Remove Pixi from command descriptions

This commit is contained in:
NGnius (Graham) 2020-05-19 21:38:30 -04:00
parent bfe0c1972c
commit e6f0816c5f
2 changed files with 6 additions and 6 deletions

View file

@ -32,7 +32,7 @@ namespace Pixi.Images
{ {
CommandBuilder.Builder() CommandBuilder.Builder()
.Name("PixiThicc") .Name("PixiThicc")
.Description("Set the image thickness for Pixi2D. Use this if you'd like add depth to a 2D image after importing. (Pixi)") .Description("Set the image thickness for Pixi2D. Use this if you'd like add depth to a 2D image after importing.")
.Action<int>((d) => { .Action<int>((d) => {
if (d > 0) if (d > 0)
{ {
@ -47,7 +47,7 @@ namespace Pixi.Images
{ {
CommandBuilder.Builder() CommandBuilder.Builder()
.Name("Pixi2D") .Name("Pixi2D")
.Description("Converts an image to blocks. Larger images will freeze your game until conversion completes. (Pixi)") .Description("Converts an image to blocks. Larger images will freeze your game until conversion completes.")
.Action<string>(Pixelate2DFile) .Action<string>(Pixelate2DFile)
.Build(); .Build();
} }
@ -56,7 +56,7 @@ namespace Pixi.Images
{ {
CommandBuilder.Builder() CommandBuilder.Builder()
.Name("PixiText") .Name("PixiText")
.Description("Converts an image to coloured text in a new text block. Larger images may cause save issues. (Pixi)") .Description("Converts an image to coloured text in a new text block. Larger images may cause save issues.")
.Action<string>(Pixelate2DFileToTextBlock) .Action<string>(Pixelate2DFileToTextBlock)
.Build(); .Build();
} }
@ -65,7 +65,7 @@ namespace Pixi.Images
{ {
CommandBuilder.Builder() CommandBuilder.Builder()
.Name("PixiConsole") .Name("PixiConsole")
.Description("Converts an image to a ChangeTextBlockCommand in a new console block. The first parameter is the image filepath and the second parameter is the text block id. Larger images may cause save issues. (Pixi)") .Description("Converts an image to a ChangeTextBlockCommand in a new console block. The first parameter is the image filepath and the second parameter is the text block id. Larger images may cause save issues.")
.Action<string, string>(Pixelate2DFileToCommand) .Action<string, string>(Pixelate2DFileToCommand)
.Build(); .Build();
} }

View file

@ -22,7 +22,7 @@ namespace Pixi.Robots
{ {
CommandBuilder.Builder() CommandBuilder.Builder()
.Name("PixiBotFile") .Name("PixiBotFile")
.Description("Converts a robot file from RCBUP into Gamecraft blocks. Larger robots will freeze your game until conversion completes. (Pixi)") .Description("Converts a robot file from RCBUP into Gamecraft blocks. Larger robots will freeze your game until conversion completes.")
.Action<string>(ImportRobotFile) .Action<string>(ImportRobotFile)
.Build(); .Build();
} }
@ -31,7 +31,7 @@ namespace Pixi.Robots
{ {
CommandBuilder.Builder() CommandBuilder.Builder()
.Name("PixiBot") .Name("PixiBot")
.Description("Downloads a robot from Robocraft's Factory and converts it into Gamecraft blocks. Larger robots will freeze your game until conversion completes. (Pixi)") .Description("Downloads a robot from Robocraft's Factory and converts it into Gamecraft blocks. Larger robots will freeze your game until conversion completes.")
.Action<string>(ImportRobotOnline) .Action<string>(ImportRobotOnline)
.Build(); .Build();
} }