Optimise midi import block placement
This commit is contained in:
parent
742bcf25ef
commit
d2a2ce52f0
2 changed files with 195 additions and 34 deletions
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@ -1,7 +1,106 @@
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using GamecraftModdingAPI.Utility;
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using Melanchall.DryWetMidi.Common;
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namespace Pixi.Audio
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namespace Pixi.Audio
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{
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{
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public static class AudioTools
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public static class AudioTools
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{
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{
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private static Dictionary<byte, byte> programMap = null;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static byte TrackType(FourBitNumber channel)
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{
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return TrackType((byte) channel);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static byte TrackType(byte channel)
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{
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if (programMap.ContainsKey(channel)) return programMap[channel];
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#if DEBUG
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Logging.MetaLog($"Using default value (piano) for channel number {channel}");
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#endif
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return 5; // Piano
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float VelocityToVolume(SevenBitNumber velocity)
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{
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// faster key hit means louder note
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return 100f * velocity / ((float) SevenBitNumber.MaxValue + 1f);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal static void GenerateProgramMap()
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{
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programMap = new Dictionary<byte, byte>
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{
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{0, 5 /* Piano */},
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{1, 5},
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{2, 5},
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{3, 5},
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{4, 5},
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{5, 5},
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{6, 5},
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{7, 5},
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{8, 0 /* Kick Drum */},
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{9, 0},
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{10, 0},
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{11, 0},
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{12, 0},
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{13, 0},
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{14, 0},
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{15, 0},
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{24, 6 /* Guitar 1 (Acoustic) */},
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{25, 6},
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{26, 6},
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{27, 6},
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{28, 6},
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{29, 7 /* Guitar 2 (Dirty Electric) */},
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{30, 7},
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{32, 6},
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{33, 6},
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{34, 6},
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{35, 6},
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{36, 6},
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{37, 6},
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{38, 6},
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{39, 6},
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{56, 8 /* Trumpet */}, // basically all brass & reeds are trumpets... that's how music works right?
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{57, 8},
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{58, 8},
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{59, 8},
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{60, 8},
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{61, 8},
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{62, 8},
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{63, 8},
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{64, 8},
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{65, 8},
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{66, 8},
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{67, 8},
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{68, 8},
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{69, 8}, // Nice
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{70, 8},
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{71, 8},
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{72, 8},
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{73, 8},
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{74, 8},
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{75, 8},
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{76, 8},
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{77, 8},
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{78, 8},
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{79, 8},
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{112, 0},
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{113, 0},
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{114, 0},
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{115, 0},
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{116, 0},
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{117, 4 /* Tom Drum */},
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{118, 4},
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{119, 3 /* Open High Hat */},
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};
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}
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}
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}
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}
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}
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@ -6,6 +6,7 @@ using GamecraftModdingAPI;
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using GamecraftModdingAPI.Players;
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using GamecraftModdingAPI.Players;
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using GamecraftModdingAPI.Blocks;
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using GamecraftModdingAPI.Blocks;
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using GamecraftModdingAPI.Utility;
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using GamecraftModdingAPI.Utility;
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using Melanchall.DryWetMidi.Common;
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using Melanchall.DryWetMidi.Core;
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using Melanchall.DryWetMidi.Core;
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using Melanchall.DryWetMidi.Devices;
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using Melanchall.DryWetMidi.Devices;
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using Melanchall.DryWetMidi.Interaction;
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using Melanchall.DryWetMidi.Interaction;
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@ -28,9 +29,17 @@ namespace Pixi.Audio
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public static float Spread = 1f;
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public static float Spread = 1f;
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public static byte Key = 0;
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public MidiImporter()
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{
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AudioTools.GenerateProgramMap();
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}
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public bool Qualifies(string name)
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public bool Qualifies(string name)
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{
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{
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return name.EndsWith(".mid", StringComparison.InvariantCultureIgnoreCase);
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return name.EndsWith(".mid", StringComparison.InvariantCultureIgnoreCase)
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|| name.EndsWith(".midi", StringComparison.InvariantCultureIgnoreCase);
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}
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}
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public BlockJsonInfo[] Import(string name)
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public BlockJsonInfo[] Import(string name)
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@ -38,31 +47,54 @@ namespace Pixi.Audio
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MidiFile midi = MidiFile.Read(name);
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MidiFile midi = MidiFile.Read(name);
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openFiles[name] = midi;
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openFiles[name] = midi;
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Logging.MetaLog($"Found {midi.GetNotes().Count()} notes over {midi.GetDuration<MidiTimeSpan>().TimeSpan} time units");
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Logging.MetaLog($"Found {midi.GetNotes().Count()} notes over {midi.GetDuration<MidiTimeSpan>().TimeSpan} time units");
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BlockJsonInfo[] blocks = new BlockJsonInfo[(midi.GetNotes().Count() * 2) + 2];
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BlockJsonInfo[] blocks = new BlockJsonInfo[(midi.GetNotes().Count() * 2) + 3];
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List<BlockJsonInfo> blocksToBuild = new List<BlockJsonInfo>();
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#if DEBUG
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#if DEBUG
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// test (for faster, but incomplete, imports)
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// test (for faster, but incomplete, imports)
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if (blocks.Length > 102) blocks = new BlockJsonInfo[102];
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if (blocks.Length > 103) blocks = new BlockJsonInfo[103];
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#endif
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#endif
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// convert Midi notes to sfx blocks
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// convert Midi notes to sfx blocks
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Dictionary<long, uint> breadthCache = new Dictionary<long, uint>();
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Dictionary<long, uint> breadthCache = new Dictionary<long, uint>();
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uint count = 0;
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Dictionary<long, uint> depthCache = new Dictionary<long, uint>();
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HashSet<long> timerCache = new HashSet<long>();
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//uint count = 0;
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float zdepth = 0;
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foreach (Note n in midi.GetNotes())
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foreach (Note n in midi.GetNotes())
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{
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{
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// even blocks are counters,
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long microTime = n.TimeAs<MetricTimeSpan>(midi.GetTempoMap()).TotalMicroseconds;
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long microTime = n.TimeAs<MetricTimeSpan>(midi.GetTempoMap()).TotalMicroseconds;
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float breadth = 1f;
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float breadth = 0f;
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if (breadthCache.ContainsKey(microTime))
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if (!timerCache.Contains(microTime))
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{
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{
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breadth += breadthCache[microTime]++;
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depthCache[microTime] = (uint)++zdepth;
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breadthCache[microTime] = 1;
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timerCache.Add(microTime);
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blocksToBuild.Add(new BlockJsonInfo
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{
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name = GamecraftModdingAPI.Blocks.BlockIDs.Timer.ToString(),
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position = new float[] { breadth * 0.2f * Spread, 2 * 0.2f, zdepth * 0.2f * Spread},
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rotation = new float[] { 0, 0, 0},
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color = new float[] { -1, -1, -1},
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scale = new float[] { 1, 1, 1},
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});
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}
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}
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else
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else
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{
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{
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breadthCache[microTime] = 1;
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zdepth = depthCache[microTime]; // remember the z-position of notes played at the same moment (so they can be placed adjacent to each other)
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breadth += breadthCache[microTime]++; // if multiple notes exist for a given time, place them beside each other on the x-axis
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}
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}
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blocksToBuild.Add(new BlockJsonInfo
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{
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name = GamecraftModdingAPI.Blocks.BlockIDs.SFXBlockInstrument.ToString(),
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position = new float[] { breadth * 0.2f * Spread, 1 * 0.2f, zdepth * 0.2f * Spread},
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rotation = new float[] { 0, 0, 0},
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color = new float[] { -1, -1, -1},
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scale = new float[] { 1, 1, 1},
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});
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/*
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blocks[count] = new BlockJsonInfo
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blocks[count] = new BlockJsonInfo
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{
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{
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name = GamecraftModdingAPI.Blocks.BlockIDs.Timer.ToString(),
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name = GamecraftModdingAPI.Blocks.BlockIDs.Timer.ToString(),
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position = new float[] { breadth * 0.2f * Spread, 2 * 0.2f, microTime * 0.00001f * 0.2f * Spread},
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position = new float[] { breadth * 0.2f * Spread, 2 * 0.2f, zdepth * 0.2f * Spread},
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rotation = new float[] { 0, 0, 0},
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rotation = new float[] { 0, 0, 0},
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color = new float[] { -1, -1, -1},
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color = new float[] { -1, -1, -1},
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scale = new float[] { 1, 1, 1},
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scale = new float[] { 1, 1, 1},
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@ -71,36 +103,39 @@ namespace Pixi.Audio
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blocks[count] = new BlockJsonInfo
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blocks[count] = new BlockJsonInfo
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{
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{
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name = GamecraftModdingAPI.Blocks.BlockIDs.SFXBlockInstrument.ToString(),
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name = GamecraftModdingAPI.Blocks.BlockIDs.SFXBlockInstrument.ToString(),
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position = new float[] { breadth * 0.2f * Spread, 1 * 0.2f, microTime * 0.00001f * 0.2f * Spread},
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position = new float[] { breadth * 0.2f * Spread, 1 * 0.2f, zdepth * 0.2f * Spread},
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rotation = new float[] { 0, 0, 0},
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rotation = new float[] { 0, 0, 0},
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color = new float[] { -1, -1, -1},
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color = new float[] { -1, -1, -1},
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scale = new float[] { 1, 1, 1},
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scale = new float[] { 1, 1, 1},
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};
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};
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count++;
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count++;*/
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#if DEBUG
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// test (for faster, but incomplete, imports)
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if (count >= 100) break;
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#endif
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}
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}
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// playback IO (reset & play)
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// playback IO (reset & play)
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blocks[count] = new BlockJsonInfo
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blocksToBuild.Add(new BlockJsonInfo
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{
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name = GamecraftModdingAPI.Blocks.BlockIDs.SimpleConnector.ToString(),
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position = new float[] { -0.2f, 3 * 0.2f, 0},
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rotation = new float[] { 0, 0, 0},
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color = new float[] { -1, -1, -1},
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scale = new float[] { 1, 1, 1},
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}); // play is second last (placed above stop)
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blocksToBuild.Add(new BlockJsonInfo
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{
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{
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name = GamecraftModdingAPI.Blocks.BlockIDs.SimpleConnector.ToString(),
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name = GamecraftModdingAPI.Blocks.BlockIDs.SimpleConnector.ToString(),
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position = new float[] { -0.2f, 2 * 0.2f, 0},
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position = new float[] { -0.2f, 2 * 0.2f, 0},
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rotation = new float[] { 0, 0, 0},
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rotation = new float[] { 0, 0, 0},
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color = new float[] { -1, -1, -1},
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color = new float[] { -1, -1, -1},
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scale = new float[] { 1, 1, 1},
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scale = new float[] { 1, 1, 1},
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}; // play is second last (placed above reset)
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}); // stop is middle (placed above reset)
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count++;
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blocksToBuild.Add(new BlockJsonInfo
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blocks[count] = new BlockJsonInfo
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{
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{
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name = GamecraftModdingAPI.Blocks.BlockIDs.SimpleConnector.ToString(),
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name = GamecraftModdingAPI.Blocks.BlockIDs.SimpleConnector.ToString(),
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position = new float[] { -0.2f, 1 * 0.2f, 0},
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position = new float[] { -0.2f, 1 * 0.2f, 0},
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rotation = new float[] { 0, 0, 0},
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rotation = new float[] { 0, 0, 0},
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color = new float[] { -1, -1, -1},
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color = new float[] { -1, -1, -1},
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scale = new float[] { 1, 1, 1},
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scale = new float[] { 1, 1, 1},
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}; // reset is last (placed below play)
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}); // reset is last (placed below stop)
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return blocks;
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return blocksToBuild.ToArray();
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}
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}
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public void PreProcess(string name, ref ProcessedVoxelObjectNotation[] blocks)
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public void PreProcess(string name, ref ProcessedVoxelObjectNotation[] blocks)
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@ -116,30 +151,57 @@ namespace Pixi.Audio
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public void PostProcess(string name, ref Block[] blocks)
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public void PostProcess(string name, ref Block[] blocks)
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{
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{
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// playback IO
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// playback IO
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LogicGate startConnector = blocks[blocks.Length - 2].Specialise<LogicGate>();
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LogicGate startConnector = blocks[blocks.Length - 3].Specialise<LogicGate>();
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LogicGate stopConnector = blocks[blocks.Length - 2].Specialise<LogicGate>();
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LogicGate resetConnector = blocks[blocks.Length - 1].Specialise<LogicGate>();
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LogicGate resetConnector = blocks[blocks.Length - 1].Specialise<LogicGate>();
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uint count = 0;
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uint count = 0;
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// generate channel data
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byte[] channelPrograms = new byte[16];
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for (byte i = 0; i < channelPrograms.Length; i++) // init array
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{
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channelPrograms[i] = 5; // Piano
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}
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foreach (TimedEvent e in openFiles[name].GetTimedEvents())
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{
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if (e.Event.EventType == MidiEventType.ProgramChange)
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{
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ProgramChangeEvent pce = (ProgramChangeEvent) e.Event;
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channelPrograms[pce.Channel] = AudioTools.TrackType(pce.ProgramNumber);
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#if DEBUG
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Logging.MetaLog($"Detected channel {pce.Channel} as program {pce.ProgramNumber} (index {channelPrograms[pce.Channel]})");
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#endif
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}
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}
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Timer t = null;
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//count = 0;
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foreach (Note n in openFiles[name].GetNotes())
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foreach (Note n in openFiles[name].GetNotes())
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{
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{
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// set timing info
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while (blocks[count].Type == BlockIDs.Timer)
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Timer t = blocks[count].Specialise<Timer>();
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{
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t.Start = 0;
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// set timing info
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t.End = n.TimeAs<MetricTimeSpan>(openFiles[name].GetTempoMap()).TotalMicroseconds * 0.000001f;
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#if DEBUG
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count++;
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Logging.Log($"Handling Timer for notes at {n.TimeAs<MetricTimeSpan>(openFiles[name].GetTempoMap()).TotalMicroseconds * 0.000001f}s");
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#endif
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t = blocks[count].Specialise<Timer>();
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t.Start = 0;
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t.End = 0.01f + n.TimeAs<MetricTimeSpan>(openFiles[name].GetTempoMap()).TotalMicroseconds * 0.000001f;
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count++;
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}
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// set notes info
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// set notes info
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SfxBlock sfx = blocks[count].Specialise<SfxBlock>();
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SfxBlock sfx = blocks[count].Specialise<SfxBlock>();
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sfx.Pitch = n.NoteNumber - 60; // In MIDI, 60 is middle C, but GC uses 0 for middle C
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sfx.Pitch = n.NoteNumber - 60 + Key; // In MIDI, 60 is middle C, but GC uses 0 for middle C
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sfx.TrackIndex = 5; // Piano
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sfx.TrackIndex = channelPrograms[n.Channel];
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sfx.Is3D = ThreeDee;
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sfx.Is3D = ThreeDee;
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sfx.Volume = AudioTools.VelocityToVolume(n.Velocity);
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count++;
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count++;
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// connect wires
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// connect wires
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if (t == null) continue; // this should never happen
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t.Connect(0, sfx, 0);
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t.Connect(0, sfx, 0);
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startConnector.Connect(0, t, 0);
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startConnector.Connect(0, t, 0);
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stopConnector.Connect(0, t, 1);
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resetConnector.Connect(0, t, 2);
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resetConnector.Connect(0, t, 2);
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#if DEBUG
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// test (for faster, but incomplete, imports)
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if (count >= 100) break;
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#endif
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}
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}
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openFiles.Remove(name);
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openFiles.Remove(name);
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}
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}
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