Add wheels and some minor tweaks

This commit is contained in:
NGnius (Graham) 2020-06-14 12:11:33 -04:00
parent fe8ee1c262
commit 5acd445361
3 changed files with 338 additions and 295 deletions

View file

@ -32,10 +32,6 @@
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ARModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UNETModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityAnalyticsModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityConnectModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityTestProtocolModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
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<Reference Include="UnityEngine.VehiclesModule">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.VFXModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.VideoModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.VideoModule.dll</HintPath>
</Reference>
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.VRModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.VRModule.dll</HintPath>
</Reference>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.WindModule.dll</HintPath>
</Reference>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.XRModule.dll</HintPath>
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<Reference Include="uREPL">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\uREPL.dll</HintPath>
@ -777,39 +821,6 @@
<HintPath>..\..\ref\Gamecraft_Data\Managed\VisualProfiler.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp" />
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<Reference Include="GamecraftModdingAPI">
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<Reference Include="GamecraftModdingAPI">
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<Reference Include="GamecraftModdingAPI">
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<Reference Include="GamecraftModdingAPI">
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<HintPath>..\..\ref\Plugins\GamecraftModdingAPI.dll</HintPath>
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<Reference Include="GamecraftModdingAPI">
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<Reference Include="GamecraftModdingAPI">
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<Reference Include="GamecraftModdingAPI">
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<Reference Include="GamecraftModdingAPI">
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<Reference Include="GamecraftModdingAPI">
<HintPath>..\..\ref\Plugins\GamecraftModdingAPI.dll</HintPath>
</Reference>
</ItemGroup>
<!--End Dependencies-->
<ItemGroup>

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@ -108,7 +108,7 @@ Robot parsing uses information from [RobocraftAssembler](https://github.com/dddo
Gamecraft interactions use the [GamecraftModdingAPI](https://git.exmods.org/modtainers/GamecraftModdingAPI).
Thanks to **TheGreenGoblin** and his Python app for converting images to coloured square characters, which inspired the PixiConsole and PixiText commands.
Thanks to **TheGreenGoblin** and their Python app for converting images to coloured square characters, which inspired the PixiConsole and PixiText commands.
Thanks to **Mr. Rotor** for all of the Robocraft blocks used in the PixiBot and PixiBotFile commands.