Compare commits
3 commits
Author | SHA1 | Date | |
---|---|---|---|
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9c38200dd7 | ||
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1afff6c583 | ||
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28d362cba4 |
22 changed files with 704 additions and 1805 deletions
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@ -1,37 +0,0 @@
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using System;
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using GamecraftModdingAPI;
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using GamecraftModdingAPI.Utility;
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using Pixi.Common;
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namespace Pixi.Audio
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{
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public class AudioFakeImporter : Importer
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{
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public int Priority { get; } = 0;
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public bool Optimisable { get; } = false;
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public string Name { get; } = "AudioWarning~Spell";
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public BlueprintProvider BlueprintProvider { get; } = null;
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public bool Qualifies(string name)
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{
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return name.EndsWith(".flac", StringComparison.InvariantCultureIgnoreCase)
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|| name.EndsWith(".ogg", StringComparison.InvariantCultureIgnoreCase)
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|| name.EndsWith(".mp3", StringComparison.InvariantCultureIgnoreCase)
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|| name.EndsWith(".wav", StringComparison.InvariantCultureIgnoreCase)
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|| name.EndsWith(".aac", StringComparison.InvariantCultureIgnoreCase);
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}
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public BlockJsonInfo[] Import(string name)
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{
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Logging.CommandLogWarning($"Audio importing only works with MIDI (.mid) files, which '{name}' is not.\nThere are many converters online, but for best quality use a MIDI file made from a music transcription.\nFor example, musescore.com has lots of good transcriptions and they offer a 30-day free trial.");
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return null;
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}
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public void PreProcess(string name, ref ProcessedVoxelObjectNotation[] blocks)
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{
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}
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public void PostProcess(string name, ref Block[] blocks)
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{
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}
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}
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}
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@ -1,106 +0,0 @@
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using GamecraftModdingAPI.Utility;
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using Melanchall.DryWetMidi.Common;
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namespace Pixi.Audio
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{
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public static class AudioTools
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{
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private static Dictionary<byte, byte> programMap = null;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static byte TrackType(FourBitNumber channel)
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{
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return TrackType((byte) channel);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static byte TrackType(byte channel)
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{
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if (programMap.ContainsKey(channel)) return programMap[channel];
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#if DEBUG
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Logging.MetaLog($"Using default value (piano) for channel number {channel}");
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#endif
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return 5; // Piano
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float VelocityToVolume(SevenBitNumber velocity)
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{
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// faster key hit means louder note
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return 100f * velocity / ((float) SevenBitNumber.MaxValue + 1f);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal static void GenerateProgramMap()
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{
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programMap = new Dictionary<byte, byte>
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{
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{0, 5 /* Piano */},
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{1, 5},
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{2, 5},
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{3, 5},
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{4, 5},
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{5, 5},
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{6, 5},
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{7, 5},
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{8, 0 /* Kick Drum */},
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{9, 0},
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{10, 0},
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{11, 0},
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{12, 0},
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{13, 0},
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{14, 0},
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{15, 0},
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{24, 6 /* Guitar 1 (Acoustic) */},
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{25, 6},
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{26, 6},
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{27, 6},
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{28, 6},
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{29, 7 /* Guitar 2 (Dirty Electric) */},
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{30, 7},
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{32, 6},
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{33, 6},
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{34, 6},
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{35, 6},
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{36, 6},
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{37, 6},
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{38, 6},
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{39, 6},
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{56, 8 /* Trumpet */}, // basically all brass & reeds are trumpets... that's how music works right?
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{57, 8},
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{58, 8},
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{59, 8},
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{60, 8},
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{61, 8},
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{62, 8},
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{63, 8},
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{64, 8},
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{65, 8},
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{66, 8},
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{67, 8},
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{68, 8},
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{69, 8}, // Nice
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{70, 8},
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{71, 8},
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{72, 8},
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{73, 8},
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{74, 8},
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{75, 8},
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{76, 8},
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{77, 8},
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{78, 8},
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{79, 8},
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{112, 0},
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{113, 0},
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{114, 0},
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{115, 0},
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{116, 0},
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{117, 4 /* Tom Drum */},
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{118, 4},
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{119, 3 /* Open High Hat */},
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};
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}
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}
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}
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@ -1,207 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using GamecraftModdingAPI;
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using GamecraftModdingAPI.Players;
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using GamecraftModdingAPI.Blocks;
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using GamecraftModdingAPI.Utility;
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using Melanchall.DryWetMidi.Common;
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using Melanchall.DryWetMidi.Core;
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using Melanchall.DryWetMidi.Devices;
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using Melanchall.DryWetMidi.Interaction;
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using Pixi.Common;
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using Unity.Mathematics;
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namespace Pixi.Audio
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{
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public class MidiImporter : Importer
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{
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public int Priority { get; } = 1;
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public bool Optimisable { get; } = false;
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public string Name { get; } = "Midi~Spell";
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public BlueprintProvider BlueprintProvider { get; } = null;
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private Dictionary<string, MidiFile> openFiles = new Dictionary<string, MidiFile>();
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public static bool ThreeDee = false;
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public static float Spread = 1f;
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public static byte Key = 0;
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public static float VolumeMultiplier = 1f;
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public MidiImporter()
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{
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AudioTools.GenerateProgramMap();
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}
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public bool Qualifies(string name)
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{
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return name.EndsWith(".mid", StringComparison.InvariantCultureIgnoreCase)
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|| name.EndsWith(".midi", StringComparison.InvariantCultureIgnoreCase);
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}
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public BlockJsonInfo[] Import(string name)
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{
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MidiFile midi = MidiFile.Read(name);
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openFiles[name] = midi;
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Logging.MetaLog($"Found {midi.GetNotes().Count()} notes over {midi.GetDuration<MidiTimeSpan>().TimeSpan} time units");
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BlockJsonInfo[] blocks = new BlockJsonInfo[(midi.GetNotes().Count() * 2) + 3];
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List<BlockJsonInfo> blocksToBuild = new List<BlockJsonInfo>();
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// convert Midi notes to sfx blocks
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Dictionary<long, uint> breadthCache = new Dictionary<long, uint>();
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Dictionary<long, uint> depthCache = new Dictionary<long, uint>();
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HashSet<long> timerCache = new HashSet<long>();
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//uint count = 0;
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float zdepth = 0;
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foreach (Note n in midi.GetNotes())
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{
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long microTime = n.TimeAs<MetricTimeSpan>(midi.GetTempoMap()).TotalMicroseconds;
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float breadth = 0f;
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if (!timerCache.Contains(microTime))
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{
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depthCache[microTime] = (uint)++zdepth;
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breadthCache[microTime] = 1;
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timerCache.Add(microTime);
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blocksToBuild.Add(new BlockJsonInfo
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{
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name = GamecraftModdingAPI.Blocks.BlockIDs.Timer.ToString(),
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position = new float[] { breadth * 0.2f * Spread, 2 * 0.2f, zdepth * 0.2f * Spread},
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rotation = new float[] { 0, 0, 0},
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color = new float[] { -1, -1, -1},
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scale = new float[] { 1, 1, 1},
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});
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}
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else
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{
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zdepth = depthCache[microTime]; // remember the z-position of notes played at the same moment (so they can be placed adjacent to each other)
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breadth += breadthCache[microTime]++; // if multiple notes exist for a given time, place them beside each other on the x-axis
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}
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blocksToBuild.Add(new BlockJsonInfo
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{
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name = GamecraftModdingAPI.Blocks.BlockIDs.SFXBlockInstrument.ToString(),
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position = new float[] { breadth * 0.2f * Spread, 1 * 0.2f, zdepth * 0.2f * Spread},
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rotation = new float[] { 0, 0, 0},
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color = new float[] { -1, -1, -1},
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scale = new float[] { 1, 1, 1},
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});
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/*
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blocks[count] = new BlockJsonInfo
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{
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name = GamecraftModdingAPI.Blocks.BlockIDs.Timer.ToString(),
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position = new float[] { breadth * 0.2f * Spread, 2 * 0.2f, zdepth * 0.2f * Spread},
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rotation = new float[] { 0, 0, 0},
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color = new float[] { -1, -1, -1},
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scale = new float[] { 1, 1, 1},
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};
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count++;
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blocks[count] = new BlockJsonInfo
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{
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name = GamecraftModdingAPI.Blocks.BlockIDs.SFXBlockInstrument.ToString(),
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position = new float[] { breadth * 0.2f * Spread, 1 * 0.2f, zdepth * 0.2f * Spread},
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rotation = new float[] { 0, 0, 0},
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color = new float[] { -1, -1, -1},
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scale = new float[] { 1, 1, 1},
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};
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count++;*/
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}
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// playback IO (reset & play)
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blocksToBuild.Add(new BlockJsonInfo
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{
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name = GamecraftModdingAPI.Blocks.BlockIDs.SimpleConnector.ToString(),
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position = new float[] { -0.2f, 3 * 0.2f, 0},
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rotation = new float[] { 0, 0, 0},
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color = new float[] { -1, -1, -1},
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scale = new float[] { 1, 1, 1},
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}); // play is second last (placed above stop)
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blocksToBuild.Add(new BlockJsonInfo
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{
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name = GamecraftModdingAPI.Blocks.BlockIDs.SimpleConnector.ToString(),
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position = new float[] { -0.2f, 2 * 0.2f, 0},
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rotation = new float[] { 0, 0, 0},
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color = new float[] { -1, -1, -1},
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scale = new float[] { 1, 1, 1},
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}); // stop is middle (placed above reset)
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blocksToBuild.Add(new BlockJsonInfo
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{
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name = GamecraftModdingAPI.Blocks.BlockIDs.SimpleConnector.ToString(),
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position = new float[] { -0.2f, 1 * 0.2f, 0},
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rotation = new float[] { 0, 0, 0},
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color = new float[] { -1, -1, -1},
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scale = new float[] { 1, 1, 1},
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}); // reset is last (placed below stop)
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return blocksToBuild.ToArray();
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}
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public void PreProcess(string name, ref ProcessedVoxelObjectNotation[] blocks)
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{
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Player p = new Player(PlayerType.Local);
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float3 pos = p.Position;
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for (int i = 0; i < blocks.Length; i++)
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{
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blocks[i].position += pos;
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}
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}
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public void PostProcess(string name, ref Block[] blocks)
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{
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// playback IO
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LogicGate startConnector = blocks[blocks.Length - 3].Specialise<LogicGate>();
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LogicGate stopConnector = blocks[blocks.Length - 2].Specialise<LogicGate>();
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LogicGate resetConnector = blocks[blocks.Length - 1].Specialise<LogicGate>();
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uint count = 0;
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// generate channel data
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byte[] channelPrograms = new byte[16];
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for (byte i = 0; i < channelPrograms.Length; i++) // init array
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{
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channelPrograms[i] = 5; // Piano
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}
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foreach (TimedEvent e in openFiles[name].GetTimedEvents())
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{
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if (e.Event.EventType == MidiEventType.ProgramChange)
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{
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ProgramChangeEvent pce = (ProgramChangeEvent) e.Event;
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channelPrograms[pce.Channel] = AudioTools.TrackType(pce.ProgramNumber);
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#if DEBUG
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Logging.MetaLog($"Detected channel {pce.Channel} as program {pce.ProgramNumber} (index {channelPrograms[pce.Channel]})");
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#endif
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}
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}
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Timer t = null;
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//count = 0;
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foreach (Note n in openFiles[name].GetNotes())
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{
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while (blocks[count].Type == BlockIDs.Timer)
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{
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// set timing info
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#if DEBUG
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Logging.Log($"Handling Timer for notes at {n.TimeAs<MetricTimeSpan>(openFiles[name].GetTempoMap()).TotalMicroseconds * 0.000001f}s");
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#endif
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t = blocks[count].Specialise<Timer>();
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t.Start = 0;
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t.End = 0.01f + n.TimeAs<MetricTimeSpan>(openFiles[name].GetTempoMap()).TotalMicroseconds * 0.000001f;
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count++;
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}
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// set notes info
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SfxBlock sfx = blocks[count].Specialise<SfxBlock>();
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sfx.Pitch = n.NoteNumber - 60 + Key; // In MIDI, 60 is middle C, but GC uses 0 for middle C
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sfx.TrackIndex = channelPrograms[n.Channel];
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sfx.Is3D = ThreeDee;
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sfx.Volume = AudioTools.VelocityToVolume(n.Velocity) * VolumeMultiplier;
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count++;
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// connect wires
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if (t == null) continue; // this should never happen
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t.Connect(0, sfx, 0);
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startConnector.Connect(0, t, 0);
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stopConnector.Connect(0, t, 1);
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resetConnector.Connect(0, t, 2);
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}
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openFiles.Remove(name);
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}
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}
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}
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@ -20,7 +20,7 @@ namespace Pixi.Common
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internal ProcessedVoxelObjectNotation Process()
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{
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BlockIDs block = ConversionUtility.BlockIDsToEnum(name.Split('\t')[0]);
|
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BlockIDs block = ConversionUtility.BlockIDsToEnum(name);
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return new ProcessedVoxelObjectNotation
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{
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block = block,
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|
|
|
@ -14,18 +14,11 @@ namespace Pixi.Common
|
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StreamReader bluemap = new StreamReader(File.OpenRead(name));
|
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return JsonConvert.DeserializeObject<Dictionary<string, BlockJsonInfo[]>>(bluemap.ReadToEnd());
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}
|
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|
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public static Dictionary<string, BlockJsonInfo[]> ParseBlueprintResource(string name)
|
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{
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StreamReader bluemap;
|
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#if DEBUG
|
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if (File.Exists(name))
|
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bluemap = File.OpenText(name);
|
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else
|
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#endif
|
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bluemap = new StreamReader(Assembly.GetExecutingAssembly().GetManifestResourceStream(name));
|
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using (bluemap)
|
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return JsonConvert.DeserializeObject<Dictionary<string, BlockJsonInfo[]>>(bluemap.ReadToEnd());
|
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StreamReader bluemap = new StreamReader(Assembly.GetExecutingAssembly().GetManifestResourceStream(name));
|
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return JsonConvert.DeserializeObject<Dictionary<string, BlockJsonInfo[]>>(bluemap.ReadToEnd());
|
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}
|
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|
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public static ProcessedVoxelObjectNotation[][] ProcessAndExpandBlocks(string name, BlockJsonInfo[] blocks, BlueprintProvider blueprints)
|
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|
|
|
@ -4,22 +4,15 @@ using System.Collections.Generic;
|
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using System.Runtime.CompilerServices;
|
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|
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using UnityEngine;
|
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using UnityEngine.AddressableAssets;
|
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using UnityEngine.ResourceManagement.AsyncOperations;
|
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|
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using GamecraftModdingAPI.App;
|
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using GamecraftModdingAPI.Blocks;
|
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using GamecraftModdingAPI.Tasks;
|
||||
using GamecraftModdingAPI.Utility;
|
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using MiniJSON;
|
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using Svelto.Tasks;
|
||||
using UnityEngine.ResourceManagement.ResourceLocations;
|
||||
|
||||
namespace Pixi.Common
|
||||
{
|
||||
public static class ColorSpaceUtility
|
||||
{
|
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private const float optimal_delta = 0.1f;
|
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private const float optimal_delta = 0.2f;
|
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|
||||
private static Dictionary<BlockColor, float[]> colorMap = null;
|
||||
|
||||
|
@ -28,7 +21,7 @@ namespace Pixi.Common
|
|||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static BlockColor QuantizeToBlockColor(Color pixel)
|
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{
|
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//if (colorMap == null) BuildColorMap();
|
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if (colorMap == null) BuildColorMap();
|
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float[] closest = new float[3] { 1, 1, 1 };
|
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BlockColor c = new BlockColor
|
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{
|
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|
@ -50,14 +43,14 @@ namespace Pixi.Common
|
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if (geometricClosest < optimal_delta)
|
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{
|
||||
#if DEBUG
|
||||
//Logging.MetaLog($"Final delta ({closest[0]},{closest[1]},{closest[2]}) t:{geometricClosest}");
|
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Logging.MetaLog($"Final delta ({closest[0]},{closest[1]},{closest[2]}) t:{geometricClosest}");
|
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#endif
|
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return c;
|
||||
}
|
||||
}
|
||||
}
|
||||
#if DEBUG
|
||||
//Logging.MetaLog($"Final delta ({closest[0]},{closest[1]},{closest[2]}) t:{geometricClosest}");
|
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Logging.MetaLog($"Final delta ({closest[0]},{closest[1]},{closest[2]}) t:{geometricClosest}");
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#endif
|
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return c;
|
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}
|
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|
@ -72,21 +65,13 @@ namespace Pixi.Common
|
|||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static BlockColor QuantizeToBlockColor(float[] pixel)
|
||||
{
|
||||
if (pixel.Length < 3 || pixel[0] < 0 || pixel[1] < 0 || pixel[2] < 0)
|
||||
{
|
||||
return new BlockColor
|
||||
{
|
||||
Color = BlockColors.Default,
|
||||
Darkness = 0,
|
||||
};
|
||||
}
|
||||
return QuantizeToBlockColor(new Color(pixel[0], pixel[1], pixel[2]));
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float[] UnquantizeToArray(BlockColor c)
|
||||
{
|
||||
//if (colorMap == null) BuildColorMap();
|
||||
if (colorMap == null) BuildColorMap();
|
||||
return colorMap[c];
|
||||
}
|
||||
|
||||
|
@ -117,16 +102,23 @@ namespace Pixi.Common
|
|||
});
|
||||
}
|
||||
|
||||
public static void LoadColorMenuEvent(object caller, MenuEventArgs info)
|
||||
{
|
||||
Scheduler.Schedule(new AsyncRunner());
|
||||
}
|
||||
|
||||
private static void BuildColorMap()
|
||||
{
|
||||
// old manual version for building color map
|
||||
colorMap = new Dictionary<BlockColor, float[]>();
|
||||
// this was done manually -- never again
|
||||
// TODO create actual color map
|
||||
foreach (BlockColors c in Enum.GetValues(typeof(BlockColors)))
|
||||
{
|
||||
for (byte d = 0; d < 10; d++)
|
||||
{
|
||||
BlockColor colorStruct = new BlockColor
|
||||
{
|
||||
Color = c,
|
||||
Darkness = d,
|
||||
};
|
||||
colorMap[colorStruct] = new float[3] { 1f, 0f, 1f };
|
||||
}
|
||||
}
|
||||
// this was done manually -- never again
|
||||
// White
|
||||
colorMap[new BlockColor { Color = BlockColors.White, Darkness = 0 }] = new float[3] { 1f, 1f, 1f};
|
||||
colorMap[new BlockColor { Color = BlockColors.White, Darkness = 1 }] = new float[3] { 0.88f, 0.98f, 0.99f };
|
||||
|
@ -237,8 +229,6 @@ namespace Pixi.Common
|
|||
colorMap[new BlockColor { Color = BlockColors.Red, Darkness = 7 }] = new float[3] { 0.455f, 0.105f, 0.108f };
|
||||
colorMap[new BlockColor { Color = BlockColors.Red, Darkness = 8 }] = new float[3] { 0.320f, 0.121f, 0.133f };
|
||||
colorMap[new BlockColor { Color = BlockColors.Red, Darkness = 9 }] = new float[3] { 0.687f, 0.571f, 0.661f };
|
||||
// default
|
||||
colorMap[new BlockColor { Color = BlockColors.Default, Darkness = 0 }] = new float[3] { -1f, -1f, -1f };
|
||||
}
|
||||
|
||||
private static void BuildBotColorMap()
|
||||
|
@ -281,42 +271,5 @@ namespace Pixi.Common
|
|||
botColorMap[31] = new BlockColor { Color = BlockColors.Pink, Darkness = 4 };
|
||||
botColorMap[15] = new BlockColor { Color = BlockColors.Red, Darkness = 3 };
|
||||
}
|
||||
|
||||
private class AsyncRunner : ISchedulable
|
||||
{
|
||||
public IEnumerator<TaskContract> Run()
|
||||
{
|
||||
AsyncOperationHandle<TextAsset> asyncHandle = Addressables.LoadAssetAsync<TextAsset>("colours");
|
||||
yield return asyncHandle.Continue();
|
||||
Dictionary<string, object> colourData = Json.Deserialize(asyncHandle.Result.text) as Dictionary<string, object>;
|
||||
if (colourData == null) yield break;
|
||||
Client.EnterMenu -= LoadColorMenuEvent;
|
||||
// Logging.MetaLog((List<object>)((colourData["Colours"] as Dictionary<string, object>)["Data"] as Dictionary<string, object>)["Slots"]);
|
||||
// Generate color map
|
||||
List<object> hexColors =
|
||||
(((colourData["Colours"] as Dictionary<string, object>)?["Data"] as Dictionary<string, object>)?
|
||||
["Slots"] as List<object>);
|
||||
int count = 0;
|
||||
colorMap = new Dictionary<BlockColor, float[]>();
|
||||
for (byte d = 0; d < 10; d++)
|
||||
{
|
||||
foreach (BlockColors c in Enum.GetValues(typeof(BlockColors)))
|
||||
{
|
||||
if (c != BlockColors.Default)
|
||||
{
|
||||
BlockColor colorStruct = new BlockColor
|
||||
{
|
||||
Color = c,
|
||||
Darkness = d,
|
||||
};
|
||||
Color pixel = Images.PixelUtility.PixelHex((string)hexColors[count]);
|
||||
colorMap[colorStruct] = new float[] {pixel.r, pixel.g, pixel.b};
|
||||
count++;
|
||||
}
|
||||
}
|
||||
yield return asyncHandle.Continue();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,9 +1,7 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Threading;
|
||||
using UnityEngine;
|
||||
using Unity.Mathematics;
|
||||
using Svelto.ECS;
|
||||
|
@ -12,7 +10,6 @@ using GamecraftModdingAPI;
|
|||
using GamecraftModdingAPI.Blocks;
|
||||
using GamecraftModdingAPI.Commands;
|
||||
using GamecraftModdingAPI.Utility;
|
||||
using Svelto.DataStructures;
|
||||
|
||||
namespace Pixi.Common
|
||||
{
|
||||
|
@ -43,8 +40,6 @@ namespace Pixi.Common
|
|||
public string Description { get; } = "Import something into Gamecraft using magic. Usage: Pixi \"myfile.png\"";
|
||||
|
||||
public Dictionary<int, Importer[]> importers = new Dictionary<int, Importer[]>();
|
||||
|
||||
public static ThreadSafeDictionary<int, bool> optimisableBlockCache = new ThreadSafeDictionary<int, bool>();
|
||||
|
||||
public const float BLOCK_SIZE = 0.2f;
|
||||
|
||||
|
@ -52,52 +47,6 @@ namespace Pixi.Common
|
|||
|
||||
public static int OPTIMISATION_PASSES = 2;
|
||||
|
||||
public static int GROUP_SIZE = 32;
|
||||
|
||||
// optimisation algorithm constants
|
||||
private static float3[] cornerMultiplicands1 = new float3[8]
|
||||
{
|
||||
new float3(1, 1, 1),
|
||||
new float3(1, 1, -1),
|
||||
new float3(-1, 1, 1),
|
||||
new float3(-1, 1, -1),
|
||||
new float3(-1, -1, 1),
|
||||
new float3(-1, -1, -1),
|
||||
new float3(1, -1, 1),
|
||||
new float3(1, -1, -1),
|
||||
};
|
||||
private static float3[] cornerMultiplicands2 = new float3[8]
|
||||
{
|
||||
new float3(1, 1, 1),
|
||||
new float3(1, 1, -1),
|
||||
new float3(1, -1, 1),
|
||||
new float3(1, -1, -1),
|
||||
new float3(-1, 1, 1),
|
||||
new float3(-1, 1, -1),
|
||||
new float3(-1, -1, 1),
|
||||
new float3(-1, -1, -1),
|
||||
};
|
||||
private static int[][] cornerFaceMappings = new int[][]
|
||||
{
|
||||
new int[] {0, 1, 2, 3}, // top
|
||||
new int[] {2, 3, 4, 5}, // left
|
||||
new int[] {4, 5, 6, 7}, // bottom
|
||||
new int[] {6, 7, 0, 1}, // right
|
||||
new int[] {0, 2, 4, 6}, // back
|
||||
new int[] {1, 3, 5, 7}, // front
|
||||
};
|
||||
private static int[][] oppositeFaceMappings = new int[][]
|
||||
{
|
||||
new int[] {6, 7, 4, 5}, // bottom
|
||||
new int[] {0, 1, 6, 7}, // right
|
||||
new int[] {2, 3, 0, 1}, // top
|
||||
new int[] {4, 5, 2, 3}, // left
|
||||
new int[] {1, 3, 5, 7}, // front
|
||||
new int[] {0, 2, 4, 6}, // back
|
||||
};
|
||||
|
||||
|
||||
|
||||
public CommandRoot()
|
||||
{
|
||||
CommandManager.AddCommand(this);
|
||||
|
@ -157,7 +106,7 @@ namespace Pixi.Common
|
|||
#endif
|
||||
// import blocks
|
||||
BlockJsonInfo[] blocksInfo = magicImporter.Import(name);
|
||||
if (blocksInfo == null || blocksInfo.Length == 0)
|
||||
if (blocksInfo.Length == 0)
|
||||
{
|
||||
#if DEBUG
|
||||
Logging.CommandLogError($"Importer {magicImporter.Name} didn't provide any blocks to import. Mission Aborted!");
|
||||
|
@ -195,7 +144,7 @@ namespace Pixi.Common
|
|||
{
|
||||
for (int pass = 0; pass < OPTIMISATION_PASSES; pass++)
|
||||
{
|
||||
OptimiseBlocks(ref optVONs, (pass + 1) * GROUP_SIZE);
|
||||
OptimiseBlocks(ref optVONs);
|
||||
#if DEBUG
|
||||
Logging.MetaLog($"Optimisation pass {pass} completed");
|
||||
#endif
|
||||
|
@ -217,16 +166,7 @@ namespace Pixi.Common
|
|||
desc.color.Darkness, 1, desc.scale);
|
||||
blocks[i] = b;
|
||||
}
|
||||
#if DEBUG
|
||||
else
|
||||
{
|
||||
Logging.LogWarning($"Found invalid block at index {i}\n\t{optVONsArr[i].ToString()}");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
// handle special block parameters
|
||||
PostProcessSpecialBlocks(ref optVONsArr, ref blocks);
|
||||
// post processing
|
||||
magicImporter.PostProcess(name, ref blocks);
|
||||
if (magicImporter.Optimisable && blockCountPreOptimisation > blocks.Length)
|
||||
{
|
||||
|
@ -239,66 +179,7 @@ namespace Pixi.Common
|
|||
|
||||
}
|
||||
|
||||
private void OptimiseBlocks(ref List<ProcessedVoxelObjectNotation> optVONs, int chunkSize)
|
||||
{
|
||||
// Reduce blocks to place to reduce lag while placing and from excessive blocks in the world.
|
||||
// Blocks are reduced by grouping similar blocks that are touching (before they're placed)
|
||||
// multithreaded because this is an expensive (slow) operation
|
||||
int item = 0;
|
||||
ProcessedVoxelObjectNotation[][] groups = new ProcessedVoxelObjectNotation[optVONs.Count / chunkSize][];
|
||||
Thread[] tasks = new Thread[groups.Length];
|
||||
while (item < groups.Length)
|
||||
{
|
||||
groups[item] = new ProcessedVoxelObjectNotation[chunkSize];
|
||||
optVONs.CopyTo(item * chunkSize, groups[item], 0, chunkSize);
|
||||
int tmpItem = item; // scope is dumb
|
||||
tasks[item] = new Thread(() =>
|
||||
{
|
||||
groups[tmpItem] = groupBlocksBestEffort(groups[tmpItem], tmpItem);
|
||||
});
|
||||
tasks[item].Start();
|
||||
item++;
|
||||
}
|
||||
#if DEBUG
|
||||
Logging.MetaLog($"Created {groups.Length} + 1? groups");
|
||||
#endif
|
||||
// final group
|
||||
ProcessedVoxelObjectNotation[] finalGroup = null;
|
||||
Thread finalThread = null;
|
||||
if (optVONs.Count > item * chunkSize)
|
||||
{
|
||||
//finalGroup = optVONs.GetRange(item * GROUP_SIZE, optVONs.Count - (item * GROUP_SIZE)).ToArray();
|
||||
finalGroup = new ProcessedVoxelObjectNotation[optVONs.Count - (item * chunkSize)];
|
||||
optVONs.CopyTo(item * chunkSize, finalGroup, 0, optVONs.Count - (item * chunkSize));
|
||||
finalThread = new Thread(() =>
|
||||
{
|
||||
finalGroup = groupBlocksBestEffort(finalGroup, -1);
|
||||
});
|
||||
finalThread.Start();
|
||||
}
|
||||
// gather results
|
||||
List<ProcessedVoxelObjectNotation> result = new List<ProcessedVoxelObjectNotation>();
|
||||
for (int i = 0; i < groups.Length; i++)
|
||||
{
|
||||
#if DEBUG
|
||||
Logging.MetaLog($"Waiting for completion of task {i}");
|
||||
#endif
|
||||
tasks[i].Join();
|
||||
result.AddRange(groups[i]);
|
||||
}
|
||||
|
||||
if (finalThread != null)
|
||||
{
|
||||
#if DEBUG
|
||||
Logging.MetaLog($"Waiting for completion of final task");
|
||||
#endif
|
||||
finalThread.Join();
|
||||
result.AddRange(finalGroup);
|
||||
}
|
||||
optVONs = result;
|
||||
}
|
||||
|
||||
private static ProcessedVoxelObjectNotation[] groupBlocksBestEffort(ProcessedVoxelObjectNotation[] blocksToOptimise, int id)
|
||||
private void OptimiseBlocks(ref List<ProcessedVoxelObjectNotation> optVONs)
|
||||
{
|
||||
// a really complicated algorithm to determine if two similar blocks are touching (before they're placed)
|
||||
// the general concept:
|
||||
|
@ -313,99 +194,89 @@ namespace Pixi.Common
|
|||
// this means it's not safe to assume that block A's common face (top) can be swapped with block B's non-common opposite face (top) to get the merged block
|
||||
//
|
||||
// note2: this does not work with blocks which aren't cubes (i.e. any block where rotation matters)
|
||||
try
|
||||
// TODO multithread this expensive operation
|
||||
int item = 0;
|
||||
while (item < optVONs.Count)
|
||||
{
|
||||
#if DEBUG
|
||||
Stopwatch timer = Stopwatch.StartNew();
|
||||
#endif
|
||||
FasterList<ProcessedVoxelObjectNotation> optVONs = new FasterList<ProcessedVoxelObjectNotation>(blocksToOptimise);
|
||||
int item = 0;
|
||||
while (item < optVONs.count - 1)
|
||||
bool isItemUpdated = false;
|
||||
ProcessedVoxelObjectNotation itemVON = optVONs[item];
|
||||
if (isOptimisableBlock(itemVON.block))
|
||||
{
|
||||
#if DEBUG
|
||||
Logging.MetaLog($"({id}) Now grouping item {item}/{optVONs.count} ({100f * item/(float)optVONs.count}%)");
|
||||
#endif
|
||||
bool isItemUpdated = false;
|
||||
ProcessedVoxelObjectNotation itemVON = optVONs[item];
|
||||
if (isOptimisableBlock(itemVON.block))
|
||||
float3[] itemCorners = calculateCorners(itemVON);
|
||||
int seeker = item + 1; // despite this, assume that seeker goes thru the entire list (not just blocks after item)
|
||||
while (seeker < optVONs.Count)
|
||||
{
|
||||
float3[] itemCorners = calculateCorners(itemVON);
|
||||
int seeker = item + 1; // despite this, assume that seeker goes thru the entire list (not just blocks after item)
|
||||
while (seeker < optVONs.count)
|
||||
if (seeker == item)
|
||||
{
|
||||
if (seeker == item)
|
||||
seeker++;
|
||||
}
|
||||
else
|
||||
{
|
||||
ProcessedVoxelObjectNotation seekerVON = optVONs[seeker];
|
||||
//Logging.MetaLog($"Comparing {itemVON} and {seekerVON}");
|
||||
float3[] seekerCorners = calculateCorners(seekerVON);
|
||||
int[][] mapping = findMatchingCorners(itemCorners, seekerCorners);
|
||||
if (mapping.Length != 0
|
||||
&& itemVON.block == seekerVON.block
|
||||
&& itemVON.color.Color == seekerVON.color.Color
|
||||
&& itemVON.color.Darkness == seekerVON.color.Darkness
|
||||
&& isOptimisableBlock(seekerVON.block)) // match found
|
||||
{
|
||||
seeker++;
|
||||
// switch out corners based on mapping
|
||||
//Logging.MetaLog($"Corners {float3ArrToString(itemCorners)}\nand {float3ArrToString(seekerCorners)}");
|
||||
//Logging.MetaLog($"Mappings (len:{mapping[0].Length}) {mapping[0][0]} -> {mapping[1][0]}\n{mapping[0][1]} -> {mapping[1][1]}\n{mapping[0][2]} -> {mapping[1][2]}\n{mapping[0][3]} -> {mapping[1][3]}\n");
|
||||
for (byte i = 0; i < 4; i++)
|
||||
{
|
||||
itemCorners[mapping[0][i]] = seekerCorners[mapping[1][i]];
|
||||
}
|
||||
// remove 2nd block, since it's now part of the 1st block
|
||||
//Logging.MetaLog($"Removing {seekerVON}");
|
||||
optVONs.RemoveAt(seeker);
|
||||
if (seeker < item)
|
||||
{
|
||||
item--; // note: this will never become less than 0
|
||||
}
|
||||
isItemUpdated = true;
|
||||
// regenerate info
|
||||
//Logging.MetaLog($"Final corners {float3ArrToString(itemCorners)}");
|
||||
updateVonFromCorners(itemCorners, ref itemVON);
|
||||
itemCorners = calculateCorners(itemVON);
|
||||
//Logging.MetaLog($"Merged block is {itemVON}");
|
||||
}
|
||||
else
|
||||
{
|
||||
ProcessedVoxelObjectNotation seekerVON = optVONs[seeker];
|
||||
//Logging.MetaLog($"Comparing {itemVON} and {seekerVON}");
|
||||
float3[] seekerCorners = calculateCorners(seekerVON);
|
||||
int[][] mapping = findMatchingCorners(itemCorners, seekerCorners);
|
||||
if (mapping.Length != 0
|
||||
&& itemVON.block == seekerVON.block
|
||||
&& itemVON.color.Color == seekerVON.color.Color
|
||||
&& itemVON.color.Darkness == seekerVON.color.Darkness
|
||||
&& isOptimisableBlock(seekerVON.block)) // match found
|
||||
{
|
||||
// switch out corners based on mapping
|
||||
//Logging.MetaLog($"Corners {float3ArrToString(itemCorners)}\nand {float3ArrToString(seekerCorners)}");
|
||||
//Logging.MetaLog($"Mappings (len:{mapping[0].Length}) {mapping[0][0]} -> {mapping[1][0]}\n{mapping[0][1]} -> {mapping[1][1]}\n{mapping[0][2]} -> {mapping[1][2]}\n{mapping[0][3]} -> {mapping[1][3]}\n");
|
||||
for (byte i = 0; i < 4; i++)
|
||||
{
|
||||
itemCorners[mapping[0][i]] = seekerCorners[mapping[1][i]];
|
||||
}
|
||||
// remove 2nd block, since it's now part of the 1st block
|
||||
//Logging.MetaLog($"Removing {seekerVON}");
|
||||
optVONs.RemoveAt(seeker);
|
||||
if (seeker < item)
|
||||
{
|
||||
item--; // note: this will never become less than 0
|
||||
}
|
||||
isItemUpdated = true;
|
||||
// regenerate info
|
||||
//Logging.MetaLog($"Final corners {float3ArrToString(itemCorners)}");
|
||||
updateVonFromCorners(itemCorners, ref itemVON);
|
||||
itemCorners = calculateCorners(itemVON);
|
||||
//Logging.MetaLog($"Merged block is {itemVON}");
|
||||
}
|
||||
else
|
||||
{
|
||||
seeker++;
|
||||
}
|
||||
seeker++;
|
||||
}
|
||||
}
|
||||
|
||||
if (isItemUpdated)
|
||||
{
|
||||
optVONs[item] = itemVON;
|
||||
//Logging.MetaLog($"Optimised block is now {itemVON}");
|
||||
}
|
||||
item++;
|
||||
}
|
||||
else
|
||||
|
||||
if (isItemUpdated)
|
||||
{
|
||||
item++;
|
||||
optVONs[item] = itemVON;
|
||||
//Logging.MetaLog($"Optimised block is now {itemVON}");
|
||||
}
|
||||
item++;
|
||||
}
|
||||
else
|
||||
{
|
||||
item++;
|
||||
}
|
||||
#if DEBUG
|
||||
timer.Stop();
|
||||
Logging.MetaLog($"({id}) Completed best effort grouping of range in {timer.ElapsedMilliseconds}ms");
|
||||
#endif
|
||||
return optVONs.ToArray();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logging.MetaLog($"({id}) Exception occured...\n{e.ToString()}");
|
||||
}
|
||||
|
||||
return blocksToOptimise;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static float3[] calculateCorners(ProcessedVoxelObjectNotation von)
|
||||
private float3[] calculateCorners(ProcessedVoxelObjectNotation von)
|
||||
{
|
||||
float3[] cornerMultiplicands = new float3[8]
|
||||
{
|
||||
new float3(1, 1, 1),
|
||||
new float3(1, 1, -1),
|
||||
new float3(-1, 1, 1),
|
||||
new float3(-1, 1, -1),
|
||||
new float3(-1, -1, 1),
|
||||
new float3(-1, -1, -1),
|
||||
new float3(1, -1, 1),
|
||||
new float3(1, -1, -1),
|
||||
};
|
||||
float3[] corners = new float3[8];
|
||||
Quaternion rotation = Quaternion.Euler(von.rotation);
|
||||
float3 rotatedScale = rotation * von.scale;
|
||||
|
@ -413,14 +284,24 @@ namespace Pixi.Common
|
|||
// generate corners
|
||||
for (int i = 0; i < corners.Length; i++)
|
||||
{
|
||||
corners[i] = trueCenter + BLOCK_SIZE * (cornerMultiplicands1[i] * rotatedScale / 2);
|
||||
corners[i] = trueCenter + BLOCK_SIZE * (cornerMultiplicands[i] * rotatedScale / 2);
|
||||
}
|
||||
return corners;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void updateVonFromCorners(float3[] corners, ref ProcessedVoxelObjectNotation von)
|
||||
private void updateVonFromCorners(float3[] corners, ref ProcessedVoxelObjectNotation von)
|
||||
{
|
||||
float3[] cornerMultiplicands = new float3[8]
|
||||
{
|
||||
new float3(1, 1, 1),
|
||||
new float3(1, 1, -1),
|
||||
new float3(1, -1, 1),
|
||||
new float3(1, -1, -1),
|
||||
new float3(-1, 1, 1),
|
||||
new float3(-1, 1, -1),
|
||||
new float3(-1, -1, 1),
|
||||
new float3(-1, -1, -1),
|
||||
};
|
||||
float3 newCenter = sumOfFloat3Arr(corners) / corners.Length;
|
||||
float3 newPosition = newCenter;
|
||||
Quaternion rot = Quaternion.Euler(von.rotation);
|
||||
|
@ -430,9 +311,26 @@ namespace Pixi.Common
|
|||
//Logging.MetaLog($"Updated VON scale {von.scale} (absolute {rotatedScale})");
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static int[][] findMatchingCorners(float3[] corners1, float3[] corners2)
|
||||
private int[][] findMatchingCorners(float3[] corners1, float3[] corners2)
|
||||
{
|
||||
int[][] cornerFaceMappings = new int[][]
|
||||
{
|
||||
new int[] {0, 1, 2, 3}, // top
|
||||
new int[] {2, 3, 4, 5}, // left
|
||||
new int[] {4, 5, 6, 7}, // bottom
|
||||
new int[] {6, 7, 0, 1}, // right
|
||||
new int[] {0, 2, 4, 6}, // back
|
||||
new int[] {1, 3, 5, 7}, // front
|
||||
};
|
||||
int[][] oppositeFaceMappings = new int[][]
|
||||
{
|
||||
new int[] {6, 7, 4, 5}, // bottom
|
||||
new int[] {0, 1, 6, 7}, // right
|
||||
new int[] {2, 3, 0, 1}, // top
|
||||
new int[] {4, 5, 2, 3}, // left
|
||||
new int[] {1, 3, 5, 7}, // front
|
||||
new int[] {0, 2, 4, 6}, // back
|
||||
};
|
||||
float3[][] faces1 = facesFromCorners(corners1);
|
||||
float3[][] faces2 = facesFromCorners(corners2);
|
||||
for (byte i = 0; i < faces1.Length; i++)
|
||||
|
@ -457,8 +355,7 @@ namespace Pixi.Common
|
|||
}
|
||||
|
||||
// this assumes the corners are in the order that calculateCorners outputs
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static float3[][] facesFromCorners(float3[] corners)
|
||||
private float3[][] facesFromCorners(float3[] corners)
|
||||
{
|
||||
return new float3[][]
|
||||
{
|
||||
|
@ -471,8 +368,7 @@ namespace Pixi.Common
|
|||
};
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static int[] matchFace(float3[] face1, float3[] face2)
|
||||
private int[] matchFace(float3[] face1, float3[] face2)
|
||||
{
|
||||
int[] result = new int[4];
|
||||
byte count = 0;
|
||||
|
@ -500,8 +396,7 @@ namespace Pixi.Common
|
|||
return new int[0];
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static float3 sumOfFloat3Arr(float3[] arr)
|
||||
private float3 sumOfFloat3Arr(float3[] arr)
|
||||
{
|
||||
float3 total = float3.zero;
|
||||
for (int i = 0; i < arr.Length; i++)
|
||||
|
@ -513,115 +408,12 @@ namespace Pixi.Common
|
|||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static bool isOptimisableBlock(BlockIDs block)
|
||||
private bool isOptimisableBlock(BlockIDs block)
|
||||
{
|
||||
if (optimisableBlockCache.ContainsKey((int) block))
|
||||
{
|
||||
return optimisableBlockCache[(int) block];
|
||||
}
|
||||
|
||||
bool result = block.ToString().EndsWith("Cube", StringComparison.InvariantCultureIgnoreCase);
|
||||
optimisableBlockCache[(int) block] = result;
|
||||
return result;
|
||||
return block.ToString().EndsWith("Cube", StringComparison.InvariantCultureIgnoreCase);
|
||||
}
|
||||
|
||||
private static void PostProcessSpecialBlocks(ref ProcessedVoxelObjectNotation[] pVONs, ref Block[] blocks)
|
||||
{
|
||||
// populate block attributes using metadata field from ProcessedVoxelObjectNotation
|
||||
for (int i = 0; i < pVONs.Length; i++)
|
||||
{
|
||||
switch (pVONs[i].block)
|
||||
{
|
||||
case BlockIDs.TextBlock:
|
||||
string[] textSplit = pVONs[i].metadata.Split('\t');
|
||||
if (textSplit.Length > 1)
|
||||
{
|
||||
TextBlock tb = blocks[i].Specialise<TextBlock>();
|
||||
tb.Text = textSplit[1];
|
||||
if (textSplit.Length > 2)
|
||||
{
|
||||
tb.TextBlockId = textSplit[2];
|
||||
}
|
||||
}
|
||||
break;
|
||||
case BlockIDs.ConsoleBlock:
|
||||
string[] cmdSplit = pVONs[i].metadata.Split('\t');
|
||||
if (cmdSplit.Length > 1)
|
||||
{
|
||||
ConsoleBlock cb = blocks[i].Specialise<ConsoleBlock>();
|
||||
cb.Command = cmdSplit[1];
|
||||
if (cmdSplit.Length > 2)
|
||||
{
|
||||
cb.Arg1 = cmdSplit[2];
|
||||
if (cmdSplit.Length > 3)
|
||||
{
|
||||
cb.Arg1 = cmdSplit[3];
|
||||
if (cmdSplit.Length > 4)
|
||||
{
|
||||
cb.Arg1 = cmdSplit[4];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case BlockIDs.DampedSpring:
|
||||
string[] springSplit = pVONs[i].metadata.Split('\t');
|
||||
if (springSplit.Length > 1 && float.TryParse(springSplit[1], out float stiffness))
|
||||
{
|
||||
DampedSpring d = blocks[i].Specialise<DampedSpring>();
|
||||
d.Stiffness = stiffness;
|
||||
if (springSplit.Length > 2 && float.TryParse(springSplit[2], out float damping))
|
||||
{
|
||||
d.Damping = damping;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case BlockIDs.ServoAxle:
|
||||
case BlockIDs.ServoHinge:
|
||||
case BlockIDs.PneumaticAxle:
|
||||
case BlockIDs.PneumaticHinge:
|
||||
string[] servoSplit = pVONs[i].metadata.Split('\t');
|
||||
if (servoSplit.Length > 1 && float.TryParse(servoSplit[1], out float minAngle))
|
||||
{
|
||||
Servo s = blocks[i].Specialise<Servo>();
|
||||
s.MinimumAngle = minAngle;
|
||||
if (servoSplit.Length > 2 && float.TryParse(servoSplit[2], out float maxAngle))
|
||||
{
|
||||
s.MaximumAngle = maxAngle;
|
||||
if (servoSplit.Length > 3 && float.TryParse(servoSplit[3], out float maxForce))
|
||||
{
|
||||
s.MaximumForce = maxForce;
|
||||
if (servoSplit.Length > 4 && bool.TryParse(servoSplit[4], out bool reverse))
|
||||
{
|
||||
s.Reverse = reverse;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case BlockIDs.MotorM:
|
||||
case BlockIDs.MotorS:
|
||||
string[] motorSplit = pVONs[i].metadata.Split('\t');
|
||||
if (motorSplit.Length > 1 && float.TryParse(motorSplit[1], out float topSpeed))
|
||||
{
|
||||
Motor m = blocks[i].Specialise<Motor>();
|
||||
m.TopSpeed = topSpeed;
|
||||
if (motorSplit.Length > 2 && float.TryParse(motorSplit[2], out float torque))
|
||||
{
|
||||
m.Torque = torque;
|
||||
if (motorSplit.Length > 3 && bool.TryParse(motorSplit[3], out bool reverse))
|
||||
{
|
||||
m.Reverse = reverse;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
default: break; // do nothing
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static string float3ArrToString(float3[] arr)
|
||||
private string float3ArrToString(float3[] arr)
|
||||
{
|
||||
string result = "[";
|
||||
foreach (float3 f in arr)
|
||||
|
@ -642,11 +434,10 @@ namespace Pixi.Common
|
|||
catch (Exception e)
|
||||
{
|
||||
#if DEBUG
|
||||
Logging.CommandLogError("RIP Pixi\n" + e);
|
||||
Logging.CommandLogError("RIP\n" + e);
|
||||
#else
|
||||
Logging.CommandLogError("Pixi failed (reason: " + e.Message + ")");
|
||||
Logging.CommandLogError("Pixi failed (reason: " + e.Message + ")");
|
||||
#endif
|
||||
Logging.LogWarning("Pixi Error\n" + e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -42,7 +42,7 @@ namespace Pixi.Common
|
|||
public static BlockJsonInfo JsonObject(Block block, float[] origin = null)
|
||||
{
|
||||
if (origin == null) origin = origin_base;
|
||||
BlockJsonInfo jsonInfo = new BlockJsonInfo
|
||||
return new BlockJsonInfo
|
||||
{
|
||||
name = block.Type.ToString(),
|
||||
position = new float[3] { block.Position.x - origin[0], block.Position.y - origin[1], block.Position.z - origin[2]},
|
||||
|
@ -50,37 +50,6 @@ namespace Pixi.Common
|
|||
color = ColorSpaceUtility.UnquantizeToArray(block.Color),
|
||||
scale = new float[3] {block.Scale.x, block.Scale.y, block.Scale.z},
|
||||
};
|
||||
// custom stats for special blocks
|
||||
switch (block.Type)
|
||||
{
|
||||
case BlockIDs.TextBlock:
|
||||
TextBlock t = block.Specialise<TextBlock>();
|
||||
jsonInfo.name += "\t" + t.Text + "\t" + t.TextBlockId;
|
||||
break;
|
||||
case BlockIDs.ConsoleBlock:
|
||||
ConsoleBlock c = block.Specialise<ConsoleBlock>();
|
||||
jsonInfo.name += "\t" + c.Command + "\t" + c.Arg1 + "\t" + c.Arg2 + "\t" + c.Arg3;
|
||||
break;
|
||||
case BlockIDs.DampedSpring:
|
||||
DampedSpring d = block.Specialise<DampedSpring>();
|
||||
jsonInfo.name += "\t" + d.Stiffness + "\t" + d.Damping;
|
||||
break;
|
||||
case BlockIDs.ServoAxle:
|
||||
case BlockIDs.ServoHinge:
|
||||
case BlockIDs.PneumaticAxle:
|
||||
case BlockIDs.PneumaticHinge:
|
||||
Servo s = block.Specialise<Servo>();
|
||||
jsonInfo.name += "\t" + s.MinimumAngle + "\t" + s.MaximumAngle + "\t" + s.MaximumForce + "\t" +
|
||||
s.Reverse;
|
||||
break;
|
||||
case BlockIDs.MotorM:
|
||||
case BlockIDs.MotorS:
|
||||
Motor m = block.Specialise<Motor>();
|
||||
jsonInfo.name += "\t" + m.TopSpeed + "\t" + m.Torque + "\t" + m.Reverse;
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
return jsonInfo;
|
||||
}
|
||||
|
||||
public static BlockIDs NameToEnum(BlockJsonInfo block)
|
||||
|
|
|
@ -26,11 +26,6 @@ namespace Pixi.Images
|
|||
public string Name { get; } = "ImageCanvas~Spell";
|
||||
|
||||
public BlueprintProvider BlueprintProvider { get; } = null;
|
||||
|
||||
public ImageCanvasImporter()
|
||||
{
|
||||
GamecraftModdingAPI.App.Client.EnterMenu += ColorSpaceUtility.LoadColorMenuEvent;
|
||||
}
|
||||
|
||||
public bool Qualifies(string name)
|
||||
{
|
||||
|
|
|
@ -54,11 +54,7 @@ namespace Pixi.Images
|
|||
commandBlockContents[name] = text;
|
||||
return new BlockJsonInfo[]
|
||||
{
|
||||
new BlockJsonInfo
|
||||
{
|
||||
color = new float[] {-1f, -1f, -1f},
|
||||
name = "ConsoleBlock"
|
||||
}
|
||||
new BlockJsonInfo {name = "ConsoleBlock"}
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -65,7 +65,7 @@ namespace Pixi.Images
|
|||
{
|
||||
new BlockJsonInfo
|
||||
{
|
||||
color = new float[] {-1f, -1f, -1f},
|
||||
color = new float[] {0f, 0f, 0f},
|
||||
name = "TextBlock",
|
||||
position = new float[] {0f, 0f, 0f},
|
||||
rotation = new float[] {0f, 0f, 0f},
|
||||
|
|
|
@ -18,38 +18,18 @@ namespace Pixi.Images
|
|||
{
|
||||
return "#"+ColorUtility.ToHtmlStringRGBA(pixel);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Color PixelHex(string hex)
|
||||
{
|
||||
if (ColorUtility.TryParseHtmlString(hex, out Color result))
|
||||
{
|
||||
return result;
|
||||
}
|
||||
return default;
|
||||
}
|
||||
|
||||
public static string TextureToString(Texture2D img)
|
||||
{
|
||||
StringBuilder imgString = new StringBuilder("<cspace=-0.13em><line-height=40%>");
|
||||
bool lastPixelAssigned = false;
|
||||
Color lastPixel = new Color();
|
||||
for (int y = img.height-1; y >= 0 ; y--) // text origin is top right, but img origin is bottom right
|
||||
{
|
||||
for (int x = 0; x < img.width; x++)
|
||||
{
|
||||
Color pixel = img.GetPixel(x, y);
|
||||
if (!lastPixelAssigned || lastPixel != pixel)
|
||||
{
|
||||
imgString.Append("<color=");
|
||||
imgString.Append(HexPixel(pixel));
|
||||
imgString.Append(">");
|
||||
lastPixel = pixel;
|
||||
if (!lastPixelAssigned)
|
||||
{
|
||||
lastPixelAssigned = true;
|
||||
}
|
||||
}
|
||||
imgString.Append("<color=");
|
||||
imgString.Append(HexPixel(pixel));
|
||||
imgString.Append(">");
|
||||
imgString.Append("\u25a0");
|
||||
}
|
||||
imgString.Append("<br>");
|
||||
|
|
1082
Pixi/Pixi.csproj
1082
Pixi/Pixi.csproj
File diff suppressed because it is too large
Load diff
|
@ -8,23 +8,23 @@ using Unity.Mathematics; // float3
|
|||
|
||||
using IllusionPlugin;
|
||||
using GamecraftModdingAPI.Utility;
|
||||
using Pixi.Audio;
|
||||
|
||||
using Pixi.Common;
|
||||
using Pixi.Images;
|
||||
using Pixi.Robots;
|
||||
|
||||
namespace Pixi
|
||||
{
|
||||
public class PixiPlugin : IEnhancedPlugin // the Illusion Plugin Architecture (IPA) will ignore classes that don't implement IPlugin'
|
||||
public class PixiPlugin : IPlugin // the Illusion Plugin Architecture (IPA) will ignore classes that don't implement IPlugin'
|
||||
{
|
||||
public override string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name; // Pixi
|
||||
public string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name; // Pixi
|
||||
// To change the name, change the project's name
|
||||
|
||||
public override string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString();
|
||||
public string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString();
|
||||
// To change the version, change <Version>#.#.#</Version> in Pixi.csproj
|
||||
|
||||
// called when Gamecraft shuts down
|
||||
public override void OnApplicationQuit()
|
||||
public void OnApplicationQuit()
|
||||
{
|
||||
// Shutdown this mod
|
||||
Logging.LogDebug($"{Name} has shutdown");
|
||||
|
@ -34,7 +34,7 @@ namespace Pixi
|
|||
}
|
||||
|
||||
// called when Gamecraft starts up
|
||||
public override void OnApplicationStart()
|
||||
public void OnApplicationStart()
|
||||
{
|
||||
// Initialize the Gamecraft modding API first
|
||||
GamecraftModdingAPI.Main.Init();
|
||||
|
@ -47,19 +47,23 @@ namespace Pixi
|
|||
root.Inject(new ImageTextBlockImporter());
|
||||
root.Inject(new ImageCommandImporter());
|
||||
// Robot functionality
|
||||
var robot = new RobotInternetImporter();
|
||||
root.Inject(robot);
|
||||
root.Inject(new RobotInternetImporter());
|
||||
//RobotCommands.CreateRobotCRFCommand();
|
||||
//RobotCommands.CreateRobotFileCommand();
|
||||
#if DEBUG
|
||||
// Development functionality
|
||||
RobotCommands.CreatePartDumpCommand();
|
||||
((RobotBlueprintProvider) robot.BlueprintProvider).AddDebugCommands();
|
||||
root.Inject(new TestImporter());
|
||||
#endif
|
||||
// Audio functionality
|
||||
root.Inject(new MidiImporter());
|
||||
root.Inject(new AudioFakeImporter());
|
||||
}
|
||||
|
||||
// unused methods
|
||||
|
||||
public void OnFixedUpdate() { } // called once per physics update
|
||||
|
||||
public void OnLevelWasInitialized(int level) { } // called after a level is initialized
|
||||
|
||||
public void OnLevelWasLoaded(int level) { } // called after a level is loaded
|
||||
|
||||
public void OnUpdate() { } // called once per rendered frame (frame update)
|
||||
}
|
||||
}
|
|
@ -215,10 +215,10 @@ namespace Pixi.Robots
|
|||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void TranslateBlockId(uint cubeId, ref CubeInfo result)
|
||||
{
|
||||
if (map == null)
|
||||
if (map == null)
|
||||
{
|
||||
StreamReader cubemap = new StreamReader(Assembly.GetExecutingAssembly().GetManifestResourceStream("Pixi.cubes-id.json"));
|
||||
map = JsonConvert.DeserializeObject<Dictionary<uint, string>>(cubemap.ReadToEnd());
|
||||
map = JsonConvert.DeserializeObject<Dictionary<uint, string>>(cubemap.ReadToEnd());
|
||||
}
|
||||
|
||||
if (!map.ContainsKey(cubeId))
|
||||
|
@ -231,34 +231,81 @@ namespace Pixi.Robots
|
|||
#endif
|
||||
}
|
||||
string cubeName = map[cubeId];
|
||||
|
||||
string gcName = cubeName.Contains("glass") || cubeName.Contains("windshield")
|
||||
? "Glass"
|
||||
: "Aluminium";
|
||||
if (cubeName.Contains("round"))
|
||||
gcName += "Rounded";
|
||||
|
||||
if (cubeName.Contains("cube"))
|
||||
gcName += "Cube";
|
||||
{
|
||||
result.block = BlockIDs.AluminiumCube;
|
||||
result.rotation = float3.zero;
|
||||
}
|
||||
else if (cubeName.Contains("prism") || cubeName.Contains("edge"))
|
||||
gcName += "Slope";
|
||||
{
|
||||
if (cubeName.Contains("round"))
|
||||
{
|
||||
if (cubeName.Contains("glass") || cubeName.Contains("windshield"))
|
||||
{
|
||||
result.block = BlockIDs.GlassRoundedSlope;
|
||||
} else
|
||||
result.block = BlockIDs.AluminiumRoundedSlope;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (cubeName.Contains("glass") || cubeName.Contains("windshield"))
|
||||
{
|
||||
result.block = BlockIDs.GlassSlope;
|
||||
} else
|
||||
result.block = BlockIDs.AluminiumSlope;
|
||||
}
|
||||
}
|
||||
else if (cubeName.Contains("inner"))
|
||||
gcName += "SlicedCube";
|
||||
{
|
||||
if (cubeName.Contains("round"))
|
||||
{
|
||||
if (cubeName.Contains("glass") || cubeName.Contains("windshield"))
|
||||
{
|
||||
result.block = BlockIDs.GlassRoundedSlicedCube;
|
||||
} else
|
||||
result.block = BlockIDs.AluminiumRoundedSlicedCube;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (cubeName.Contains("glass") || cubeName.Contains("windshield"))
|
||||
{
|
||||
result.block = BlockIDs.GlassSlicedCube;
|
||||
} else
|
||||
result.block = BlockIDs.AluminiumSlicedCube;
|
||||
}
|
||||
}
|
||||
else if (cubeName.Contains("tetra") || cubeName.Contains("corner"))
|
||||
gcName += "Corner";
|
||||
{
|
||||
if (cubeName.Contains("round"))
|
||||
{
|
||||
if (cubeName.Contains("glass") || cubeName.Contains("windshield"))
|
||||
{
|
||||
result.block = BlockIDs.GlassRoundedCorner;
|
||||
} else
|
||||
result.block = BlockIDs.AluminiumRoundedCorner;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (cubeName.Contains("glass") || cubeName.Contains("windshield"))
|
||||
{
|
||||
result.block = BlockIDs.GlassCorner;
|
||||
} else
|
||||
result.block = BlockIDs.AluminiumCorner;
|
||||
}
|
||||
}
|
||||
else if (cubeName.Contains("pyramid"))
|
||||
gcName += "PyramidSegment";
|
||||
{
|
||||
result.block = BlockIDs.AluminiumPyramidSegment;
|
||||
}
|
||||
else if (cubeName.Contains("cone"))
|
||||
gcName += "ConeSegment";
|
||||
{
|
||||
result.block = BlockIDs.AluminiumConeSegment;
|
||||
}
|
||||
else
|
||||
{
|
||||
result.block = BlockIDs.TextBlock;
|
||||
result.name = cubeName;
|
||||
return;
|
||||
}
|
||||
|
||||
BlockIDs id = VoxelObjectNotationUtility.NameToEnum(gcName);
|
||||
result.block = id;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
|
|
@ -1,14 +1,12 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
using Svelto.DataStructures;
|
||||
using Unity.Mathematics;
|
||||
using UnityEngine;
|
||||
|
||||
using GamecraftModdingAPI.Blocks;
|
||||
using GamecraftModdingAPI.Commands;
|
||||
using GamecraftModdingAPI.Utility;
|
||||
using Newtonsoft.Json;
|
||||
using Pixi.Common;
|
||||
|
||||
namespace Pixi.Robots
|
||||
|
@ -35,8 +33,14 @@ namespace Pixi.Robots
|
|||
|
||||
if (!botprints.ContainsKey(root.name) || RobotInternetImporter.CubeSize != 3)
|
||||
{
|
||||
BlockJsonInfo copy = root;
|
||||
copy.name = $"TextBlock\t{root.name} ({CubeUtility.CubeIdDescription(uint.Parse(root.name))})\tPixi";
|
||||
if (!parent.textBlockInfo.ContainsKey(name))
|
||||
{
|
||||
parent.textBlockInfo[name] = new FasterList<string>();
|
||||
}
|
||||
BlockJsonInfo copy = root;
|
||||
copy.name = "TextBlock";
|
||||
Logging.MetaLog($"Parsing uint from '{root.name}'");
|
||||
parent.textBlockInfo[name].Add(root.name + " (" + CubeUtility.CubeIdDescription(uint.Parse(root.name)) + ")");
|
||||
return new BlockJsonInfo[1] {copy};
|
||||
}
|
||||
BlockJsonInfo[] blueprint = botprints[root.name];
|
||||
|
@ -92,49 +96,5 @@ namespace Pixi.Robots
|
|||
}
|
||||
return adjustedBlueprint;
|
||||
}
|
||||
|
||||
#if DEBUG
|
||||
public void AddDebugCommands()
|
||||
{
|
||||
CommandBuilder.Builder("PixiReload", "Reloads the robot blueprints")
|
||||
.Action(() => botprints = null).Build();
|
||||
CommandBuilder.Builder("RotateBlueprint",
|
||||
"Rotates a blueprint with a given ID and dumps the result to a file. 1 means 90 degrees.")
|
||||
.Action<string>(RotateBlueprint).Build();
|
||||
}
|
||||
|
||||
private void RotateBlueprint(string parameters)
|
||||
{
|
||||
var p = parameters.Split(' ');
|
||||
string id = p[0];
|
||||
var xyz = new int[3];
|
||||
for (int i = 0; i < xyz.Length; i++)
|
||||
xyz[i] = int.Parse(p[i + 1]) * 90;
|
||||
if (botprints == null)
|
||||
{
|
||||
botprints = BlueprintUtility.ParseBlueprintResource("Pixi.blueprints.json");
|
||||
}
|
||||
|
||||
if (!botprints.ContainsKey(id))
|
||||
{
|
||||
Logging.CommandLogWarning("Blueprint with that ID not found.");
|
||||
return;
|
||||
}
|
||||
|
||||
var bp = botprints[id];
|
||||
var rotChange = Quaternion.Euler(xyz[0], xyz[1], xyz[2]);
|
||||
for (var i = 0; i < bp.Length; i++)
|
||||
{
|
||||
ref var info = ref bp[i];
|
||||
var pos = ConversionUtility.FloatArrayToFloat3(info.position);
|
||||
info.position = ConversionUtility.Float3ToFloatArray(rotChange * pos);
|
||||
var rot = Quaternion.Euler(ConversionUtility.FloatArrayToFloat3(info.rotation));
|
||||
info.rotation = ConversionUtility.Float3ToFloatArray((rotChange * rot).eulerAngles);
|
||||
}
|
||||
|
||||
File.WriteAllText(id, JsonConvert.SerializeObject(bp));
|
||||
Logging.CommandLog("Blueprint rotated " + rotChange.eulerAngles + " and dumped");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
|
@ -31,9 +31,7 @@ namespace Pixi.Robots
|
|||
{
|
||||
Player local = new Player(PlayerType.Local);
|
||||
Block baseBlock = local.GetBlockLookedAt();
|
||||
Block[] blocks = local.GetSelectedBlocks();
|
||||
if (blocks.Length == 0)
|
||||
blocks = baseBlock.GetConnectedCubes();
|
||||
Block[] blocks = baseBlock.GetConnectedCubes();
|
||||
bool isBaseScaled = !(baseBlock.Scale.x > 0 && baseBlock.Scale.x < 2 && baseBlock.Scale.y > 0 && baseBlock.Scale.y < 2 && baseBlock.Scale.z > 0 && baseBlock.Scale.z < 2);
|
||||
if (isBaseScaled)
|
||||
{
|
||||
|
|
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
|||
using System.IO;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
using Svelto.DataStructures;
|
||||
using Unity.Mathematics;
|
||||
using UnityEngine;
|
||||
|
@ -27,6 +27,8 @@ namespace Pixi.Robots
|
|||
public BlueprintProvider BlueprintProvider { get; }
|
||||
|
||||
public static int CubeSize = 3;
|
||||
|
||||
internal readonly Dictionary<string, FasterList<string>> textBlockInfo = new Dictionary<string, FasterList<string>>();
|
||||
|
||||
public RobotInternetImporter()
|
||||
{
|
||||
|
@ -123,27 +125,23 @@ namespace Pixi.Robots
|
|||
{
|
||||
blocks[i].position += pos;
|
||||
}
|
||||
// set textblock colors (replace <color="white"> with <color=#HEX> in textblocks)
|
||||
Regex pattern = new Regex("<color=((?:\"white\")|(?:white))>", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.IgnoreCase | RegexOptions.CultureInvariant);
|
||||
for (int i = 0; i < blocks.Length; i++)
|
||||
{
|
||||
if (blocks[i].block == BlockIDs.TextBlock)
|
||||
{
|
||||
// TODO this blindly replaces color tags anywhere in metadata, not just ones that will go in the TextBlock's text field
|
||||
#if DEBUG
|
||||
Logging.MetaLog($"Replacing text field in block with colour {blocks[i].color} with #{ColorUtility.ToHtmlStringRGBA(ColorSpaceUtility.UnquantizeToColor(blocks[i].color))}");
|
||||
#endif
|
||||
blocks[i].metadata = pattern.Replace(
|
||||
blocks[i].metadata,
|
||||
$"<color=#{ColorUtility.ToHtmlStringRGBA(ColorSpaceUtility.UnquantizeToColor(blocks[i].color))}>");
|
||||
// NOTE: Regex.Replace replaces the whole match string only when there's a capture group (it's dumb, idk why).
|
||||
// The non-capturing groups may be messing with .NET or something
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void PostProcess(string name, ref Block[] blocks)
|
||||
{
|
||||
int textBlockInfoIndex = 0;
|
||||
for (int c = 0; c < blocks.Length; c++)
|
||||
{
|
||||
Block block = blocks[c];
|
||||
// the goal is for this to never evaluate to true (ie all cubes are translated correctly)
|
||||
if (block.Type == BlockIDs.TextBlock)
|
||||
{
|
||||
textBlockInfoIndex++;
|
||||
block.Specialise<TextBlock>().Text = textBlockInfo[name][textBlockInfoIndex];
|
||||
}
|
||||
}
|
||||
|
||||
textBlockInfo.Remove(name);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,52 +0,0 @@
|
|||
using System;
|
||||
using GamecraftModdingAPI;
|
||||
using GamecraftModdingAPI.Blocks;
|
||||
using GamecraftModdingAPI.Players;
|
||||
using Pixi.Common;
|
||||
using Unity.Mathematics;
|
||||
|
||||
namespace Pixi
|
||||
{
|
||||
public class TestImporter : Importer
|
||||
{
|
||||
public int Priority { get; } = 0;
|
||||
public bool Optimisable { get; } = false;
|
||||
public string Name { get; } = "Test~Spell";
|
||||
public BlueprintProvider BlueprintProvider { get; } = null;
|
||||
public bool Qualifies(string name)
|
||||
{
|
||||
return name.Equals("test", StringComparison.InvariantCultureIgnoreCase);
|
||||
}
|
||||
|
||||
public BlockJsonInfo[] Import(string name)
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
new BlockJsonInfo
|
||||
{
|
||||
name = BlockIDs.TextBlock.ToString() +
|
||||
"\ttext that is preserved through the whole import process and ends up in the text block\ttextblockIDs_sux",
|
||||
position = new[] {0f, 0f, 0f},
|
||||
rotation = new[] {0f, 0f, 0f},
|
||||
color = new[] {0f, 0f, 0f},
|
||||
scale = new[] {1f, 1f, 1f},
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public void PreProcess(string name, ref ProcessedVoxelObjectNotation[] blocks)
|
||||
{
|
||||
Player p = new Player(PlayerType.Local);
|
||||
float3 pos = p.Position;
|
||||
for (int i = 0; i < blocks.Length; i++)
|
||||
{
|
||||
blocks[i].position += pos;
|
||||
}
|
||||
}
|
||||
|
||||
public void PostProcess(string name, ref Block[] blocks)
|
||||
{
|
||||
// meh
|
||||
}
|
||||
}
|
||||
}
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
|
@ -99,8 +99,6 @@ Robot parsing uses information from [RobocraftAssembler](https://github.com/dddo
|
|||
|
||||
Gamecraft interactions use the [GamecraftModdingAPI](https://git.exmods.org/modtainers/GamecraftModdingAPI).
|
||||
|
||||
MIDI file processing uses an integrated copy of melanchall's [DryWetMidi](https://github.com/melanchall/drywetmidi) library, licensed under the [MIT License](https://github.com/melanchall/drywetmidi/blob/develop/LICENSE).
|
||||
|
||||
Thanks to **TheGreenGoblin** and their Python app for converting images to coloured square characters, which inspired the PixiConsole and PixiText commands.
|
||||
|
||||
Thanks to **Mr. Rotor** for all of the Robocraft blocks used in the PixiBot and PixiBotFile commands.
|
||||
|
|
Loading…
Reference in a new issue