2019-12-13 05:00:11 +00:00
|
|
|
|
using System;
|
|
|
|
|
using System.Reflection;
|
2019-12-16 00:35:59 +00:00
|
|
|
|
|
2019-12-14 18:52:24 +00:00
|
|
|
|
using Harmony;
|
2019-12-15 07:20:20 +00:00
|
|
|
|
|
|
|
|
|
using GamecraftModdingAPI.Commands;
|
2019-12-14 18:52:24 +00:00
|
|
|
|
using GamecraftModdingAPI.Events;
|
|
|
|
|
using GamecraftModdingAPI.Utility;
|
2019-12-13 05:00:11 +00:00
|
|
|
|
|
2019-12-14 04:42:55 +00:00
|
|
|
|
namespace GamecraftModdingAPI.Tests
|
2019-12-13 05:00:11 +00:00
|
|
|
|
{
|
|
|
|
|
// unused by design
|
2019-12-15 07:20:20 +00:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// Modding API implemented as a standalone IPA Plugin.
|
|
|
|
|
/// Ideally, GamecraftModdingAPI should be loaded by another mod; not itself
|
|
|
|
|
/// </summary>
|
2019-12-14 18:52:24 +00:00
|
|
|
|
public class GamecraftModdingAPIPluginTest
|
|
|
|
|
#if DEBUG
|
|
|
|
|
: IllusionPlugin.IEnhancedPlugin
|
|
|
|
|
#endif
|
2019-12-13 05:00:11 +00:00
|
|
|
|
{
|
2019-12-17 01:55:52 +00:00
|
|
|
|
private static HarmonyInstance harmony { get; set; }
|
2019-12-13 05:00:11 +00:00
|
|
|
|
|
|
|
|
|
public string[] Filter { get; } = new string[] { "Gamecraft" };
|
|
|
|
|
|
2019-12-14 18:52:24 +00:00
|
|
|
|
public string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name;
|
2019-12-13 05:00:11 +00:00
|
|
|
|
|
2019-12-14 18:52:24 +00:00
|
|
|
|
public string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString();
|
2019-12-13 05:00:11 +00:00
|
|
|
|
|
|
|
|
|
public string HarmonyID { get; } = "org.git.exmods.modtainers.gamecraftmoddingapi";
|
|
|
|
|
|
|
|
|
|
public void OnApplicationQuit()
|
|
|
|
|
{
|
2019-12-14 04:42:55 +00:00
|
|
|
|
GamecraftModdingAPI.Main.Shutdown();
|
2019-12-13 05:00:11 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void OnApplicationStart()
|
|
|
|
|
{
|
2019-12-14 04:42:55 +00:00
|
|
|
|
GamecraftModdingAPI.Main.Init();
|
2019-12-14 18:52:24 +00:00
|
|
|
|
// in case Steam is not installed/running
|
|
|
|
|
// this will crash the game slightly later during startup
|
|
|
|
|
//SteamInitPatch.ForcePassSteamCheck = true;
|
|
|
|
|
// in case running in a VM
|
|
|
|
|
//MinimumSpecsCheckPatch.ForcePassMinimumSpecCheck = true;
|
|
|
|
|
|
|
|
|
|
// debug/test handlers
|
2019-12-15 07:20:20 +00:00
|
|
|
|
EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("App Inited event!"); }, () => { },
|
2019-12-14 18:52:24 +00:00
|
|
|
|
EventType.ApplicationInitialized, "appinit API debug"));
|
2019-12-15 07:20:20 +00:00
|
|
|
|
EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Menu Activated event!"); },
|
2019-12-14 18:52:24 +00:00
|
|
|
|
() => { Logging.Log("Menu Destroyed event!"); },
|
|
|
|
|
EventType.Menu, "menuact API debug"));
|
2019-12-15 07:20:20 +00:00
|
|
|
|
EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Menu Switched To event!"); }, () => { },
|
2019-12-14 18:52:24 +00:00
|
|
|
|
EventType.MenuSwitchedTo, "menuswitch API debug"));
|
2019-12-15 07:20:20 +00:00
|
|
|
|
EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Game Activated event!"); },
|
2019-12-14 18:52:24 +00:00
|
|
|
|
() => { Logging.Log("Game Destroyed event!"); },
|
|
|
|
|
EventType.Game, "gameact API debug"));
|
2019-12-15 07:20:20 +00:00
|
|
|
|
EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Game Reloaded event!"); }, () => { },
|
2019-12-14 18:52:24 +00:00
|
|
|
|
EventType.GameReloaded, "gamerel API debug"));
|
2019-12-15 07:20:20 +00:00
|
|
|
|
EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Game Switched To event!"); }, () => { },
|
2019-12-14 18:52:24 +00:00
|
|
|
|
EventType.GameSwitchedTo, "gameswitch API debug"));
|
|
|
|
|
|
2019-12-15 07:20:20 +00:00
|
|
|
|
// debug/test commands
|
|
|
|
|
CommandManager.AddCommand(new SimpleCustomCommandEngine(() => { UnityEngine.Application.Quit(); },
|
|
|
|
|
"Exit", "Close Gamecraft without any prompts"));
|
|
|
|
|
CommandManager.AddCommand(new SimpleCustomCommandEngine<float>((float d) => { UnityEngine.Camera.main.fieldOfView = d; },
|
|
|
|
|
"SetFOV", "Set the player camera's field of view"));
|
2019-12-17 01:55:52 +00:00
|
|
|
|
CommandManager.AddCommand(new SimpleCustomCommandEngine<float, float, float>(
|
|
|
|
|
(x,y,z) => {
|
|
|
|
|
bool success = GamecraftModdingAPI.Blocks.Movement.MoveConnectedBlocks(
|
|
|
|
|
GamecraftModdingAPI.Blocks.BlockIdentifiers.LatestBlockID,
|
|
|
|
|
new Unity.Mathematics.float3(x, y, z));
|
|
|
|
|
if (!success)
|
|
|
|
|
{
|
|
|
|
|
GamecraftModdingAPI.Utility.Logging.CommandLogError("Blocks can only be moved in Build mode!");
|
|
|
|
|
}
|
|
|
|
|
}, "MoveLastBlock", "Move the most-recently-placed block, and any connected blocks by the given offset"));
|
2019-12-15 07:20:20 +00:00
|
|
|
|
|
2019-12-13 05:00:11 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void OnFixedUpdate() { }
|
|
|
|
|
|
|
|
|
|
public void OnLateUpdate() { }
|
|
|
|
|
|
|
|
|
|
public void OnLevelWasInitialized(int level) { }
|
|
|
|
|
|
|
|
|
|
public void OnLevelWasLoaded(int level) { }
|
|
|
|
|
|
|
|
|
|
public void OnUpdate() { }
|
|
|
|
|
}
|
|
|
|
|
}
|