TechbloxModdingAPI/GamecraftModdingAPI/Blocks/Servo.cs

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using System;
using RobocraftX.Blocks;
using RobocraftX.Common;
using Svelto.ECS;
using Unity.Mathematics;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Blocks
{
public class Servo : Block
{
/// <summary>
/// Places a new servo.
/// Any valid servo type is accepted.
/// This re-implements Block.PlaceNew(...)
/// </summary>
public static new Servo PlaceNew(BlockIDs block, float3 position,
float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
int uscale = 1, float3 scale = default, Player player = null)
{
if (!(block == BlockIDs.ServoAxle || block == BlockIDs.ServoHinge || block == BlockIDs.ServoPiston))
{
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throw new BlockTypeException($"Block is not a {nameof(Servo)} block");
}
if (PlacementEngine.IsInGame && GameState.IsBuildMode())
{
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EGID id = PlacementEngine.PlaceBlock(block, color, darkness,
position, uscale, scale, player, rotation);
return new Servo(id);
}
return null;
}
public Servo(EGID id) : base(id)
{
if (!BlockEngine.GetBlockInfoExists<ServoReadOnlyStruct>(this.Id))
{
throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
}
}
public Servo(uint id) : base(new EGID(id, CommonExclusiveGroups.BUILD_SERVO_BLOCK_GROUP))
{
if (!BlockEngine.GetBlockInfoExists<ServoReadOnlyStruct>(this.Id))
{
throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
}
}
// custom servo properties
/// <summary>
/// The servo's minimum angle.
/// </summary>
public float MinimumAngle
{
get => BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id).minDeviation;
set
{
ref ServoReadOnlyStruct servo = ref BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id);
servo.minDeviation = value;
}
}
/// <summary>
/// The servo's maximum angle.
/// </summary>
public float MaximumAngle
{
get => BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id).maxDeviation;
set
{
ref ServoReadOnlyStruct servo = ref BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id);
servo.maxDeviation = value;
}
}
/// <summary>
/// The servo's maximum force.
/// </summary>
public float MaximumForce
{
get => BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id).maxForce;
set
{
ref ServoReadOnlyStruct servo = ref BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id);
servo.maxForce = value;
}
}
/// <summary>
/// The servo's direction.
/// </summary>
public bool Reverse
{
get => BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id).reverse;
set
{
ref ServoReadOnlyStruct servo = ref BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id);
servo.reverse = value;
}
}
}
}