Add pick block support to Pixi2D

This commit is contained in:
NGnius (Graham) 2020-06-07 13:08:59 -04:00
parent d9a28cfbf7
commit b8547c856d

View file

@ -90,7 +90,9 @@ namespace Pixi.Images
return;
}
Logging.CommandLog($"Image size: {img.width}x{img.height}");
float3 position = new Player(PlayerType.Local).Position;
Player p = new Player(PlayerType.Local);
float3 position = p.Position;
BlockIDs pickedBlock = p.SelectedBlock == BlockIDs.Invalid ? BlockIDs.AluminiumCube : p.SelectedBlock;
uint blockCount = 0;
Quaternion imgRotation = Quaternion.Euler(Rotation);
position += (float3)(imgRotation * new float3(1f, (float)blockSize, 0f));
@ -125,7 +127,8 @@ namespace Pixi.Images
if (qVoxel.visible)
{
position = basePosition + (float3)(imgRotation * (new float3(0,1,0) * (float)((y * blockSize + (y - scale.y) * blockSize) / 2) + new float3(1, 0, 0) * (float)(x * blockSize)));
Block.PlaceNew(qVoxel.block, position, rotation: Rotation,color: qVoxel.color, darkness: qVoxel.darkness, scale: scale);
BlockIDs blockType = qVoxel.block == BlockIDs.AluminiumCube ? pickedBlock : qVoxel.block;
Block.PlaceNew(blockType, position, rotation: Rotation,color: qVoxel.color, darkness: qVoxel.darkness, scale: scale);
blockCount++;
}
scale = new float3(1, 1, thiccness);
@ -141,7 +144,8 @@ namespace Pixi.Images
if (qVoxel.visible)
{
position = basePosition + (float3)(imgRotation * (new float3(0, 1, 0) * (float)((img.height * blockSize + (img.height - scale.y) * blockSize) / 2) + new float3(1, 0, 0) * (float)(x * blockSize)));
Block.PlaceNew(qVoxel.block, position, rotation: Rotation, color: qVoxel.color, darkness: qVoxel.darkness, scale: scale);
BlockIDs blockType = qVoxel.block == BlockIDs.AluminiumCube ? pickedBlock : qVoxel.block;
Block.PlaceNew(blockType, position, rotation: Rotation, color: qVoxel.color, darkness: qVoxel.darkness, scale: scale);
blockCount++;
}
//position.y = zero_y;