Add strut blueprints
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abd300351f
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3 changed files with 90 additions and 5 deletions
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@ -438,8 +438,22 @@ namespace Pixi.Robots
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#endif
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Quaternion cubeQuaternion = Quaternion.Euler(cube.rotation);
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BlockJsonInfo[] blueprint = blueprintMap[cube.cubeId];
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float3 correctionVec = new float3((float)(0), (float)(RobotCommands.blockSize), (float)(0));
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if (blueprint.Length == 0)
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{
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Logging.LogWarning($"Found empty blueprint for {cube.name} (id:{cube.cubeId}), is the blueprint correct?");
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return new Block[0];
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}
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float3 defaultCorrectionVec = new float3((float)(0), (float)(RobotCommands.blockSize), (float)(0));
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float3 baseRot = new float3(blueprint[0].rotation[0], blueprint[0].rotation[1], blueprint[0].rotation[2]);
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float3 baseScale = new float3(blueprint[0].scale[0], blueprint[0].scale[1], blueprint[0].scale[2]);
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Block[] placedBlocks = new Block[blueprint.Length];
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bool isBaseScaled = !(blueprint[0].scale[1] > 0f && blueprint[0].scale[1] < 2f);
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float3 correctionVec = isBaseScaled ? (float3)(Quaternion.Euler(baseRot) * baseScale / 2) * (float)-RobotCommands.blockSize : -defaultCorrectionVec;
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// FIXME scaled base blocks cause the blueprint to be placed in the wrong location (this also could be caused by a bug in DumpVON command)
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if (isBaseScaled)
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{
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Logging.LogWarning($"Found blueprint with scaled base block for {cube.name} (id:{cube.cubeId}), this is not currently supported");
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}
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for (int i = 0; i < blueprint.Length; i++)
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{
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BlockColor blueprintBlockColor = ColorSpaceUtility.QuantizeToBlockColor(blueprint[i].color);
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@ -450,7 +464,7 @@ namespace Pixi.Robots
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float3 blueRot = new float3(blueprint[i].rotation[0], blueprint[i].rotation[1], blueprint[i].rotation[2]);
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float3 physicalLocation = (float3)(cubeQuaternion * bluePos) + actualPosition;// + (blueprintSizeRotated / 2);
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//physicalLocation.x += blueprintSize.x / 2;
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physicalLocation -= (float3)(cubeQuaternion * correctionVec);
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physicalLocation += (float3)(cubeQuaternion * (correctionVec));
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//physicalLocation.y -= (float)(RobotCommands.blockSize * scale / 2);
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//float3 physicalScale = (float3)(cubeQuaternion * blueScale); // this actually over-rotates when combined with rotation
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float3 physicalScale = blueScale;
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@ -186,7 +186,11 @@ namespace Pixi.Robots
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Player local = new Player(PlayerType.Local);
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Block baseBlock = local.GetBlockLookedAt();
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Block[] blocks = baseBlock.GetConnectedCubes();
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if (blocks.Length == 0) return;
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bool isBaseScaled = !(baseBlock.Scale.x > 0 && baseBlock.Scale.x < 2 && baseBlock.Scale.y > 0 && baseBlock.Scale.y < 2 && baseBlock.Scale.z > 0 && baseBlock.Scale.z < 2);
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if (isBaseScaled)
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{
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Logging.CommandLogWarning($"Detected scaled base block. This is not currently supported");
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}
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float3 basePos = baseBlock.Position;
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string von = VoxelObjectNotationUtility.SerializeBlocks(blocks, new float[] { basePos.x, basePos.y, basePos.z });
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File.WriteAllText(filename, von);
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