332 lines
8.2 KiB
C#
332 lines
8.2 KiB
C#
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Runtime.CompilerServices;
|
|||
|
|
|||
|
using RobocraftX.Common;
|
|||
|
using RobocraftX.GUI.MyGamesScreen;
|
|||
|
using RobocraftX.StateSync;
|
|||
|
using Svelto.ECS;
|
|||
|
|
|||
|
using GamecraftModdingAPI.Tasks;
|
|||
|
using GamecraftModdingAPI.Utility;
|
|||
|
// TODO: exceptions
|
|||
|
|
|||
|
namespace GamecraftModdingAPI.App
|
|||
|
{
|
|||
|
public class Game
|
|||
|
{
|
|||
|
protected static GameGameEngine gameEngine = new GameGameEngine();
|
|||
|
protected static GameMenuEngine menuEngine = new GameMenuEngine();
|
|||
|
protected static DebugInterfaceEngine debugOverlayEngine = new DebugInterfaceEngine();
|
|||
|
protected static GameBuildSimEventEngine buildSimEventEngine = new GameBuildSimEventEngine();
|
|||
|
|
|||
|
private List<string> debugIds = new List<string>();
|
|||
|
|
|||
|
private bool menuMode = true;
|
|||
|
private bool hasId = false;
|
|||
|
|
|||
|
public Game(uint id) : this(new EGID(id, MyGamesScreenExclusiveGroups.MyGames))
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
public Game(EGID id)
|
|||
|
{
|
|||
|
this.Id = id.entityID;
|
|||
|
this.EGID = id;
|
|||
|
this.hasId = true;
|
|||
|
menuMode = true;
|
|||
|
if (!VerifyMode()) throw new AppStateException("Game cannot be created while not in a game nor in a menu (is the game in a loading screen?)");
|
|||
|
}
|
|||
|
|
|||
|
public Game()
|
|||
|
{
|
|||
|
menuMode = false;
|
|||
|
if (!VerifyMode()) throw new AppStateException("Game cannot be created while not in a game nor in a menu (is the game in a loading screen?)");
|
|||
|
if (menuEngine.IsInMenu) throw new GameNotFoundException("Game not found.");
|
|||
|
}
|
|||
|
|
|||
|
public static Game CurrentGame()
|
|||
|
{
|
|||
|
return new Game();
|
|||
|
}
|
|||
|
|
|||
|
public static Game NewGame()
|
|||
|
{
|
|||
|
if (!menuEngine.IsInMenu) throw new AppStateException("New Game cannot be created while not in a menu.");
|
|||
|
uint nextId = menuEngine.HighestID() + 1;
|
|||
|
EGID egid = new EGID(nextId, MyGamesScreenExclusiveGroups.MyGames);
|
|||
|
menuEngine.CreateMyGame(egid);
|
|||
|
return new Game(egid);
|
|||
|
}
|
|||
|
|
|||
|
public static event EventHandler<GameEventArgs> Simulate
|
|||
|
{
|
|||
|
add => buildSimEventEngine.SimulationMode += value;
|
|||
|
remove => buildSimEventEngine.SimulationMode -= value;
|
|||
|
}
|
|||
|
|
|||
|
public static event EventHandler<GameEventArgs> Edit
|
|||
|
{
|
|||
|
add => buildSimEventEngine.BuildMode += value;
|
|||
|
remove => buildSimEventEngine.BuildMode -= value;
|
|||
|
}
|
|||
|
|
|||
|
public static event EventHandler<GameEventArgs> Enter
|
|||
|
{
|
|||
|
add => gameEngine.EnterGame += value;
|
|||
|
remove => gameEngine.EnterGame -= value;
|
|||
|
}
|
|||
|
|
|||
|
public static event EventHandler<GameEventArgs> Exit
|
|||
|
{
|
|||
|
add => gameEngine.ExitGame += value;
|
|||
|
remove => gameEngine.ExitGame -= value;
|
|||
|
}
|
|||
|
|
|||
|
public uint Id
|
|||
|
{
|
|||
|
get;
|
|||
|
private set;
|
|||
|
}
|
|||
|
|
|||
|
public EGID EGID
|
|||
|
{
|
|||
|
get;
|
|||
|
private set;
|
|||
|
}
|
|||
|
|
|||
|
public bool MenuItem
|
|||
|
{
|
|||
|
get => menuMode && hasId;
|
|||
|
}
|
|||
|
|
|||
|
public string Name
|
|||
|
{
|
|||
|
get
|
|||
|
{
|
|||
|
if (!VerifyMode()) return null;
|
|||
|
if (menuMode) return menuEngine.GetGameInfo(EGID).GameName;
|
|||
|
return GameMode.SaveGameDetails.Name;
|
|||
|
}
|
|||
|
|
|||
|
set
|
|||
|
{
|
|||
|
if (!VerifyMode()) return;
|
|||
|
if (menuMode)
|
|||
|
{
|
|||
|
menuEngine.SetGameName(EGID, value);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
GameMode.SaveGameDetails.Name = value;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public string Description
|
|||
|
{
|
|||
|
get
|
|||
|
{
|
|||
|
if (!VerifyMode()) return null;
|
|||
|
if (menuMode) return menuEngine.GetGameInfo(EGID).GameDescription;
|
|||
|
return "";
|
|||
|
}
|
|||
|
|
|||
|
set
|
|||
|
{
|
|||
|
if (!VerifyMode()) return;
|
|||
|
if (menuMode)
|
|||
|
{
|
|||
|
menuEngine.SetGameDescription(EGID, value);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
// No description exists in-game
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public string Path
|
|||
|
{
|
|||
|
get
|
|||
|
{
|
|||
|
if (!VerifyMode()) return null;
|
|||
|
if (menuMode) return menuEngine.GetGameInfo(EGID).SavedGamePath;
|
|||
|
return GameMode.SaveGameDetails.Folder;
|
|||
|
}
|
|||
|
|
|||
|
set
|
|||
|
{
|
|||
|
if (!VerifyMode()) return;
|
|||
|
if (menuMode)
|
|||
|
{
|
|||
|
menuEngine.GetGameInfo(EGID).SavedGamePath.Set(value);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
// this likely breaks things
|
|||
|
GameMode.SaveGameDetails = new SaveGameDetails(GameMode.SaveGameDetails.Name, value, GameMode.SaveGameDetails.WorkshopId);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public ulong WorkshopId
|
|||
|
{
|
|||
|
get
|
|||
|
{
|
|||
|
if (!VerifyMode()) return 0uL;
|
|||
|
if (menuMode) return 0uL; // MyGames don't have workshop IDs
|
|||
|
return GameMode.SaveGameDetails.WorkshopId;
|
|||
|
}
|
|||
|
|
|||
|
set
|
|||
|
{
|
|||
|
VerifyMode();
|
|||
|
if (menuMode)
|
|||
|
{
|
|||
|
// MyGames don't have workshop IDs
|
|||
|
// menuEngine.GetGameInfo(EGID).GameName.Set(value);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
// this likely breaks things
|
|||
|
GameMode.SaveGameDetails = new SaveGameDetails(GameMode.SaveGameDetails.Name, GameMode.SaveGameDetails.Folder, value);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public bool IsSimulating
|
|||
|
{
|
|||
|
get
|
|||
|
{
|
|||
|
if (!VerifyMode()) return false;
|
|||
|
return !menuMode && gameEngine.IsTimeRunningMode();
|
|||
|
}
|
|||
|
|
|||
|
set
|
|||
|
{
|
|||
|
if (!VerifyMode()) return;
|
|||
|
if (!menuMode && gameEngine.IsTimeRunningMode() != value)
|
|||
|
gameEngine.ToggleTimeMode();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public bool IsTimeRunning
|
|||
|
{
|
|||
|
get => IsSimulating;
|
|||
|
|
|||
|
set
|
|||
|
{
|
|||
|
IsSimulating = value;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public bool IsTimeStopped
|
|||
|
{
|
|||
|
get
|
|||
|
{
|
|||
|
if (!VerifyMode()) return false;
|
|||
|
return !menuMode && gameEngine.IsTimeStoppedMode();
|
|||
|
}
|
|||
|
|
|||
|
set
|
|||
|
{
|
|||
|
if (!VerifyMode()) return;
|
|||
|
if (!menuMode && gameEngine.IsTimeStoppedMode() != value)
|
|||
|
gameEngine.ToggleTimeMode();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public void ToggleTimeMode()
|
|||
|
{
|
|||
|
if (!VerifyMode()) return;
|
|||
|
if (menuMode || !gameEngine.IsInGame)
|
|||
|
{
|
|||
|
throw new AppStateException("Game menu item cannot toggle it's time mode");
|
|||
|
}
|
|||
|
gameEngine.ToggleTimeMode();
|
|||
|
}
|
|||
|
|
|||
|
public void EnterGame()
|
|||
|
{
|
|||
|
if (!VerifyMode()) return;
|
|||
|
if (!hasId)
|
|||
|
{
|
|||
|
throw new GameNotFoundException("Game has an invalid ID");
|
|||
|
}
|
|||
|
ISchedulable task = new Once(() => { menuEngine.EnterGame(EGID); this.menuMode = false; });
|
|||
|
Scheduler.Schedule(task);
|
|||
|
}
|
|||
|
|
|||
|
public void ExitGame()
|
|||
|
{
|
|||
|
if (!VerifyMode()) return;
|
|||
|
if (menuMode)
|
|||
|
{
|
|||
|
throw new GameNotFoundException("Cannot exit game using menu ID");
|
|||
|
}
|
|||
|
ISchedulable task = new Once(() => { gameEngine.ExitCurrentGame(); this.menuMode = true; });
|
|||
|
Scheduler.Schedule(task);
|
|||
|
}
|
|||
|
|
|||
|
public void AddDebugInfo(string id, Func<string> contentGetter)
|
|||
|
{
|
|||
|
if (!VerifyMode()) return;
|
|||
|
if (menuMode)
|
|||
|
{
|
|||
|
throw new GameNotFoundException("Game object references a menu item but AddDebugInfo only works on the currently-loaded game");
|
|||
|
}
|
|||
|
debugOverlayEngine.SetInfo(id, contentGetter);
|
|||
|
debugIds.Add(id);
|
|||
|
}
|
|||
|
|
|||
|
public bool RemoveDebugInfo(string id)
|
|||
|
{
|
|||
|
if (!VerifyMode()) return false;
|
|||
|
if (menuMode)
|
|||
|
{
|
|||
|
throw new GameNotFoundException("Game object references a menu item but RemoveDebugInfo only works on the currently-loaded game");
|
|||
|
}
|
|||
|
if (!debugIds.Contains(id)) return false;
|
|||
|
debugOverlayEngine.RemoveInfo(id);
|
|||
|
return debugIds.Remove(id);
|
|||
|
}
|
|||
|
|
|||
|
~Game()
|
|||
|
{
|
|||
|
foreach (string id in debugIds)
|
|||
|
{
|
|||
|
debugOverlayEngine.RemoveInfo(id);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|||
|
private bool VerifyMode()
|
|||
|
{
|
|||
|
if (menuMode && (!menuEngine.IsInMenu || gameEngine.IsInGame))
|
|||
|
{
|
|||
|
// either game loading or API is broken
|
|||
|
return false;
|
|||
|
}
|
|||
|
if (!menuMode && (menuEngine.IsInMenu || !gameEngine.IsInGame))
|
|||
|
{
|
|||
|
// either game loading or API is broken
|
|||
|
return false;
|
|||
|
}
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
internal static void Init()
|
|||
|
{
|
|||
|
GameEngineManager.AddGameEngine(gameEngine);
|
|||
|
GameEngineManager.AddGameEngine(debugOverlayEngine);
|
|||
|
MenuEngineManager.AddMenuEngine(menuEngine);
|
|||
|
}
|
|||
|
|
|||
|
internal static void InitDeterministic(StateSyncRegistrationHelper stateSyncReg)
|
|||
|
{
|
|||
|
stateSyncReg.AddDeterministicEngine(buildSimEventEngine);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|