83 lines
2.8 KiB
C#
83 lines
2.8 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using FMODUnity;
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using FMOD.Studio;
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namespace GamecraftModdingAPI.Utility
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{
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/// <summary>
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/// Common operations on audio objects
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/// </summary>
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public static class AudioTools
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{
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/// <summary>
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/// Retrieve the list of mixers (aka VCAs)
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/// </summary>
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/// <returns>The names of the mixers (without "vca:/")</returns>
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public static string[] GetMixers()
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{
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Bank masterBank;
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RuntimeManager.StudioSystem.getBank("bank:/Master Bank", out masterBank);
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VCA[] masterVCAs;
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int count;
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masterBank.getVCAList(out masterVCAs);
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masterBank.getVCACount(out count);
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string[] result = new string[count];
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string path;
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for (int i = 0; i < count; i++)
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{
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masterVCAs[i].getPath(out path);
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result[i] = path.Replace("vca:/", "");
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}
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return result;
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}
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/// <summary>
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/// Get the volume of an audio mixer
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/// </summary>
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/// <param name="mixer">The name of the mixer</param>
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/// <returns>The volume</returns>
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public static float GetVolume(string mixer)
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{
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float volume, finalVolume;
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RuntimeManager.GetVCA($"vca:/{mixer}").getVolume(out volume, out finalVolume);
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return volume;
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}
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/// <summary>
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/// Get the volume of an audio mixer at output time (this is influenced by the mixer volume and master volume)
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/// </summary>
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/// <param name="mixer">The name of the mixer</param>
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/// <returns>The final volume</returns>
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public static float GetVolumeOutput(string mixer)
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{
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float volume, finalVolume;
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RuntimeManager.GetVCA($"vca:/{mixer}").getVolume(out volume, out finalVolume);
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return finalVolume;
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}
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/// <summary>
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/// Set the volume of an audio mixer (like a VCA aka Voltage-Controlled Amplifier)
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/// </summary>
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/// <param name="volume">The volume from 0.0 to 1.0 (1.0+ is valid too)</param>
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/// <param name="mixer">The name of the mixer, as retrieved from GetMixers()</param>
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public static void SetVolume(float volume, string mixer)
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{
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RuntimeManager.GetVCA($"vca:/{mixer}").setVolume(volume);
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}
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/// <summary>
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/// Set the volume for all future audio
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/// </summary>
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/// <param name="volume">The volume from 0.0 to 1.0 (1.0+ is valid too)</param>
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public static void SetVolumeMaster(float volume)
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{
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RuntimeManager.GetBus("bus:/").setVolume(volume);
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}
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}
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}
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