Add default colour quantization support
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4 changed files with 39 additions and 5 deletions
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@ -65,6 +65,14 @@ namespace Pixi.Common
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static BlockColor QuantizeToBlockColor(float[] pixel)
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{
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if (pixel.Length < 3 || pixel[0] < 0 || pixel[1] < 0 || pixel[2] < 0)
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{
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return new BlockColor
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{
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Color = BlockColors.Default,
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Darkness = 0,
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};
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}
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return QuantizeToBlockColor(new Color(pixel[0], pixel[1], pixel[2]));
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}
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@ -229,6 +237,8 @@ namespace Pixi.Common
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colorMap[new BlockColor { Color = BlockColors.Red, Darkness = 7 }] = new float[3] { 0.455f, 0.105f, 0.108f };
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colorMap[new BlockColor { Color = BlockColors.Red, Darkness = 8 }] = new float[3] { 0.320f, 0.121f, 0.133f };
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colorMap[new BlockColor { Color = BlockColors.Red, Darkness = 9 }] = new float[3] { 0.687f, 0.571f, 0.661f };
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// default
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colorMap[new BlockColor { Color = BlockColors.Default, Darkness = 0 }] = new float[3] { -1f, -1f, -1f };
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}
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private static void BuildBotColorMap()
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@ -54,7 +54,11 @@ namespace Pixi.Images
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commandBlockContents[name] = text;
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return new BlockJsonInfo[]
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{
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new BlockJsonInfo {name = "ConsoleBlock"}
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new BlockJsonInfo
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{
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color = new float[] {-1f, -1f, -1f},
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name = "ConsoleBlock"
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}
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};
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}
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@ -65,7 +65,7 @@ namespace Pixi.Images
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{
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new BlockJsonInfo
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{
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color = new float[] {0f, 0f, 0f},
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color = new float[] {-1f, -1f, -1f},
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name = "TextBlock",
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position = new float[] {0f, 0f, 0f},
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rotation = new float[] {0f, 0f, 0f},
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@ -19,17 +19,37 @@ namespace Pixi.Images
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return "#"+ColorUtility.ToHtmlStringRGBA(pixel);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Color PixelHex(string hex)
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{
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if (ColorUtility.TryParseHtmlString(hex, out Color result))
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{
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return result;
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}
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return default;
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}
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public static string TextureToString(Texture2D img)
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{
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StringBuilder imgString = new StringBuilder("<cspace=-0.13em><line-height=40%>");
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bool lastPixelAssigned = false;
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Color lastPixel = new Color();
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for (int y = img.height-1; y >= 0 ; y--) // text origin is top right, but img origin is bottom right
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{
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for (int x = 0; x < img.width; x++)
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{
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Color pixel = img.GetPixel(x, y);
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if (!lastPixelAssigned || lastPixel != pixel)
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{
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imgString.Append("<color=");
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imgString.Append(HexPixel(pixel));
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imgString.Append(">");
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lastPixel = pixel;
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if (!lastPixelAssigned)
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{
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lastPixelAssigned = true;
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}
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}
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imgString.Append("\u25a0");
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}
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imgString.Append("<br>");
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