Ability to rotate blueprints, updated struts and such
This commit is contained in:
parent
db5ff7223c
commit
30a3f5001f
3 changed files with 54 additions and 9 deletions
|
@ -54,7 +54,7 @@ namespace Pixi
|
||||||
#if DEBUG
|
#if DEBUG
|
||||||
// Development functionality
|
// Development functionality
|
||||||
RobotCommands.CreatePartDumpCommand();
|
RobotCommands.CreatePartDumpCommand();
|
||||||
((RobotBlueprintProvider) robot.BlueprintProvider).AddReloadCommand();
|
((RobotBlueprintProvider) robot.BlueprintProvider).AddDebugCommands();
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
using Svelto.DataStructures;
|
using Svelto.DataStructures;
|
||||||
using Unity.Mathematics;
|
using Unity.Mathematics;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
@ -8,6 +8,7 @@ using UnityEngine;
|
||||||
using GamecraftModdingAPI.Blocks;
|
using GamecraftModdingAPI.Blocks;
|
||||||
using GamecraftModdingAPI.Commands;
|
using GamecraftModdingAPI.Commands;
|
||||||
using GamecraftModdingAPI.Utility;
|
using GamecraftModdingAPI.Utility;
|
||||||
|
using Newtonsoft.Json;
|
||||||
using Pixi.Common;
|
using Pixi.Common;
|
||||||
|
|
||||||
namespace Pixi.Robots
|
namespace Pixi.Robots
|
||||||
|
@ -98,10 +99,48 @@ namespace Pixi.Robots
|
||||||
return adjustedBlueprint;
|
return adjustedBlueprint;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddReloadCommand()
|
#if DEBUG
|
||||||
|
public void AddDebugCommands()
|
||||||
{
|
{
|
||||||
CommandBuilder.Builder("PixiReload", "Reloads the robot blueprints")
|
CommandBuilder.Builder("PixiReload", "Reloads the robot blueprints")
|
||||||
.Action(() => botprints = null).Build();
|
.Action(() => botprints = null).Build();
|
||||||
|
CommandBuilder.Builder("RotateBlueprint",
|
||||||
|
"Rotates a blueprint with a given ID and dumps the result to a file. 1 means 90 degrees.")
|
||||||
|
.Action<string>(RotateBlueprint).Build();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void RotateBlueprint(string parameters)
|
||||||
|
{
|
||||||
|
var p = parameters.Split(' ');
|
||||||
|
string id = p[0];
|
||||||
|
var xyz = new int[3];
|
||||||
|
for (int i = 0; i < xyz.Length; i++)
|
||||||
|
xyz[i] = int.Parse(p[i + 1]) * 90;
|
||||||
|
if (botprints == null)
|
||||||
|
{
|
||||||
|
botprints = BlueprintUtility.ParseBlueprintResource("Pixi.blueprints.json");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!botprints.ContainsKey(id))
|
||||||
|
{
|
||||||
|
Logging.CommandLogWarning("Blueprint with that ID not found.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var bp = botprints[id];
|
||||||
|
var rotChange = Quaternion.Euler(xyz[0], xyz[1], xyz[2]);
|
||||||
|
for (var i = 0; i < bp.Length; i++)
|
||||||
|
{
|
||||||
|
ref var info = ref bp[i];
|
||||||
|
var pos = ConversionUtility.FloatArrayToFloat3(info.position);
|
||||||
|
info.position = ConversionUtility.Float3ToFloatArray(rotChange * pos);
|
||||||
|
var rot = Quaternion.Euler(ConversionUtility.FloatArrayToFloat3(info.rotation));
|
||||||
|
info.rotation = ConversionUtility.Float3ToFloatArray((rotChange * rot).eulerAngles);
|
||||||
|
}
|
||||||
|
|
||||||
|
File.WriteAllText(id, JsonConvert.SerializeObject(bp));
|
||||||
|
Logging.CommandLog("Blueprint rotated " + rotChange.eulerAngles + " and dumped");
|
||||||
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
}
|
}
|
File diff suppressed because one or more lines are too long
Loading…
Reference in a new issue