Selectable block type for Pixi2D #1

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opened 2020-05-18 20:31:57 +00:00 by NGnius · 1 comment
NGnius commented 2020-05-18 20:31:57 +00:00 (Migrated from git.exmods.org)

Allow the user to specify the default block (currently always Aluminium cubes) to use for high-opacity pixels when converting an image to blocks.

This could be implemented as a separate command, like Pixi2DBlock <BlockID>, or in another user-friendly way (eg, use the block the player has in their hand)

Allow the user to specify the default block (currently always Aluminium cubes) to use for high-opacity pixels when converting an image to blocks. This could be implemented as a separate command, like `Pixi2DBlock <BlockID>`, or in another user-friendly way (eg, use the block the player has in their hand)
NGnius commented 2020-06-07 17:28:22 +00:00 (Migrated from git.exmods.org)

This has been implemented using GamecraftModdingAPI v1.2's Player.SelectedBlock property. If the player is not holding a block, it defaults to Aluminium Cube.

See commit b8547c856d for implementation b8547c856d

This has been implemented using GamecraftModdingAPI v1.2's Player.SelectedBlock property. If the player is not holding a block, it defaults to Aluminium Cube. See commit b8547c856d for implementation https://git.exmods.org/NGnius/Pixi/commit/b8547c856d2a4f266bb54730495265b8dd5aee33
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Reference: ExMods/Pixi#1
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