI.Players;
|
||||
using GamecraftModdingAPI.Utility;
|
||||
using Pixi.Common;
|
||||
|
||||
namespace Pixi.Images
|
||||
{
|
||||
public class ImageTextBlockImporter : Importer
|
||||
{
|
||||
public int Priority { get; } = 0;
|
||||
|
||||
public bool Optimisable { get; } = false;
|
||||
|
||||
public string Name { get; } = "ImageText~Spell";
|
||||
|
||||
public BlueprintProvider BlueprintProvider { get; } = null;
|
||||
|
||||
private Dictionary<string, string[]> textBlockContents = new Dictionary<string, string[]>();
|
||||
|
||||
public bool Qualifies(string name)
|
||||
{
|
||||
return name.EndsWith(".png", StringComparison.InvariantCultureIgnoreCase)
|
||||
|| name.EndsWith(".jpg", StringComparison.InvariantCultureIgnoreCase);
|
||||
}
|
||||
|
||||
public BlockJsonInfo[] Import(string name)
|
||||
{
|
||||
Texture2D img = new Texture2D(64, 64);
|
||||
// load file into texture
|
||||
try
|
||||
{
|
||||
byte[] imgData = File.ReadAllBytes(name);
|
||||
img.LoadImage(imgData);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logging.CommandLogError($"Failed to load picture data. Reason: {e.Message}");
|
||||
Logging.MetaLog(e.Message + "\n" + e.StackTrace);
|
||||
return new BlockJsonInfo[0];
|
||||
}
|
||||
string text = PixelUtility.TextureToString(img);
|
||||
// generate text block name
|
||||
byte[] textHash;
|
||||
using (HashAlgorithm hasher = SHA256.Create())
|
||||
textHash = hasher.ComputeHash(Encoding.UTF8.GetBytes(text));
|
||||
string textId = "Pixi_";
|
||||
for (int i = 0; i < 2 && i < textHash.Length; i++)
|
||||
{
|
||||
textId += textHash[i].ToString("X2");
|
||||
}
|
||||
|
||||
// save text block info for post-processing
|
||||
textBlockContents[name] = new string[2] { textId, text};
|
||||
|
||||
return new BlockJsonInfo[1]
|
||||
{
|
||||
new BlockJsonInfo
|
||||
{
|
||||
color = new float[] {0f, 0f, 0f},
|
||||
name = "TextBlock",
|
||||
position = new float[] {0f, 0f, 0f},
|
||||
rotation = new float[] {0f, 0f, 0f},
|
||||
scale = new float[] {Mathf.Ceil(img.width / 16f), 1f, Mathf.Ceil(img.height / 16f)}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public void PreProcess(string name, ref ProcessedVoxelObjectNotation[] blocks)
|
||||
{
|
||||
Player p = new Player(PlayerType.Local);
|
||||
float3 pos = p.Position;
|
||||
for (int i = 0; i < blocks.Length; i++)
|
||||
{
|
||||
blocks[i].position += pos;
|
||||
}
|
||||
}
|
||||
|
||||
public void PostProcess(string name, ref Block[] blocks)
|
||||
{
|
||||
// populate text block
|
||||
AsyncUtils.WaitForSubmission(); // just in case
|
||||
TextBlock tb = blocks[0].Specialise<TextBlock>();
|
||||
tb.TextBlockId = textBlockContents[name][0];
|
||||
tb.Text = textBlockContents[name][1];
|
||||
textBlockContents.Remove(name);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -14,27 +14,7 @@ namespace Pixi.Images
|
|||
public static class PixelUtility
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static BlockInfo QuantizePixel(Color pixel)
|
||||
{
|
||||
#if DEBUG
|
||||
Logging.MetaLog($"Color (r:{pixel.r}, g:{pixel.g}, b:{pixel.b})");
|
||||
#endif
|
||||
BlockColor c = ColorSpaceUtility.QuantizeToBlockColor(pixel);
|
||||
|
||||
BlockInfo result = new BlockInfo
|
||||
{
|
||||
block = pixel.a > 0.75 ? BlockIDs.AluminiumCube : BlockIDs.GlassCube,
|
||||
color = c.Color,
|
||||
darkness = c.Darkness,
|
||||
visible = pixel.a > 0.5f,
|
||||
};
|
||||
#if DEBUG
|
||||
Logging.MetaLog($"Quantized {result.color} (b:{result.block} d:{result.darkness} v:{result.visible})");
|
||||
#endif
|
||||
return result;
|
||||
}
|
||||
|
||||
public static string HexPixel(Color pixel)
|
||||
public static string HexPixel(Color pixel)
|
||||
{
|
||||
return "#"+ColorUtility.ToHtmlStringRGBA(pixel);
|
||||
}
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<PropertyGroup>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Version>0.4.0</Version>
|
||||
<Version>1.0.0</Version>
|
||||
<Authors>NGnius</Authors>
|
||||
<PackageLicenseExpression>MIT</PackageLicenseExpression>
|
||||
<PackageProjectUrl>https://git.exmods.org/NGnius/Pixi</PackageProjectUrl>
|
||||
|
|
|
@ -9,6 +9,7 @@ using Unity.Mathematics; // float3
|
|||
using IllusionPlugin;
|
||||
using GamecraftModdingAPI.Utility;
|
||||
|
||||
using Pixi.Common;
|
||||
using Pixi.Images;
|
||||
using Pixi.Robots;
|
||||
|
||||
|
@ -19,7 +20,7 @@ namespace Pixi
|
|||
public string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name; // Pixi
|
||||
// To change the name, change the project's name
|
||||
|
||||
public string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString(); // 0.1.0 (for now)
|
||||
public string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString();
|
||||
// To change the version, change <Version>#.#.#</Version> in Pixi.csproj
|
||||
|
||||
// called when Gamecraft shuts down
|
||||
|
@ -40,20 +41,19 @@ namespace Pixi
|
|||
// check out the modding API docs here: https://mod.exmods.org/
|
||||
|
||||
// Initialize Pixi mod
|
||||
// 2D image functionality
|
||||
ImageCommands.CreateThiccCommand();
|
||||
ImageCommands.CreateImportCommand();
|
||||
ImageCommands.CreateTextCommand();
|
||||
ImageCommands.CreateTextConsoleCommand();
|
||||
CommandRoot root = new CommandRoot();
|
||||
// 2D Image Functionality
|
||||
root.Inject(new ImageCanvasImporter());
|
||||
root.Inject(new ImageTextBlockImporter());
|
||||
root.Inject(new ImageCommandImporter());
|
||||
// Robot functionality
|
||||
RobotCommands.CreateRobotCRFCommand();
|
||||
RobotCommands.CreateRobotFileCommand();
|
||||
root.Inject(new RobotInternetImporter());
|
||||
//RobotCommands.CreateRobotCRFCommand();
|
||||
//RobotCommands.CreateRobotFileCommand();
|
||||
#if DEBUG
|
||||
// Development functionality
|
||||
RobotCommands.CreatePartDumpCommand();
|
||||
#endif
|
||||
|
||||
Logging.LogDebug($"{Name} has started up");
|
||||
}
|
||||
|
||||
// unused methods
|
||||
|
|
|
@ -75,7 +75,7 @@ namespace Pixi.Robots
|
|||
public static CubeInfo TranslateSpacialEnumerations(uint cubeId, byte x, byte y, byte z, byte rotation, byte colour, byte colour_x, byte colour_y, byte colour_z)
|
||||
{
|
||||
if (x != colour_x || z != colour_z || y != colour_y) return default;
|
||||
CubeInfo result = new CubeInfo { visible = true, cubeId = cubeId };
|
||||
CubeInfo result = new CubeInfo {visible = true, cubeId = cubeId, scale = new float3(1, 1, 1)};
|
||||
TranslateBlockColour(colour, ref result);
|
||||
TranslateBlockPosition(x, y, z, ref result);
|
||||
TranslateBlockRotation(rotation, ref result);
|
||||
|
@ -196,6 +196,22 @@ namespace Pixi.Robots
|
|||
result.darkness = c.Darkness;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static string CubeIdDescription(uint cubeId)
|
||||
{
|
||||
if (map == null)
|
||||
{
|
||||
StreamReader cubemap = new StreamReader(Assembly.GetExecutingAssembly().GetManifestResourceStream("Pixi.cubes-id.json"));
|
||||
map = JsonConvert.DeserializeObject<Dictionary<uint, string>>(cubemap.ReadToEnd());
|
||||
}
|
||||
if (!map.ContainsKey(cubeId))
|
||||
{
|
||||
return "Unknown cube #" + cubeId.ToString();
|
||||
//result.rotation = float3.zero;
|
||||
}
|
||||
return map[cubeId];
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void TranslateBlockId(uint cubeId, ref CubeInfo result)
|
||||
{
|
||||
|
@ -314,12 +330,12 @@ namespace Pixi.Robots
|
|||
Logging.LogWarning($"Found empty blueprint for {cube.name} (id:{cube.cubeId}), is the blueprint correct?");
|
||||
return new Block[0];
|
||||
}
|
||||
float3 defaultCorrectionVec = new float3((float)(0), (float)(RobotCommands.blockSize), (float)(0));
|
||||
float3 defaultCorrectionVec = new float3((float)(0), (float)(CommandRoot.BLOCK_SIZE), (float)(0));
|
||||
float3 baseRot = new float3(blueprint[0].rotation[0], blueprint[0].rotation[1], blueprint[0].rotation[2]);
|
||||
float3 baseScale = new float3(blueprint[0].scale[0], blueprint[0].scale[1], blueprint[0].scale[2]);
|
||||
Block[] placedBlocks = new Block[blueprint.Length];
|
||||
bool isBaseScaled = !(blueprint[0].scale[1] > 0f && blueprint[0].scale[1] < 2f);
|
||||
float3 correctionVec = isBaseScaled ? (float3)(Quaternion.Euler(baseRot) * baseScale / 2) * (float)-RobotCommands.blockSize : -defaultCorrectionVec;
|
||||
float3 correctionVec = isBaseScaled ? (float3)(Quaternion.Euler(baseRot) * baseScale / 2) * (float)-CommandRoot.BLOCK_SIZE : -defaultCorrectionVec;
|
||||
// FIXME scaled base blocks cause the blueprint to be placed in the wrong location (this also could be caused by a bug in DumpVON command)
|
||||
if (isBaseScaled)
|
||||
{
|
||||
|
|
100
Pixi/Robots/RobotBlueprintProvider.cs
Normal file
100
Pixi/Robots/RobotBlueprintProvider.cs
Normal file
|
@ -0,0 +1,100 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using Svelto.DataStructures;
|
||||
using Unity.Mathematics;
|
||||
using UnityEngine;
|
||||
|
||||
using GamecraftModdingAPI.Blocks;
|
||||
using GamecraftModdingAPI.Utility;
|
||||
using Pixi.Common;
|
||||
|
||||
namespace Pixi.Robots
|
||||
{
|
||||
public class RobotBlueprintProvider : BlueprintProvider
|
||||
{
|
||||
public string Name { get; } = "RobotBlueprintProvider";
|
||||
|
||||
private Dictionary<string, BlockJsonInfo[]> botprints = null;
|
||||
|
||||
private RobotInternetImporter parent;
|
||||
|
||||
public RobotBlueprintProvider(RobotInternetImporter rii)
|
||||
{
|
||||
parent = rii;
|
||||
}
|
||||
|
||||
public BlockJsonInfo[] Blueprint(string name, BlockJsonInfo root)
|
||||
{
|
||||
if (botprints == null)
|
||||
{
|
||||
botprints = BlueprintUtility.ParseBlueprintResource("Pixi.blueprints.json");
|
||||
}
|
||||
|
||||
if (!botprints.ContainsKey(root.name) || RobotInternetImporter.CubeSize != 3)
|
||||
{
|
||||
if (!parent.textBlockInfo.ContainsKey(name))
|
||||
{
|
||||
parent.textBlockInfo[name] = new FasterList<string>();
|
||||
}
|
||||
BlockJsonInfo copy = root;
|
||||
copy.name = "TextBlock";
|
||||
Logging.MetaLog($"Parsing uint from '{root.name}'");
|
||||
parent.textBlockInfo[name].Add(root.name + " (" + CubeUtility.CubeIdDescription(uint.Parse(root.name)) + ")");
|
||||
return new BlockJsonInfo[1] {copy};
|
||||
}
|
||||
BlockJsonInfo[] blueprint = botprints[root.name];
|
||||
BlockJsonInfo[] adjustedBlueprint = new BlockJsonInfo[blueprint.Length];
|
||||
Quaternion cubeQuaternion = Quaternion.Euler(ConversionUtility.FloatArrayToFloat3(root.rotation));
|
||||
if (blueprint.Length == 0)
|
||||
{
|
||||
Logging.LogWarning($"Found empty blueprint for {root.name} (during '{name}'), is the blueprint correct?");
|
||||
return new BlockJsonInfo[0];
|
||||
}
|
||||
// move blocks to correct position & rotation
|
||||
float3 defaultCorrectionVec = new float3((float)(0), (float)(CommandRoot.BLOCK_SIZE), (float)(0));
|
||||
float3 baseRot = new float3(blueprint[0].rotation[0], blueprint[0].rotation[1], blueprint[0].rotation[2]);
|
||||
float3 baseScale = new float3(blueprint[0].scale[0], blueprint[0].scale[1], blueprint[0].scale[2]);
|
||||
//Block[] placedBlocks = new Block[blueprint.Length];
|
||||
bool isBaseScaled = !(blueprint[0].scale[1] > 0f && blueprint[0].scale[1] < 2f);
|
||||
float3 correctionVec = isBaseScaled ? (float3)(Quaternion.Euler(baseRot) * baseScale / 2) * (float)-CommandRoot.BLOCK_SIZE : -defaultCorrectionVec;
|
||||
// FIXME scaled base blocks cause the blueprint to be placed in the wrong location (this also could be caused by a bug in DumpVON command)
|
||||
if (isBaseScaled)
|
||||
{
|
||||
Logging.LogWarning($"Found blueprint with scaled base block for {root.name} (during '{name}'), this is not currently supported");
|
||||
}
|
||||
|
||||
float3 rootPos = ConversionUtility.FloatArrayToFloat3(root.position);
|
||||
for (int i = 0; i < blueprint.Length; i++)
|
||||
{
|
||||
BlockColor blueprintBlockColor = ColorSpaceUtility.QuantizeToBlockColor(blueprint[i].color);
|
||||
float[] physicalColor = blueprintBlockColor.Color == BlockColors.White && blueprintBlockColor.Darkness == 0 ? root.color : blueprint[i].color;
|
||||
float3 bluePos = ConversionUtility.FloatArrayToFloat3(blueprint[i].position);
|
||||
float3 blueScale = ConversionUtility.FloatArrayToFloat3(blueprint[i].scale);
|
||||
float3 blueRot = ConversionUtility.FloatArrayToFloat3(blueprint[i].rotation);
|
||||
float3 physicalLocation = (float3)(cubeQuaternion * bluePos) + rootPos;// + (blueprintSizeRotated / 2);
|
||||
//physicalLocation.x += blueprintSize.x / 2;
|
||||
physicalLocation += (float3)(cubeQuaternion * (correctionVec));
|
||||
//physicalLocation.y -= (float)(RobotCommands.blockSize * scale / 2);
|
||||
//float3 physicalScale = (float3)(cubeQuaternion * blueScale); // this actually over-rotates when combined with rotation
|
||||
float3 physicalScale = blueScale;
|
||||
float3 physicalRotation = (cubeQuaternion * Quaternion.Euler(blueRot)).eulerAngles;
|
||||
#if DEBUG
|
||||
Logging.MetaLog($"Placing blueprint block at {physicalLocation} rot{physicalRotation} scale{physicalScale}");
|
||||
Logging.MetaLog($"Location math check original:{bluePos} rotated: {(float3)(cubeQuaternion * bluePos)} actualPos: {rootPos} result: {physicalLocation}");
|
||||
Logging.MetaLog($"Scale math check original:{blueScale} rotation: {(float3)cubeQuaternion.eulerAngles} result: {physicalScale}");
|
||||
Logging.MetaLog($"Rotation math check original:{blueRot} rotated: {(cubeQuaternion * Quaternion.Euler(blueRot))} result: {physicalRotation}");
|
||||
#endif
|
||||
adjustedBlueprint[i] = new BlockJsonInfo
|
||||
{
|
||||
color = physicalColor,
|
||||
name = blueprint[i].name,
|
||||
position = ConversionUtility.Float3ToFloatArray(physicalLocation),
|
||||
rotation = ConversionUtility.Float3ToFloatArray(physicalRotation),
|
||||
scale = ConversionUtility.Float3ToFloatArray(physicalScale)
|
||||
};
|
||||
}
|
||||
return adjustedBlueprint;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -18,29 +18,7 @@ namespace Pixi.Robots
|
|||
{
|
||||
public static class RobotCommands
|
||||
{
|
||||
internal const double blockSize = 0.2;
|
||||
|
||||
public static int CubeSize = 3;
|
||||
|
||||
public static void CreateRobotFileCommand()
|
||||
{
|
||||
CommandBuilder.Builder()
|
||||
.Name("PixiBotFile")
|
||||
.Description("Converts a robot file from RCBUP into Gamecraft blocks. Larger robots will freeze your game until conversion completes.")
|
||||
.Action<string>(ImportRobotFile)
|
||||
.Build();
|
||||
}
|
||||
|
||||
public static void CreateRobotCRFCommand()
|
||||
{
|
||||
CommandBuilder.Builder()
|
||||
.Name("PixiBot")
|
||||
.Description("Downloads a robot from Robocraft's Factory and converts it into Gamecraft blocks. Larger robots will freeze your game until conversion completes.")
|
||||
.Action<string>(ImportRobotOnline)
|
||||
.Build();
|
||||
}
|
||||
|
||||
public static void CreatePartDumpCommand()
|
||||
public static void CreatePartDumpCommand()
|
||||
{
|
||||
CommandBuilder.Builder()
|
||||
.Name("DumpVON")
|
||||
|
@ -49,159 +27,6 @@ namespace Pixi.Robots
|
|||
.Build();
|
||||
}
|
||||
|
||||
private static void ImportRobotFile(string filepath)
|
||||
{
|
||||
string file;
|
||||
try
|
||||
{
|
||||
file = File.ReadAllText(filepath);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logging.CommandLogError($"Failed to load robot data. Reason: {e.Message}");
|
||||
Logging.MetaLog(e);
|
||||
return;
|
||||
}
|
||||
RobotStruct? robot = CubeUtility.ParseRobotInfo(file);
|
||||
if (!robot.HasValue)
|
||||
{
|
||||
Logging.CommandLogError($"Failed to parse robot data. File format was not recognised.");
|
||||
return;
|
||||
}
|
||||
float3 position = new Player(PlayerType.Local).Position;
|
||||
position.y += (float)(blockSize * CubeSize * 3); // 3 is roughly the max height of any cube in RC
|
||||
CubeInfo[] cubes = CubeUtility.ParseCubes(robot.Value);
|
||||
// move origin closer to player (since bots are rarely built at the garage bay origin)
|
||||
if (cubes.Length == 0)
|
||||
{
|
||||
Logging.CommandLogError($"Robot data contains no cubes");
|
||||
return;
|
||||
}
|
||||
float3 minPosition = cubes[0].position;
|
||||
for (int c = 0; c < cubes.Length; c++)
|
||||
{
|
||||
float3 cubePos = cubes[c].position;
|
||||
if (cubePos.x < minPosition.x)
|
||||
{
|
||||
minPosition.x = cubePos.x;
|
||||
}
|
||||
if (cubePos.y < minPosition.y)
|
||||
{
|
||||
minPosition.y = cubePos.y;
|
||||
}
|
||||
if (cubePos.z < minPosition.z)
|
||||
{
|
||||
minPosition.z = cubePos.z;
|
||||
}
|
||||
}
|
||||
Block[][] blocks = new Block[cubes.Length][];
|
||||
for (int c = 0; c < cubes.Length; c++) // sometimes I wish this were C++
|
||||
{
|
||||
CubeInfo cube = cubes[c];
|
||||
float3 realPosition = ((cube.position - minPosition) * (float)blockSize * CubeSize) + position;
|
||||
if (cube.block == BlockIDs.TextBlock && !string.IsNullOrEmpty(cube.name))
|
||||
{
|
||||
// TextBlock block ID means it's a placeholder
|
||||
blocks[c] = CubeUtility.BuildBlueprintOrTextBlock(cube, realPosition, CubeSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
blocks[c] = new Block[] { Block.PlaceNew(cube.block, realPosition, cube.rotation, cube.color, cube.darkness, CubeSize) };
|
||||
}
|
||||
}
|
||||
int blockCount = 0;
|
||||
for (int c = 0; c < cubes.Length; c++)
|
||||
{
|
||||
CubeInfo cube = cubes[c];
|
||||
// the goal is for this to never evaluate to true (ie all cubes are translated correctly)
|
||||
if (!string.IsNullOrEmpty(cube.name) && cube.block == BlockIDs.TextBlock && blocks[c].Length == 1)
|
||||
{
|
||||
//Logging.MetaLog($"Block is {blocks[c][0].Type} and was placed as {cube.block}");
|
||||
blocks[c][0].Specialise<TextBlock>().Text = cube.name;
|
||||
}
|
||||
blockCount += blocks[c].Length;
|
||||
}
|
||||
Logging.CommandLog($"Placed {robot?.name} by {robot?.addedByDisplayName} beside you ({cubes.Length}RC -> {blockCount}GC)");
|
||||
}
|
||||
|
||||
private static void ImportRobotOnline(string robotName)
|
||||
{
|
||||
Stopwatch timer = Stopwatch.StartNew();
|
||||
// download robot data
|
||||
RobotStruct robot;
|
||||
try
|
||||
{
|
||||
RobotBriefStruct[] botList = RoboAPIUtility.ListRobots(robotName);
|
||||
if (botList.Length == 0)
|
||||
throw new Exception("Failed to find robot");
|
||||
robot = RoboAPIUtility.QueryRobotInfo(botList[0].itemId);
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logging.CommandLogError($"Failed to download robot data. Reason: {e.Message}");
|
||||
Logging.MetaLog(e);
|
||||
timer.Stop();
|
||||
return;
|
||||
}
|
||||
timer.Stop();
|
||||
Logging.MetaLog($"Completed API calls in {timer.ElapsedMilliseconds}ms");
|
||||
float3 position = new Player(PlayerType.Local).Position;
|
||||
position.y += (float)(blockSize * CubeSize * 3); // 3 is roughly the max height of any cube in RC
|
||||
CubeInfo[] cubes = CubeUtility.ParseCubes(robot);
|
||||
// move origin closer to player (since bots are rarely built at the garage bay origin)
|
||||
if (cubes.Length == 0)
|
||||
{
|
||||
Logging.CommandLogError($"Robot data contains no cubes");
|
||||
return;
|
||||
}
|
||||
float3 minPosition = cubes[0].position;
|
||||
for (int c = 0; c < cubes.Length; c++)
|
||||
{
|
||||
float3 cubePos = cubes[c].position;
|
||||
if (cubePos.x < minPosition.x)
|
||||
{
|
||||
minPosition.x = cubePos.x;
|
||||
}
|
||||
if (cubePos.y < minPosition.y)
|
||||
{
|
||||
minPosition.y = cubePos.y;
|
||||
}
|
||||
if (cubePos.z < minPosition.z)
|
||||
{
|
||||
minPosition.z = cubePos.z;
|
||||
}
|
||||
}
|
||||
Block[][] blocks = new Block[cubes.Length][];
|
||||
for (int c = 0; c < cubes.Length; c++) // sometimes I wish this were C++
|
||||
{
|
||||
CubeInfo cube = cubes[c];
|
||||
float3 realPosition = ((cube.position - minPosition) * (float)blockSize * CubeSize) + position;
|
||||
if (cube.block == BlockIDs.TextBlock && !string.IsNullOrEmpty(cube.name))
|
||||
{
|
||||
// TextBlock block ID means it's a placeholder
|
||||
blocks[c] = CubeUtility.BuildBlueprintOrTextBlock(cube, realPosition, CubeSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
blocks[c] = new Block[] { Block.PlaceNew(cube.block, realPosition, cube.rotation, cube.color, cube.darkness, CubeSize) };
|
||||
}
|
||||
}
|
||||
int blockCount = 0;
|
||||
for (int c = 0; c < cubes.Length; c++)
|
||||
{
|
||||
CubeInfo cube = cubes[c];
|
||||
// the goal is for this to never evaluate to true (ie all cubes are translated correctly)
|
||||
if (!string.IsNullOrEmpty(cube.name) && cube.block == BlockIDs.TextBlock && blocks[c].Length == 1)
|
||||
{
|
||||
//Logging.MetaLog($"Block is {blocks[c][0].Type} and was placed as {cube.block}");
|
||||
blocks[c][0].Specialise<TextBlock>().Text = cube.name;
|
||||
}
|
||||
blockCount += blocks[c].Length;
|
||||
}
|
||||
Logging.CommandLog($"Placed {robot.name} by {robot.addedByDisplayName} beside you ({cubes.Length}RC -> {blockCount}GC)");
|
||||
}
|
||||
|
||||
private static void DumpBlockStructure(string filename)
|
||||
{
|
||||
Player local = new Player(PlayerType.Local);
|
||||
|
|
147
Pixi/Robots/RobotInternetImporter.cs
Normal file
147
Pixi/Robots/RobotInternetImporter.cs
Normal file
|
@ -0,0 +1,147 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
|
||||
using Svelto.DataStructures;
|
||||
using Unity.Mathematics;
|
||||
using UnityEngine;
|
||||
|
||||
using GamecraftModdingAPI;
|
||||
using GamecraftModdingAPI.Blocks;
|
||||
using GamecraftModdingAPI.Players;
|
||||
using GamecraftModdingAPI.Utility;
|
||||
using Pixi.Common;
|
||||
|
||||
namespace Pixi.Robots
|
||||
{
|
||||
public class RobotInternetImporter : Importer
|
||||
{
|
||||
public int Priority { get; } = -100;
|
||||
|
||||
public bool Optimisable { get; } = false;
|
||||
|
||||
public string Name { get; } = "RobocraftRobot~Spell";
|
||||
|
||||
public BlueprintProvider BlueprintProvider { get; }
|
||||
|
||||
public static int CubeSize = 3;
|
||||
|
||||
internal readonly Dictionary<string, FasterList<string>> textBlockInfo = new Dictionary<string, FasterList<string>>();
|
||||
|
||||
public RobotInternetImporter()
|
||||
{
|
||||
BlueprintProvider = new RobotBlueprintProvider(this);
|
||||
}
|
||||
|
||||
public bool Qualifies(string name)
|
||||
{
|
||||
string[] extensions = name.Split('.');
|
||||
return extensions.Length == 1
|
||||
|| !extensions[extensions.Length - 1].Contains(" ");
|
||||
}
|
||||
|
||||
public BlockJsonInfo[] Import(string name)
|
||||
{
|
||||
// download robot data
|
||||
RobotStruct robot;
|
||||
try
|
||||
{
|
||||
RobotBriefStruct[] botList = RoboAPIUtility.ListRobots(name);
|
||||
if (botList.Length == 0)
|
||||
throw new Exception("Failed to find robot");
|
||||
robot = RoboAPIUtility.QueryRobotInfo(botList[0].itemId);
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logging.CommandLogError($"Failed to download robot data. Reason: {e.Message}");
|
||||
Logging.MetaLog(e);
|
||||
return new BlockJsonInfo[0];
|
||||
}
|
||||
CubeInfo[] cubes = CubeUtility.ParseCubes(robot);
|
||||
// move bot closer to origin (since bots are rarely built at the garage bay origin of the bottom south-west corner)
|
||||
if (cubes.Length == 0)
|
||||
{
|
||||
Logging.CommandLogError($"Robot data contains no cubes");
|
||||
return new BlockJsonInfo[0];
|
||||
}
|
||||
float3 minPosition = cubes[0].position;
|
||||
for (int c = 0; c < cubes.Length; c++)
|
||||
{
|
||||
float3 cubePos = cubes[c].position;
|
||||
if (cubePos.x < minPosition.x)
|
||||
{
|
||||
minPosition.x = cubePos.x;
|
||||
}
|
||||
if (cubePos.y < minPosition.y)
|
||||
{
|
||||
minPosition.y = cubePos.y;
|
||||
}
|
||||
if (cubePos.z < minPosition.z)
|
||||
{
|
||||
minPosition.z = cubePos.z;
|
||||
}
|
||||
}
|
||||
BlockJsonInfo[] blocks = new BlockJsonInfo[cubes.Length];
|
||||
for (int c = 0; c < cubes.Length; c++)
|
||||
{
|
||||
ref CubeInfo cube = ref cubes[c];
|
||||
float3 realPosition = ((cube.position - minPosition) * CommandRoot.BLOCK_SIZE * CubeSize);
|
||||
if (cube.block == BlockIDs.TextBlock && !string.IsNullOrEmpty(cube.name))
|
||||
{
|
||||
// TextBlock block ID means it's a placeholder
|
||||
blocks[c] = new BlockJsonInfo
|
||||
{
|
||||
color = ColorSpaceUtility.UnquantizeToArray(cube.color, cube.darkness),
|
||||
name = cube.cubeId.ToString(),
|
||||
position = ConversionUtility.Float3ToFloatArray(realPosition),
|
||||
rotation = ConversionUtility.Float3ToFloatArray(cube.rotation),
|
||||
scale = ConversionUtility.Float3ToFloatArray(cube.scale)
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
blocks[c] = new BlockJsonInfo
|
||||
{
|
||||
color = ColorSpaceUtility.UnquantizeToArray(cube.color, cube.darkness),
|
||||
name = cube.block.ToString(),
|
||||
position = ConversionUtility.Float3ToFloatArray(realPosition),
|
||||
rotation = ConversionUtility.Float3ToFloatArray(cube.rotation),
|
||||
scale = ConversionUtility.Float3ToFloatArray(cube.scale * CubeSize)
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
return blocks;
|
||||
}
|
||||
|
||||
public void PreProcess(string name, ref ProcessedVoxelObjectNotation[] blocks)
|
||||
{
|
||||
Player p = new Player(PlayerType.Local);
|
||||
float3 pos = p.Position;
|
||||
for (int i = 0; i < blocks.Length; i++)
|
||||
{
|
||||
blocks[i].position += pos;
|
||||
}
|
||||
}
|
||||
|
||||
public void PostProcess(string name, ref Block[] blocks)
|
||||
{
|
||||
int textBlockInfoIndex = 0;
|
||||
for (int c = 0; c < blocks.Length; c++)
|
||||
{
|
||||
Block block = blocks[c];
|
||||
// the goal is for this to never evaluate to true (ie all cubes are translated correctly)
|
||||
if (block.Type == BlockIDs.TextBlock)
|
||||
{
|
||||
textBlockInfoIndex++;
|
||||
block.Specialise<TextBlock>().Text = textBlockInfo[name][textBlockInfoIndex];
|
||||
}
|
||||
}
|
||||
|
||||
textBlockInfo.Remove(name);
|
||||
}
|
||||
}
|
||||
}
|
56
README.md
56
README.md
|
@ -22,49 +22,40 @@ and `@"[dog name]"` could be a value like `@"Clifford"` or `@"doggo"`.
|
|||
|
||||
### Commands
|
||||
|
||||
`PixiText @"[image]"` converts an image to text and places a text block with that text beside you.
|
||||
|
||||
`PixiConsole @"[image]" "[text block id]"` converts an image to text and places a console block beside you which changes the specified text block.
|
||||
|
||||
`Pixi2D @"[image]"` converts an image to blocks and places it beside you.
|
||||
`Pixi @"[thing]"` to import `thing` into your Gamecraft game.
|
||||
|
||||
For example, if you want to add an image called `pixel_art.png`, stored in Gamecraft's installation directory,
|
||||
execute the command `Pixi2D @"pixel_art.png"` to load the image as blocks.
|
||||
It's important to include the file extension, since Pixi isn't capable of black magic (yet).
|
||||
execute the command `Pixi @"pixel_art.png"` to load the image as blocks.
|
||||
It's important to include the file extension, since that's what makes Pixi's magic work.
|
||||
|
||||
**EXPERIMENTAL**
|
||||
If you know the name of the Pixi spell you want, you can also use
|
||||
|
||||
`PixiBot @"[bot]"` downloads a bot from Robocraft's community Factory and places it beside you.
|
||||
`Pixi2 "[spell]" @"[thing]"` to use `spell` to import `thing` into your Gamecraft game.
|
||||
|
||||
`PixiBotFile @"[bot]"` converts a `.bot` file from [rcbup](https://github.com/NGnius/rcbup) to blocks and places it beside you.
|
||||
|
||||
`PixiThicc [depth]` sets the block thickness, a positive integer value, for `Pixi2D` image conversion.
|
||||
The default thickness is 1.
|
||||
|
||||
Some commands also have hidden features, like image rotation.
|
||||
Talk to NGnius on the Exmods Discord server or read the Pixi's source code to figure that out.
|
||||
Some commands also have hidden features, like image rotation and bot scaling.
|
||||
Talk to NGnius on the Exmods Discord server or read Pixi's source code to figure that out.
|
||||
|
||||
### Behaviour
|
||||
|
||||
PixiText and PixiConsole share the same image conversion system.
|
||||
ImageText and ImageConsole share the same image conversion system.
|
||||
The conversion system converts every pixel to a [color tag](http://digitalnativestudios.com/textmeshpro/docs/rich-text/#color) followed by a square text character.
|
||||
For PixiText, the resulting character string is set to the text field of the text block that the command places.
|
||||
For PixiConsole, the character string is automatically set to a console block in the form `ChangeTextBlockCommand [text block id] [character string]`.
|
||||
Due to limitations in Gamecraft, larger images will crash your game.
|
||||
For ImageText, the resulting character string is set to the text field of the text block that the command places.
|
||||
For ImageConsole, the character string is automatically set to a console block in the form `ChangeTextBlockCommand [text block id] [character string]`.
|
||||
Due to limitations in Gamecraft, larger images will crash your game!!!
|
||||
|
||||
Pixi2D takes an image file and converts every pixel to a coloured block.
|
||||
Pixi2D uses an algorithm to convert each pixel in an image into the closest paint colour, but colour accuracy will never be as good as a regular image.
|
||||
ImageCanvas takes an image file and converts every pixel to a coloured block.
|
||||
ImageCanvas uses an algorithm to convert each pixel in an image into the closest paint colour, but colour accuracy will never be as good as a regular image.
|
||||
|
||||
Pixi2D's colour-conversion algorithm also uses pixel transparency so you can cut out shapes.
|
||||
ImageCanvas' colour-conversion algorithm also uses pixel transparency so you can cut out shapes.
|
||||
A pixel which has opacity of less than 50% will be ignored.
|
||||
A pixel which has an opacity between 75% and 50% will be converted into a glass cube.
|
||||
A pixel which has an opacity greater than 75% will be converted into the block you're holding (or aluminium if you've got your hand selected).
|
||||
This only works with `.PNG` image files since the `.JPG` format doesn't support image transparency.
|
||||
|
||||
Pixi2D also optimises block placement, since images have a lot of pixels.
|
||||
ImageCanvas also optimises block placement, since images have a lot of pixels.
|
||||
The blocks grouping ratio is displayed in the command line output once image importing is completed.
|
||||
|
||||
PixiBot and PixiBotFile convert a robot to equivalent Gamecraft blocks.
|
||||
RobocraftRobot converts a robot to equivalent Gamecraft blocks.
|
||||
If the conversion algorithm encounters a block it cannot convert, it will place a text block, with the block name, instead.
|
||||
|
||||
## Development
|
||||
|
@ -77,7 +68,7 @@ Show your love by offering your help!
|
|||
- Report any bugs that you encounter while using Pixi.
|
||||
- Report an idea for an improvement to Pixi or for a new file format.
|
||||
|
||||
For questions, concerns or reports, please contact NGnius in the [Exmods Discord server](https://discord.exmods.org).
|
||||
For questions, concerns, or any other inquiry, please contact NGnius in the [Exmods Discord server](https://discord.exmods.org).
|
||||
|
||||
### Setup
|
||||
|
||||
|
@ -96,14 +87,14 @@ Pixi also requires the [GamecraftModdingAPI](https://git.exmods.org/modtainers/G
|
|||
### Building
|
||||
|
||||
After you've completed the setup, open the solution file `Pixi.sln` in your prefered C# .NET/Mono development environment.
|
||||
I'd recommend Visual Studio Community Edition or JetBrains Rider for Windows and Monodevelop for Linux.
|
||||
I'd recommend Visual Studio Community Edition for Windows or JetBrains Rider for Linux.
|
||||
|
||||
If you've successfully completed setup, you should be able to build the Pixi project without errors.
|
||||
If it doesn't work and you can't figure out why, ask for help on the [Exmods Discord server](https://discord.gg/2CtWzZT).
|
||||
If it doesn't work and you can't figure out why, ask for help on the [Exmods Discord server](https://discord.exmods.org).
|
||||
|
||||
# Acknowledgements
|
||||
|
||||
PixiBot uses the Factory to download robots, which involves a partial re-implementation of [rcbup](https://github.com/NGnius/rcbup).
|
||||
RobocraftRobot uses the Factory to download robots, which involves a partial re-implementation of [rcbup](https://github.com/NGnius/rcbup).
|
||||
Robot parsing uses information from [RobocraftAssembler](https://github.com/dddontshoot/RoboCraftAssembler).
|
||||
|
||||
Gamecraft interactions use the [GamecraftModdingAPI](https://git.exmods.org/modtainers/GamecraftModdingAPI).
|
||||
|
@ -114,9 +105,10 @@ Thanks to **Mr. Rotor** for all of the Robocraft blocks used in the PixiBot and
|
|||
|
||||
# Disclaimer
|
||||
|
||||
Pixi, Exmods and NGnius are not endorsed or supported by Gamecraft or FreeJam.
|
||||
Pixi source code and releases are available free of charge as open-source software for the purpose of modding Gamecraft.
|
||||
Modify Gamecraft at your own risk.
|
||||
Read the LICENSE file for licensing information.
|
||||
Read the LICENSE file for official licensing information.
|
||||
Pixi, Exmods and NGnius are not endorsed or supported by Gamecraft or FreeJam.
|
||||
Please don't sue this project or its contributors (that's what all disclaimers boil down to, right?).
|
||||
|
||||
Pixi is not magic and is actually just sufficiently advanced technology that's indistinguishable from magic.
|
||||
Pixi is actually just sufficiently advanced technology that's indistinguishable from magic.
|
||||
|
|
Loading…
Reference in a new issue