Ability to rotate blueprints, updated struts and such
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3 changed files with 54 additions and 9 deletions
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@ -54,7 +54,7 @@ namespace Pixi
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#if DEBUG
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// Development functionality
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RobotCommands.CreatePartDumpCommand();
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((RobotBlueprintProvider) robot.BlueprintProvider).AddReloadCommand();
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((RobotBlueprintProvider) robot.BlueprintProvider).AddDebugCommands();
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#endif
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}
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}
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@ -1,6 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using Svelto.DataStructures;
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using Unity.Mathematics;
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using UnityEngine;
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@ -8,6 +8,7 @@ using UnityEngine;
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using GamecraftModdingAPI.Blocks;
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using GamecraftModdingAPI.Commands;
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using GamecraftModdingAPI.Utility;
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using Newtonsoft.Json;
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using Pixi.Common;
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namespace Pixi.Robots
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@ -98,10 +99,48 @@ namespace Pixi.Robots
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return adjustedBlueprint;
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}
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public void AddReloadCommand()
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#if DEBUG
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public void AddDebugCommands()
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{
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CommandBuilder.Builder("PixiReload", "Reloads the robot blueprints")
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.Action(() => botprints = null).Build();
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}
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CommandBuilder.Builder("RotateBlueprint",
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"Rotates a blueprint with a given ID and dumps the result to a file. 1 means 90 degrees.")
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.Action<string>(RotateBlueprint).Build();
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}
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private void RotateBlueprint(string parameters)
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{
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var p = parameters.Split(' ');
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string id = p[0];
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var xyz = new int[3];
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for (int i = 0; i < xyz.Length; i++)
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xyz[i] = int.Parse(p[i + 1]) * 90;
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if (botprints == null)
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{
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botprints = BlueprintUtility.ParseBlueprintResource("Pixi.blueprints.json");
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}
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if (!botprints.ContainsKey(id))
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{
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Logging.CommandLogWarning("Blueprint with that ID not found.");
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return;
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}
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var bp = botprints[id];
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var rotChange = Quaternion.Euler(xyz[0], xyz[1], xyz[2]);
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for (var i = 0; i < bp.Length; i++)
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{
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ref var info = ref bp[i];
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var pos = ConversionUtility.FloatArrayToFloat3(info.position);
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info.position = ConversionUtility.Float3ToFloatArray(rotChange * pos);
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var rot = Quaternion.Euler(ConversionUtility.FloatArrayToFloat3(info.rotation));
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info.rotation = ConversionUtility.Float3ToFloatArray((rotChange * rot).eulerAngles);
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}
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File.WriteAllText(id, JsonConvert.SerializeObject(bp));
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Logging.CommandLog("Blueprint rotated " + rotChange.eulerAngles + " and dumped");
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}
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#endif
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}
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}
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