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.gitignore
vendored
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.gitignore
vendored
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||||||
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## Ignore Visual Studio temporary files, build results, and
|
||||||
|
## files generated by popular Visual Studio add-ons.
|
||||||
|
##
|
||||||
|
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||||
|
|
||||||
|
# User-specific files
|
||||||
|
*.rsuser
|
||||||
|
*.suo
|
||||||
|
*.user
|
||||||
|
*.userosscache
|
||||||
|
*.sln.docstates
|
||||||
|
|
||||||
|
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||||
|
*.userprefs
|
||||||
|
|
||||||
|
# Build results
|
||||||
|
[Dd]ebug/
|
||||||
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[Dd]ebugPublic/
|
||||||
|
[Rr]elease/
|
||||||
|
[Rr]eleases/
|
||||||
|
x64/
|
||||||
|
x86/
|
||||||
|
[Aa][Rr][Mm]/
|
||||||
|
[Aa][Rr][Mm]64/
|
||||||
|
bld/
|
||||||
|
[Bb]in/
|
||||||
|
[Oo]bj/
|
||||||
|
[Ll]og/
|
||||||
|
|
||||||
|
# Visual Studio 2015/2017 cache/options directory
|
||||||
|
.vs/
|
||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
|
#wwwroot/
|
||||||
|
|
||||||
|
# Visual Studio 2017 auto generated files
|
||||||
|
Generated\ Files/
|
||||||
|
|
||||||
|
# MSTest test Results
|
||||||
|
[Tt]est[Rr]esult*/
|
||||||
|
[Bb]uild[Ll]og.*
|
||||||
|
|
||||||
|
# NUNIT
|
||||||
|
*.VisualState.xml
|
||||||
|
TestResult.xml
|
||||||
|
|
||||||
|
# Build Results of an ATL Project
|
||||||
|
[Dd]ebugPS/
|
||||||
|
[Rr]eleasePS/
|
||||||
|
dlldata.c
|
||||||
|
|
||||||
|
# Benchmark Results
|
||||||
|
BenchmarkDotNet.Artifacts/
|
||||||
|
|
||||||
|
# .NET Core
|
||||||
|
project.lock.json
|
||||||
|
project.fragment.lock.json
|
||||||
|
artifacts/
|
||||||
|
|
||||||
|
# StyleCop
|
||||||
|
StyleCopReport.xml
|
||||||
|
|
||||||
|
# Files built by Visual Studio
|
||||||
|
*_i.c
|
||||||
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*_p.c
|
||||||
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*_h.h
|
||||||
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*.ilk
|
||||||
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*.meta
|
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*.obj
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|
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|
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|
||||||
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*.ipdb
|
||||||
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*.pgc
|
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|
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*.rsp
|
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*.sbr
|
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*.tlb
|
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|
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|
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*.tmp
|
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*.tmp_proj
|
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*_wpftmp.csproj
|
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*.log
|
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*.vspscc
|
||||||
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*.vssscc
|
||||||
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.builds
|
||||||
|
*.pidb
|
||||||
|
*.svclog
|
||||||
|
*.scc
|
||||||
|
|
||||||
|
# Chutzpah Test files
|
||||||
|
_Chutzpah*
|
||||||
|
|
||||||
|
# Visual C++ cache files
|
||||||
|
ipch/
|
||||||
|
*.aps
|
||||||
|
*.ncb
|
||||||
|
*.opendb
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
|
*.cachefile
|
||||||
|
*.VC.db
|
||||||
|
*.VC.VC.opendb
|
||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
*.psess
|
||||||
|
*.vsp
|
||||||
|
*.vspx
|
||||||
|
*.sap
|
||||||
|
|
||||||
|
# Visual Studio Trace Files
|
||||||
|
*.e2e
|
||||||
|
|
||||||
|
# TFS 2012 Local Workspace
|
||||||
|
$tf/
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
*.gpState
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
_ReSharper*/
|
||||||
|
*.[Rr]e[Ss]harper
|
||||||
|
*.DotSettings.user
|
||||||
|
|
||||||
|
# JustCode is a .NET coding add-in
|
||||||
|
.JustCode
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
||||||
|
_TeamCity*
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
*.dotCover
|
||||||
|
|
||||||
|
# AxoCover is a Code Coverage Tool
|
||||||
|
.axoCover/*
|
||||||
|
!.axoCover/settings.json
|
||||||
|
|
||||||
|
# Visual Studio code coverage results
|
||||||
|
*.coverage
|
||||||
|
*.coveragexml
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
_NCrunch_*
|
||||||
|
.*crunch*.local.xml
|
||||||
|
nCrunchTemp_*
|
||||||
|
|
||||||
|
# MightyMoose
|
||||||
|
*.mm.*
|
||||||
|
AutoTest.Net/
|
||||||
|
|
||||||
|
# Web workbench (sass)
|
||||||
|
.sass-cache/
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
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[Ee]xpress/
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
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DocProject/buildhelp/
|
||||||
|
DocProject/Help/*.HxT
|
||||||
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DocProject/Help/*.HxC
|
||||||
|
DocProject/Help/*.hhc
|
||||||
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DocProject/Help/*.hhk
|
||||||
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DocProject/Help/*.hhp
|
||||||
|
DocProject/Help/Html2
|
||||||
|
DocProject/Help/html
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.azurePubxml
|
||||||
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
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*.pubxml
|
||||||
|
*.publishproj
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
|
PublishScripts/
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
*.nupkg
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
**/[Pp]ackages/*
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
!**/[Pp]ackages/build/
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
#!**/[Pp]ackages/repositories.config
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
*.nuget.props
|
||||||
|
*.nuget.targets
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
csx/
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
ecf/
|
||||||
|
rcf/
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
AppPackages/
|
||||||
|
BundleArtifacts/
|
||||||
|
Package.StoreAssociation.xml
|
||||||
|
_pkginfo.txt
|
||||||
|
*.appx
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!?*.[Cc]ache/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
ClientBin/
|
||||||
|
~$*
|
||||||
|
*~
|
||||||
|
*.dbmdl
|
||||||
|
*.dbproj.schemaview
|
||||||
|
*.jfm
|
||||||
|
*.pfx
|
||||||
|
*.publishsettings
|
||||||
|
orleans.codegen.cs
|
||||||
|
|
||||||
|
# Including strong name files can present a security risk
|
||||||
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||||
|
#*.snk
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
#bower_components/
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
ServiceFabricBackup/
|
||||||
|
*.rptproj.bak
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
*.mdf
|
||||||
|
*.ldf
|
||||||
|
*.ndf
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
*.rdl.data
|
||||||
|
*.bim.layout
|
||||||
|
*.bim_*.settings
|
||||||
|
*.rptproj.rsuser
|
||||||
|
*- Backup*.rdl
|
||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
FakesAssemblies/
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
*.GhostDoc.xml
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
.ntvs_analysis.dat
|
||||||
|
node_modules/
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
*.plg
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
*.opt
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
|
*.vbw
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
|
**/*.Server/GeneratedArtifacts
|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
|
_Pvt_Extensions
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
|
||||||
|
paket-files/
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
.fake/
|
||||||
|
|
||||||
|
# JetBrains Rider
|
||||||
|
.idea/
|
||||||
|
*.sln.iml
|
||||||
|
|
||||||
|
# CodeRush personal settings
|
||||||
|
.cr/personal
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Tabs Studio
|
||||||
|
*.tss
|
||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
*.jmconfig
|
||||||
|
|
||||||
|
# BizTalk build output
|
||||||
|
*.btp.cs
|
||||||
|
*.btm.cs
|
||||||
|
*.odx.cs
|
||||||
|
*.xsd.cs
|
||||||
|
|
||||||
|
# OpenCover UI analysis results
|
||||||
|
OpenCover/
|
||||||
|
|
||||||
|
# Azure Stream Analytics local run output
|
||||||
|
ASALocalRun/
|
||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
|
||||||
|
*.binlog
|
||||||
|
|
||||||
|
# NVidia Nsight GPU debugger configuration file
|
||||||
|
*.nvuser
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
|
.mfractor/
|
||||||
|
|
||||||
|
# Local History for Visual Studio
|
||||||
|
.localhistory/
|
||||||
|
|
||||||
|
# BeatPulse healthcheck temp database
|
||||||
|
healthchecksdb
|
||||||
|
|
||||||
|
# references
|
||||||
|
ref
|
||||||
|
|
||||||
|
# doxygen docs
|
||||||
|
doxygen/**
|
||||||
|
**.bak
|
||||||
|
dox.log
|
25
HelloModdingWorld.sln
Normal file
25
HelloModdingWorld.sln
Normal file
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|
||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Version 16
|
||||||
|
VisualStudioVersion = 16.0.29609.76
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HelloModdingWorld", "HelloModdingWorld\HelloModdingWorld.csproj", "{E0EEA15D-AB3C-4C73-A000-C49B5AE9EA66}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{E0EEA15D-AB3C-4C73-A000-C49B5AE9EA66}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{E0EEA15D-AB3C-4C73-A000-C49B5AE9EA66}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{E0EEA15D-AB3C-4C73-A000-C49B5AE9EA66}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{E0EEA15D-AB3C-4C73-A000-C49B5AE9EA66}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {588EB8B7-9ADA-4723-BAC9-04B676A88771}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
787
HelloModdingWorld/HelloModdingWorld.csproj
Normal file
787
HelloModdingWorld/HelloModdingWorld.csproj
Normal file
|
@ -0,0 +1,787 @@
|
||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<TargetFramework>net472</TargetFramework>
|
||||||
|
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||||
|
<Version>0.0.1</Version>
|
||||||
|
<Authors>Me</Authors>
|
||||||
|
<PackageLicenseExpression>MIT</PackageLicenseExpression>
|
||||||
|
<PackageProjectUrl>https://git.exmods.org/modtainers/HelloModdingWorld</PackageProjectUrl>
|
||||||
|
<NeutralLanguage>en-CA</NeutralLanguage>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="Lib.Harmony" Version="1.2.0.1" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<!--Start Dependencies-->
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="GamecraftModdingAPI">
|
||||||
|
<HintPath>..\ref\Plugins\GamecraftModdingAPI.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Plugins\GamecraftModdingAPI.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="IllusionInjector">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\IllusionInjector.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\IllusionInjector.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="IllusionPlugin">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\IllusionPlugin.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\IllusionPlugin.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="JWT">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\JWT.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\JWT.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Burst.Unsafe">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Burst.Unsafe.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Burst.Unsafe.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Facepunch.Steamworks.Win64">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Facepunch.Steamworks.Win64.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Facepunch.Steamworks.Win64.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Rewired_Core">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Rewired_Core.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Rewired_Core.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Rewired_Windows.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\mscorlib.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Newtonsoft.Json.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.AccessibilityModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.AIModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.CrashReportingModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.DirectorModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.DSPGraphModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.GameCenterModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.GridModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.HotReloadModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.InputModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.LocalizationModule.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.LocalizationModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.ProfilerModule.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ProfilerModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.StreamingModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.SubstanceModule.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.SubstanceModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.SubsystemsModule.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.SubsystemsModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.TerrainModule.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.TerrainModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.TextCoreModule.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.TextCoreModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.TilemapModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.TLSModule.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.TLSModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UIModule.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UIModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UmbraModule.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UmbraModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UNETModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityConnectModule.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityConnectModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
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|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.VehiclesModule.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.VehiclesModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.VFXModule.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.VFXModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.VideoModule.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.VideoModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.VRModule.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.VRModule.dll</HintPath>
|
||||||
|
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|
||||||
|
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|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.WindModule.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.WindModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
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|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.XRModule.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.XRModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
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|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Analytics.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Analytics.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
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|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
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|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Authentication">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Authentication.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Authentication.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="BlockEntityFactory">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\BlockEntityFactory.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\BlockEntityFactory.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Blocks.HUDFeedbackBlocks">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Blocks.HUDFeedbackBlocks.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Blocks.HUDFeedbackBlocks.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="ChannelsCommon">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\ChannelsCommon.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\ChannelsCommon.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="ClusterToWireConversion.Mock">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\ClusterToWireConversion.Mock.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\ClusterToWireConversion.Mock.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="CommandLine">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\CommandLine.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\CommandLine.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="DataLoader">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\DataLoader.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\DataLoader.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="DDNA">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\DDNA.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\DDNA.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="FMOD">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\FMOD.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\FMOD.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="FullGame">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\FullGame.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\FullGame.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Gamecraft.Blocks.ConsoleBlock">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.ConsoleBlock.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.ConsoleBlock.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Gamecraft.Blocks.GenericPhysicsBlocks">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.GenericPhysicsBlocks.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.GenericPhysicsBlocks.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Gamecraft.Blocks.LogicBlock">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.LogicBlock.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.LogicBlock.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Gamecraft.Blocks.TimerBlock">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.TimerBlock.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.TimerBlock.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Gamecraft.Effects">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Effects.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Effects.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Gamecraft.GUI.ConsoleBlock">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.ConsoleBlock.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.ConsoleBlock.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Gamecraft.GUI.GraphicsScreen">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.GraphicsScreen.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.GraphicsScreen.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Gamecraft.GUI.HUDFeedbackBlocks">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.HUDFeedbackBlocks.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.HUDFeedbackBlocks.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Gamecraft.GUI.Tweaks">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.Tweaks.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.Tweaks.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Gamecraft.GUI.Wires">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.Wires.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.Wires.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Gamecraft.GUI.Wires.Mockup">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.Wires.Mockup.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.Wires.Mockup.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Gamecraft.Tweaks">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Tweaks.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Tweaks.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Gamecraft.Tweaks.Mockup">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Tweaks.Mockup.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Tweaks.Mockup.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Gamecraft.Wires">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Wires.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Wires.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Gamecraft.Wires.Input">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Wires.Input.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Wires.Input.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Gamecraft.Wires.Mockup">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Wires.Mockup.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Wires.Mockup.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="GameState">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\GameState.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\GameState.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="GPUInstancer">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\GPUInstancer.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\GPUInstancer.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Havok.Physics">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Havok.Physics.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Havok.Physics.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Havok.Physics.Hybrid">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Havok.Physics.Hybrid.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Havok.Physics.Hybrid.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="LZ4">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\LZ4.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\LZ4.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="MultiplayerNetworking">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\MultiplayerNetworking.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\MultiplayerNetworking.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="MultiplayerTest">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\MultiplayerTest.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\MultiplayerTest.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RCX.ScreenshotTaker">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\RCX.ScreenshotTaker.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\RCX.ScreenshotTaker.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RobocraftX.AccountPreferences">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.AccountPreferences.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.AccountPreferences.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RobocraftX.Blocks">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Blocks.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Blocks.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RobocraftX.Blocks.Ghost">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Blocks.Ghost.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Blocks.Ghost.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RobocraftX.Blocks.Triggers">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Blocks.Triggers.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Blocks.Triggers.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RobocraftX.Building.BoxSelect">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Building.BoxSelect.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Building.BoxSelect.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RobocraftX.Building.Jobs">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Building.Jobs.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Building.Jobs.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RobocraftX.Character">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Character.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Character.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RobocraftX.ClusterToWireConversion">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.ClusterToWireConversion.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.ClusterToWireConversion.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RobocraftX.Common">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Common.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Common.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RobocraftX.ControlsScreen">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.ControlsScreen.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.ControlsScreen.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RobocraftX.Crosshair">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Crosshair.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Crosshair.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RobocraftX.FrontEnd">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.FrontEnd.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.FrontEnd.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RobocraftX.GUI.BlockLabel">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.BlockLabel.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.BlockLabel.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RobocraftX.GUI.DebugDisplay">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.DebugDisplay.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.DebugDisplay.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RobocraftX.GUI">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RobocraftX.GUI.RemoveBlock">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.RemoveBlock.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.RemoveBlock.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RobocraftX.GUI.ScaleGhost">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.ScaleGhost.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.ScaleGhost.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RobocraftX.GUIs.WorkshopPrefabs">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.GUIs.WorkshopPrefabs.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.GUIs.WorkshopPrefabs.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RobocraftX.Input">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Input.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Input.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RobocraftX.MachineEditor">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.MachineEditor.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.MachineEditor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RobocraftX.MainGame">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.MainGame.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.MainGame.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RobocraftX.MainSimulation">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.MainSimulation.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.MainSimulation.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RobocraftX.MockCharacter">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.MockCharacter.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.MockCharacter.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RobocraftX.Multiplayer">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Multiplayer.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Multiplayer.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RobocraftX.Multiplayer.NetworkEntityStream">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Multiplayer.NetworkEntityStream.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Multiplayer.NetworkEntityStream.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RobocraftX.MultiplayerInput">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.MultiplayerInput.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.MultiplayerInput.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Robocraftx.ObjectIdBlocks">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Robocraftx.ObjectIdBlocks.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Robocraftx.ObjectIdBlocks.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RobocraftX.Party">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Party.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Party.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RobocraftX.PartyGui">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.PartyGui.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.PartyGui.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RobocraftX.Physics">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Physics.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Physics.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RobocraftX.PilotSeat">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.PilotSeat.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.PilotSeat.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RobocraftX.Player">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Player.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Player.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RobocraftX.Rendering">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Rendering.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Rendering.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RobocraftX.Rendering.Mock">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Rendering.Mock.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Rendering.Mock.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RobocraftX.SaveAndLoad">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.SaveAndLoad.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.SaveAndLoad.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RobocraftX.SaveGameDialog">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.SaveGameDialog.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.SaveGameDialog.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RobocraftX.Serializers">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Serializers.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Serializers.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RobocraftX.Services">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Services.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Services.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RobocraftX.SignalHandling">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.SignalHandling.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.SignalHandling.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RobocraftX.StateSync">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.StateSync.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.StateSync.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RobocraftX_SpawnPoints">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX_SpawnPoints.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX_SpawnPoints.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RobocraftX_TextBlock">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX_TextBlock.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX_TextBlock.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RobocratX.SimulationCompositionRoot">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\RobocratX.SimulationCompositionRoot.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocratX.SimulationCompositionRoot.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="StringFormatter">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\StringFormatter.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\StringFormatter.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Svelto.Common_3">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Svelto.Common_3.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Svelto.Common_3.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Svelto.ECS.Debugger">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Svelto.ECS.Debugger.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Svelto.ECS.Debugger.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Svelto.ECS.Debugger.Internal">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Svelto.ECS.Debugger.Internal.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Svelto.ECS.Debugger.Internal.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Svelto.ECS">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Svelto.ECS.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Svelto.ECS.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Svelto.Services">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Svelto.Services.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Svelto.Services.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Svelto.Tasks">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Svelto.Tasks.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Svelto.Tasks.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Addressables">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Addressables.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Addressables.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Burst">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Burst.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Burst.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Collections">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Collections.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Collections.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Deformations">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Deformations.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Deformations.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Entities">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Entities.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Entities.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Entities.Hybrid">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Entities.Hybrid.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Entities.Hybrid.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Jobs">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Jobs.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Jobs.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Mathematics">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Mathematics.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Mathematics.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Mathematics.Extensions">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Mathematics.Extensions.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Mathematics.Extensions.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Mathematics.Extensions.Hybrid">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Mathematics.Extensions.Hybrid.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Mathematics.Extensions.Hybrid.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Physics">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Physics.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Physics.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Physics.Hybrid">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Physics.Hybrid.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Physics.Hybrid.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Platforms.Common">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Platforms.Common.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Platforms.Common.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Postprocessing.Runtime">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Postprocessing.Runtime.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Postprocessing.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Properties">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Properties.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Properties.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Properties.Reflection">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Properties.Reflection.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Properties.Reflection.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Properties.UI">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Properties.UI.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Properties.UI.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.RenderPipelines.Core.Runtime">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Core.Runtime.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Core.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.RenderPipelines.Core.ShaderLibrary">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.RenderPipelines.Universal.Runtime">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.RenderPipelines.Universal.Shaders">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.ResourceManager">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.ResourceManager.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.ResourceManager.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Scenes.Hybrid">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Scenes.Hybrid.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Scenes.Hybrid.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.ScriptableBuildPipeline">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.ScriptableBuildPipeline.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.ScriptableBuildPipeline.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Serialization">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Serialization.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Serialization.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.TextMeshPro">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.TextMeshPro.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.TextMeshPro.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Timeline">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Timeline.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Timeline.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Transforms">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Transforms.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Transforms.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Transforms.Hybrid">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Transforms.Hybrid.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Transforms.Hybrid.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UI">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UI.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UI.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="uREPL">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\uREPL.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\uREPL.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="VisualProfiler">
|
||||||
|
<HintPath>..\ref\Gamecraft_Data\Managed\VisualProfiler.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\Gamecraft_Data\Managed\VisualProfiler.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Microsoft.CSharp" />
|
||||||
|
</ItemGroup>
|
||||||
|
<!--End Dependencies-->
|
||||||
|
|
||||||
|
</Project>
|
63
HelloModdingWorld/MyPlugin.cs
Normal file
63
HelloModdingWorld/MyPlugin.cs
Normal file
|
@ -0,0 +1,63 @@
|
||||||
|
using System.Reflection;
|
||||||
|
|
||||||
|
using IllusionPlugin;
|
||||||
|
// using GamecraftModdingAPI;
|
||||||
|
using GamecraftModdingAPI.Commands;
|
||||||
|
|
||||||
|
namespace HelloModdingWorld
|
||||||
|
{
|
||||||
|
public class MyPlugin : IPlugin // the Illusion Plugin Architecture (IPA) will ignore classes that don't implement IPlugin'
|
||||||
|
{
|
||||||
|
public string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name; // HelloModdingWorld by default
|
||||||
|
// To change the name, change the project's name
|
||||||
|
|
||||||
|
public string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString(); // 0.0.1 by default
|
||||||
|
// To change the version, change <Version>0.0.1</Version> in HelloModdingWorld.csproj
|
||||||
|
|
||||||
|
private static readonly string helloWorldCommandName = "HelloWorld"; // command name
|
||||||
|
|
||||||
|
// called when Gamecraft shuts down
|
||||||
|
public void OnApplicationQuit()
|
||||||
|
{
|
||||||
|
// Shutdown this mod
|
||||||
|
GamecraftModdingAPI.Utility.Logging.LogDebug($"{Name} has shutdown");
|
||||||
|
|
||||||
|
// Shutdown the Gamecraft modding API last
|
||||||
|
GamecraftModdingAPI.Main.Shutdown();
|
||||||
|
}
|
||||||
|
|
||||||
|
// called when Gamecraft starts up
|
||||||
|
public void OnApplicationStart()
|
||||||
|
{
|
||||||
|
// Initialize the Gamecraft modding API first
|
||||||
|
GamecraftModdingAPI.Main.Init();
|
||||||
|
// check out the modding API docs here: https://mod.exmods.org/
|
||||||
|
|
||||||
|
// Initialize this mod
|
||||||
|
// create SimpleCustomCommandEngine
|
||||||
|
// this writes "Hello modding world!" when you execute it in Gamecraft's console
|
||||||
|
// (use the forward-slash key '/' to open the console in Gamecraft when in a game)
|
||||||
|
SimpleCustomCommandEngine helloWorldCommand = new SimpleCustomCommandEngine(
|
||||||
|
() => { GamecraftModdingAPI.Utility.Logging.CommandLog("Hello modding world!"); }, // command action
|
||||||
|
// also try using CommandLogWarning or CommandLogError instead of CommandLog
|
||||||
|
helloWorldCommandName, // command name (used to invoke it in the console)
|
||||||
|
"Says Hello modding world!" // command description (displayed when help command is executed)
|
||||||
|
); // this command can also be executed using the Command Computer
|
||||||
|
|
||||||
|
// register the command so the modding API knows about it
|
||||||
|
CommandManager.AddCommand(helloWorldCommand);
|
||||||
|
|
||||||
|
GamecraftModdingAPI.Utility.Logging.LogDebug($"{Name} has started up");
|
||||||
|
}
|
||||||
|
|
||||||
|
// unused methods
|
||||||
|
|
||||||
|
public void OnFixedUpdate() { } // called once per physics update
|
||||||
|
|
||||||
|
public void OnLevelWasInitialized(int level) { } // called after a level is initialized
|
||||||
|
|
||||||
|
public void OnLevelWasLoaded(int level) { } // called after a level is loaded
|
||||||
|
|
||||||
|
public void OnUpdate() { } // called once per rendered frame (frame update)
|
||||||
|
}
|
||||||
|
}
|
21
LICENSE
Normal file
21
LICENSE
Normal file
|
@ -0,0 +1,21 @@
|
||||||
|
MIT License
|
||||||
|
|
||||||
|
Copyright (c) <year> <copyright holders>
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is furnished
|
||||||
|
to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice (including the next
|
||||||
|
paragraph) shall be included in all copies or substantial portions of the
|
||||||
|
Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||||
|
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
|
||||||
|
OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||||
|
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
|
||||||
|
OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
32
README.md
Normal file
32
README.md
Normal file
|
@ -0,0 +1,32 @@
|
||||||
|
# HelloModdingWorld
|
||||||
|
|
||||||
|
Shell project for Gamecraft mods.
|
||||||
|
Use this as a quick-start project structure for your own mods, or to learn how modding works.
|
||||||
|
|
||||||
|
## Setup
|
||||||
|
|
||||||
|
This project requires most of Gamecraft's `.dll` files to function correctly.
|
||||||
|
Most, but not all, of these files are stored in Gamecraft's `Gamecraft_Data\Managed` folder.
|
||||||
|
The project is pre-configured to look in a folder called ref in the solution's main directory or one level up from that.
|
||||||
|
|
||||||
|
You can make sure HelloModdingWorld can find all of `.dll` files it needs by copying your Gamecraft folder here and renaming it to `ref`, but you'll have to re-copy it after every Gamecraft update.
|
||||||
|
You can also create a symbolic link (look it up) to your Gamecraft install folder named `ref` in this folder to avoid having to re-copy files.
|
||||||
|
|
||||||
|
For any mod to work, you will have to patch your game with [GCIPA](https://git.exmods.org/modtainers/GCIPA).
|
||||||
|
[Direct link to install guide](https://git.exmods.org/modtainers/GCIPA/src/branch/master/README.md#how-to-install).
|
||||||
|
!!Download a release from git.exmods.org not github.com!!
|
||||||
|
|
||||||
|
This project also requires the [GamecraftModdingAPI](https://git.exmods.org/modtainers/GamecraftModdingAPI) library to be installed (in `ref/Plugins/GamecraftModdingAPI.dll`).
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[Direct link to install guide](https://www.exmods.org/guides/install.html).
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## Building
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||||||
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After you've completed the setup, open the solution file `HelloModdingWorld.sln` in your prefered C# .NET/Mono development environment.
|
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I'd recommend Visual Studio Community Edition or JetBrains Rider for Windows and Monodevelop for Linux.
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||||||
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If you've successfully completed setup, you should be able to build the HelloModdingWorld project without errors.
|
||||||
|
If it doesn't work and you can't figure out why, ask for help on [our Discord server](https://discord.gg/xjnFxQV).
|
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## Installation
|
||||||
|
|
||||||
|
To install the HelloModdingWorld mod, copy the build's `HelloModdingWorld.dll` into the `Plugins` folder in Gamecraft's main folder.
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Reference in a new issue