using GCMM.Properties; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using System.Windows.Forms; namespace GCMM { public partial class SettingsForm : Form { private MainForm mainForm; public SettingsForm() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { gamelocation.Text = Settings.Default.GamePath; useProxy.Checked = Settings.Default.UseProxy; mainForm = Owner as MainForm; } private void browsebtn_Click(object sender, EventArgs e) { gamelocation.Text = mainForm.SelectGameFolder() ?? gamelocation.Text; } private void savebtn_Click(object sender, EventArgs e) { Settings.Default.GamePath = gamelocation.Text; Settings.Default.UseProxy = useProxy.Checked; Settings.Default.Save(); Close(); } private void cancelbtn_Click(object sender, EventArgs e) { Close(); } } }