Remove Pixi from command descriptions
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parent
bfe0c1972c
commit
e6f0816c5f
2 changed files with 6 additions and 6 deletions
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@ -32,7 +32,7 @@ namespace Pixi.Images
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{
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{
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CommandBuilder.Builder()
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CommandBuilder.Builder()
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.Name("PixiThicc")
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.Name("PixiThicc")
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.Description("Set the image thickness for Pixi2D. Use this if you'd like add depth to a 2D image after importing. (Pixi)")
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.Description("Set the image thickness for Pixi2D. Use this if you'd like add depth to a 2D image after importing.")
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.Action<int>((d) => {
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.Action<int>((d) => {
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if (d > 0)
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if (d > 0)
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{
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{
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@ -47,7 +47,7 @@ namespace Pixi.Images
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{
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{
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CommandBuilder.Builder()
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CommandBuilder.Builder()
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.Name("Pixi2D")
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.Name("Pixi2D")
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.Description("Converts an image to blocks. Larger images will freeze your game until conversion completes. (Pixi)")
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.Description("Converts an image to blocks. Larger images will freeze your game until conversion completes.")
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.Action<string>(Pixelate2DFile)
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.Action<string>(Pixelate2DFile)
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.Build();
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.Build();
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}
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}
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@ -56,7 +56,7 @@ namespace Pixi.Images
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{
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{
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CommandBuilder.Builder()
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CommandBuilder.Builder()
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.Name("PixiText")
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.Name("PixiText")
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.Description("Converts an image to coloured text in a new text block. Larger images may cause save issues. (Pixi)")
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.Description("Converts an image to coloured text in a new text block. Larger images may cause save issues.")
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.Action<string>(Pixelate2DFileToTextBlock)
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.Action<string>(Pixelate2DFileToTextBlock)
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.Build();
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.Build();
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}
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}
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@ -65,7 +65,7 @@ namespace Pixi.Images
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{
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{
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CommandBuilder.Builder()
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CommandBuilder.Builder()
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.Name("PixiConsole")
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.Name("PixiConsole")
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.Description("Converts an image to a ChangeTextBlockCommand in a new console block. The first parameter is the image filepath and the second parameter is the text block id. Larger images may cause save issues. (Pixi)")
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.Description("Converts an image to a ChangeTextBlockCommand in a new console block. The first parameter is the image filepath and the second parameter is the text block id. Larger images may cause save issues.")
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.Action<string, string>(Pixelate2DFileToCommand)
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.Action<string, string>(Pixelate2DFileToCommand)
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.Build();
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.Build();
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}
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}
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@ -22,7 +22,7 @@ namespace Pixi.Robots
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{
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{
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CommandBuilder.Builder()
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CommandBuilder.Builder()
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.Name("PixiBotFile")
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.Name("PixiBotFile")
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.Description("Converts a robot file from RCBUP into Gamecraft blocks. Larger robots will freeze your game until conversion completes. (Pixi)")
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.Description("Converts a robot file from RCBUP into Gamecraft blocks. Larger robots will freeze your game until conversion completes.")
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.Action<string>(ImportRobotFile)
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.Action<string>(ImportRobotFile)
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.Build();
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.Build();
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}
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}
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@ -31,7 +31,7 @@ namespace Pixi.Robots
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{
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{
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CommandBuilder.Builder()
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CommandBuilder.Builder()
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.Name("PixiBot")
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.Name("PixiBot")
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.Description("Downloads a robot from Robocraft's Factory and converts it into Gamecraft blocks. Larger robots will freeze your game until conversion completes. (Pixi)")
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.Description("Downloads a robot from Robocraft's Factory and converts it into Gamecraft blocks. Larger robots will freeze your game until conversion completes.")
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.Action<string>(ImportRobotOnline)
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.Action<string>(ImportRobotOnline)
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.Build();
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.Build();
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}
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}
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