Selectable block type for Pixi2D #1
Loading…
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Allow the user to specify the default block (currently always Aluminium cubes) to use for high-opacity pixels when converting an image to blocks.
This could be implemented as a separate command, like
Pixi2DBlock <BlockID>
, or in another user-friendly way (eg, use the block the player has in their hand)This has been implemented using GamecraftModdingAPI v1.2's Player.SelectedBlock property. If the player is not holding a block, it defaults to Aluminium Cube.
See commit
b8547c856d
for implementationb8547c856d