Add project files.
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25
GCMM.sln
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25
GCMM.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.30011.22
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GCMM", "GCMM\GCMM.csproj", "{4022166A-FEA4-4B26-B83F-58B4D2004976}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{4022166A-FEA4-4B26-B83F-58B4D2004976}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{4022166A-FEA4-4B26-B83F-58B4D2004976}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{4022166A-FEA4-4B26-B83F-58B4D2004976}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{4022166A-FEA4-4B26-B83F-58B4D2004976}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {20687CF2-5A53-4980-BA62-904669F05422}
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EndGlobalSection
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EndGlobal
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211
GCMM/Form1.Designer.cs
generated
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211
GCMM/Form1.Designer.cs
generated
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namespace GCMM
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{
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partial class Form1
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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System.Windows.Forms.ListViewGroup listViewGroup1 = new System.Windows.Forms.ListViewGroup("Installed", System.Windows.Forms.HorizontalAlignment.Center);
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System.Windows.Forms.ListViewGroup listViewGroup2 = new System.Windows.Forms.ListViewGroup("Available", System.Windows.Forms.HorizontalAlignment.Left);
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System.Windows.Forms.ListViewItem listViewItem1 = new System.Windows.Forms.ListViewItem(new string[] {
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"Mod",
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"1.0",
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"2020.06.15. 2:01:43",
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"1.0"}, -1);
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form1));
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this.listView1 = new System.Windows.Forms.ListView();
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this.modName = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
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this.modVersion = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
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this.modTimestamp = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
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this.latestVersion = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
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this.gamestatus = new System.Windows.Forms.Label();
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this.installbtn = new System.Windows.Forms.Button();
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this.uninstallbtn = new System.Windows.Forms.Button();
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this.modinfobox = new System.Windows.Forms.TextBox();
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this.playbtn = new System.Windows.Forms.Button();
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this.SuspendLayout();
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//
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// listView1
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//
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this.listView1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
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| System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.listView1.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(216)))), ((int)(((byte)(240)))), ((int)(((byte)(216)))));
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this.listView1.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
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this.listView1.Columns.AddRange(new System.Windows.Forms.ColumnHeader[] {
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this.modName,
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this.modVersion,
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this.modTimestamp,
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this.latestVersion});
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this.listView1.ForeColor = System.Drawing.Color.Green;
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this.listView1.FullRowSelect = true;
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listViewGroup1.Header = "Installed";
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listViewGroup1.HeaderAlignment = System.Windows.Forms.HorizontalAlignment.Center;
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listViewGroup1.Name = "installed";
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listViewGroup2.Header = "Available";
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listViewGroup2.Name = "available";
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this.listView1.Groups.AddRange(new System.Windows.Forms.ListViewGroup[] {
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listViewGroup1,
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listViewGroup2});
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this.listView1.HeaderStyle = System.Windows.Forms.ColumnHeaderStyle.Nonclickable;
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this.listView1.HideSelection = false;
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listViewItem1.Group = listViewGroup1;
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this.listView1.Items.AddRange(new System.Windows.Forms.ListViewItem[] {
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listViewItem1});
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this.listView1.Location = new System.Drawing.Point(12, 12);
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this.listView1.Name = "listView1";
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this.listView1.Size = new System.Drawing.Size(491, 468);
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this.listView1.TabIndex = 0;
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this.listView1.UseCompatibleStateImageBehavior = false;
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this.listView1.View = System.Windows.Forms.View.Details;
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//
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// modName
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//
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this.modName.Text = "Name";
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this.modName.Width = 203;
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//
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// modVersion
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//
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this.modVersion.Text = "Version";
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this.modVersion.Width = 65;
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//
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// modTimestamp
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//
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this.modTimestamp.Text = "Last updated";
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this.modTimestamp.Width = 129;
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//
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// latestVersion
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//
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this.latestVersion.Text = "Latest";
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this.latestVersion.Width = 86;
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//
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// gamestatus
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//
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this.gamestatus.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
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this.gamestatus.AutoSize = true;
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this.gamestatus.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
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this.gamestatus.Font = new System.Drawing.Font("Microsoft Sans Serif", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(238)));
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this.gamestatus.ForeColor = System.Drawing.Color.Lime;
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this.gamestatus.Location = new System.Drawing.Point(8, 487);
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this.gamestatus.Name = "gamestatus";
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this.gamestatus.Size = new System.Drawing.Size(105, 20);
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this.gamestatus.TabIndex = 1;
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this.gamestatus.Text = "Game status:";
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//
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// installbtn
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//
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this.installbtn.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
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this.installbtn.FlatAppearance.MouseDownBackColor = System.Drawing.Color.Green;
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this.installbtn.FlatAppearance.MouseOverBackColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(40)))), ((int)(((byte)(0)))));
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this.installbtn.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
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this.installbtn.Font = new System.Drawing.Font("Microsoft Sans Serif", 14.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(238)));
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this.installbtn.Location = new System.Drawing.Point(509, 12);
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this.installbtn.Name = "installbtn";
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this.installbtn.Size = new System.Drawing.Size(263, 49);
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this.installbtn.TabIndex = 2;
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this.installbtn.Text = "Install mod";
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this.installbtn.UseVisualStyleBackColor = true;
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//
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// uninstallbtn
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//
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this.uninstallbtn.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
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this.uninstallbtn.FlatAppearance.MouseDownBackColor = System.Drawing.Color.Black;
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this.uninstallbtn.FlatAppearance.MouseOverBackColor = System.Drawing.Color.Black;
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this.uninstallbtn.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
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this.uninstallbtn.Font = new System.Drawing.Font("Microsoft Sans Serif", 14.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(238)));
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this.uninstallbtn.ForeColor = System.Drawing.Color.Green;
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this.uninstallbtn.Location = new System.Drawing.Point(509, 67);
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this.uninstallbtn.Name = "uninstallbtn";
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this.uninstallbtn.Size = new System.Drawing.Size(263, 49);
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this.uninstallbtn.TabIndex = 3;
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this.uninstallbtn.Text = "Uninstall mod";
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this.uninstallbtn.UseVisualStyleBackColor = true;
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//
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// modinfobox
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//
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this.modinfobox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.modinfobox.BackColor = System.Drawing.Color.Black;
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this.modinfobox.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
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this.modinfobox.ForeColor = System.Drawing.Color.Lime;
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this.modinfobox.Location = new System.Drawing.Point(509, 122);
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this.modinfobox.Multiline = true;
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this.modinfobox.Name = "modinfobox";
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this.modinfobox.ReadOnly = true;
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this.modinfobox.Size = new System.Drawing.Size(262, 358);
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this.modinfobox.TabIndex = 4;
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this.modinfobox.Text = resources.GetString("modinfobox.Text");
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//
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// playbtn
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//
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this.playbtn.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.playbtn.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
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this.playbtn.Font = new System.Drawing.Font("Microsoft Sans Serif", 20.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(238)));
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this.playbtn.Location = new System.Drawing.Point(250, 487);
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this.playbtn.Name = "playbtn";
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this.playbtn.Size = new System.Drawing.Size(300, 62);
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this.playbtn.TabIndex = 5;
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this.playbtn.Text = "Play";
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this.playbtn.UseVisualStyleBackColor = true;
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this.playbtn.Click += new System.EventHandler(this.playbtn_Click);
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//
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// Form1
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.BackColor = System.Drawing.Color.Black;
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this.ClientSize = new System.Drawing.Size(784, 561);
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this.Controls.Add(this.playbtn);
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this.Controls.Add(this.modinfobox);
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this.Controls.Add(this.uninstallbtn);
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this.Controls.Add(this.installbtn);
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this.Controls.Add(this.gamestatus);
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this.Controls.Add(this.listView1);
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this.ForeColor = System.Drawing.Color.Lime;
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this.Name = "Form1";
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this.Text = "Form1";
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this.Load += new System.EventHandler(this.Form1_Load);
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this.ResumeLayout(false);
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this.PerformLayout();
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}
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#endregion
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private System.Windows.Forms.ListView listView1;
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private System.Windows.Forms.ColumnHeader modName;
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private System.Windows.Forms.ColumnHeader modVersion;
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private System.Windows.Forms.ColumnHeader modTimestamp;
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private System.Windows.Forms.ColumnHeader latestVersion;
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private System.Windows.Forms.Label gamestatus;
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private System.Windows.Forms.Button installbtn;
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private System.Windows.Forms.Button uninstallbtn;
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private System.Windows.Forms.TextBox modinfobox;
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private System.Windows.Forms.Button playbtn;
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}
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}
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30
GCMM/Form1.cs
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30
GCMM/Form1.cs
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace GCMM
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{
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public partial class Form1 : Form
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{
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public Form1()
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{
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InitializeComponent();
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}
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private void Form1_Load(object sender, EventArgs e)
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{
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}
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private void playbtn_Click(object sender, EventArgs e)
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{
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}
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}
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}
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132
GCMM/Form1.resx
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132
GCMM/Form1.resx
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<?xml version="1.0" encoding="utf-8"?>
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<root>
|
||||
<!--
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||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="modinfobox.Text" xml:space="preserve">
|
||||
<value>This update is backwards compatible with mods that work with GamecraftModdingAPI v1.0 and later but adds support for Gamecraft's 2020.06.11.18.50 update.
|
||||
|
||||
To get started, follow the install guide: https://www.exmods.org/guides/install.html
|
||||
|
||||
Changelog
|
||||
- Added some simulation (time running) functionality
|
||||
- Added some player hand information
|
||||
- Improved API to play in-game audio
|
||||
|
||||
In other news, we broke the 100 commit mark! The project is 7 months old, so that works out to just under 1 commit every 2 days, which adds about 5KB of code.</value>
|
||||
</data>
|
||||
</root>
|
9
GCMM/GCMM.csproj
Normal file
9
GCMM/GCMM.csproj
Normal file
|
@ -0,0 +1,9 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net461</TargetFramework>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
23
GCMM/Program.cs
Normal file
23
GCMM/Program.cs
Normal file
|
@ -0,0 +1,23 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace GCMM
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
//Application.SetHighDpiMode(HighDpiMode.SystemAware);
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new Form1());
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue