TechbloxModdingAPI/GamecraftModdingAPI/Events/GameReloadedPatch.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Harmony;
using RobocraftX;
using Svelto.ECS;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// Patch of RobocraftX.FullGameCompositionRoot.ReloadGame()
/// </summary>
[HarmonyPatch(typeof(FullGameCompositionRoot), "ReloadGame")]
class GameReloadedPatch
{
public static void Postfix()
{
// Event emitters and handlers should already be registered by GameActivatedPatch
Logging.Log("Dispatching Game Reloaded event");
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EventManager.GetEventEmitter("GamecraftModdingAPIGameReloadedEventEmitter").Emit();
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}
}
}