2019-12-14 18:52:24 +00:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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2019-12-16 00:35:59 +00:00
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2019-12-14 18:52:24 +00:00
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using Harmony;
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using RobocraftX;
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using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Events
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{
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/// <summary>
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/// Patch of RobocraftX.FullGameCompositionRoot.SwitchToGame()
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/// </summary>
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[HarmonyPatch(typeof(FullGameCompositionRoot), "SwitchToGame")]
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class GameSwitchedToPatch
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{
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public static void Postfix()
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{
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// Event emitters and handlers should already be registered by GameActivated event
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2020-02-08 21:05:16 +00:00
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Logging.Log("Not dispatching Game Switched To event");
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//EventManager.GetEventEmitter("GamecraftModdingAPIGameSwitchedToEventEmitter").Emit();
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2019-12-14 18:52:24 +00:00
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}
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}
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}
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